The main objective
of this deck is to fire off as many Photon Geysers as you can with the mighty
Ultra Necrozma-GX. This
attack does 20 damage to start, then discards all basic Psychic Energy from
Ultra Necrozma-GX and do 80 more
damage for each one. Photon Geyser's devastating damage makes its hefty cost
worthwhile—it'll do 180 damage with just two Psychic Energy attached, and a
Choice Band (against an opposing Pokémon-GX or Pokémon-EX) or
Beast Energy Prism Star adds 30 more. If that's not enough, you'll Knock
Out almost anything with three basic Psychic Energy attached, no additional
that Psychic Energy would normally make it hard to keep attacking, but this
deck has a solution: Malamar's Psychic Recharge. This incredible
Ability allows you to attach a Psychic Energy card from your discard pile to 1 of
your Benched Pokémon once per turn. You can retrieve more Energy per turn if
you have multiple Malamar in play; with even a couple on your Bench, you can
quickly replace the Energy discarded by Photon Geyser.
invasion continues with Dawn Wings Necrozma-GX. This form of Necrozma plays a more supportive role in the deck by keeping
Ultra Necrozma-GX from getting stuck
as the Active Pokémon without enough Energy to attack. You can switch your Benched
Dawn Wings Necrozma-GX with your
Active Pokémon once per turn by using its Invasion Ability, allowing you to reenergize
Ultra Necrozma-GX with Malamar. You
can then freely retreat Dawn Wings Necrozma-GX
by attaching a Float Stone to it and attack with Ultra Necrozma-GX once more.
the process of attacking with Ultra Necrozma-GX, using Invasion to switch in Dawn Wings Necrozma-GX, powering up Ultra Necrozma-GX with Malamar's Psychic Recharge while
it's on the Bench, retreating Dawn Wings Necrozma-GX for Ultra Necrozma-GX,
and attacking with Photon Geyser each turn. Few decks will be able to stand up
to such a powerful assault for long!
Our deck list doesn't include
Brigette to find Pokémon, so your opening strategy will be a little
different from that of most other decks in the Standard format. You should look
to get some Inkay ready to evolve into Malamar, a Dawn Wings Necrozma-GX with a Float Stone attached, and an Ultra
Necrozma-GX with a Metal Energy or
Beast Energy attached. Instead of finding these cards with Brigette, you'll
need to make do with what you draw and use a combination of Supporter and Item
cards to find the rest.
The best of these Item cards
is the new Mysterious Treasure, which makes the task of setting up
your board much easier. Mysterious Treasure allows you to discard any card from
your hand to search out a Psychic-type or Dragon-type Pokémon and add it to
your hand. You can fetch all your key Pokémon this way, and it's a great way to
get Psychic Energy into the discard pile to use Malamar's Psychic Recharge,
Even though this deck only
runs a modest amount of Psychic Energy, it's vital to discard Psychic Energy
early in the game to get Malamar online. Don't feel bad about discarding
Psychic Energy—it's a little counterintuitive, but with this deck, discarding
Energy is the fastest way to get it into play. The aforementioned Mysterious
Treasure, as well as Professor Sycamore and Ultra Ball,
are all great ways to prime your discard pile.
Tapu Lele-GX and Oranguru
aren't core to this deck's strategy, but they both provide a degree of
protection. Tapu Lele-GX's Wonder Tag
Ability can find a key Supporter card when you need it, helping you acquire that
winning Guzma or getting you get out of a weak hand with Professor
Sycamore, Cynthia, or N. Oranguru isn't likely to be a
key contributor early in the game, but its Instruct Ability can limit the effect
of an N when you have only one or two Prize cards remaining.
Ultra Necrozma-GX's Sky-Scorching Light-GX won't always have as many uses as
hyphens, but you should keep an eye out for opportunities to use it. It does 60
damage to each of your opponent's Pokémon, but you can use this attack only if
the total of both players' remaining Prize cards is 6 or less. This restriction
means you'll almost never be able to use it while your opponent has lots of
lower-HP basic Pokémon on their Bench early in the game, but it can finish off
weakened Pokémon and punish your foe if they try to recover by playing a late-game
Ralts, Remoraid, or Zorua.
Dawn Wings Necrozma-GX can be a great secondary attacker,
especially against Pokémon with a Weakness to Psychic. Don't be afraid to power
it up instead of Ultra Necrozma-GX
against decks using Fighting types like Buzzwole-GX. You may even want to use its Moon's Eclipse-GX to try to turn around a losing game, granting
it protection from all effects of attacks for a turn while doing heavy damage.
Even Tapu Lele's Energy Drive and Oranguru's Psychic can be deceptively effective
alongside Malamar's Psychic Recharge.
The powerful combination of
Ultra Necrozma-GX and Malamar is sure
to be a popular one, so it's a great time to get familiar with these brand-new
cards. Malamar's Psychic Recharge provides great flexibility if you'd
like to adjust this deck to suit your tastes, allowing you to include almost any
Pokémon that can attack using Psychic or Colorless Energy. Trainer cards like
Brigette, Max Elixir, Parallel City, and Super Rod provide even more options for a customized version of this deck.
Good luck in
your next Pokémon TCG match, Trainers! And don't forget to check back to Pokemon.com/Strategy for more Pokémon TCG and
video game strategy.