Dusknoir LV. 48

Stage 2 Pokémon

Evolves From: Dusclops


Shadow Command

Once during your turn (before your attack), you may draw 2 cards. If you have 7 or more cards in your hand, discard a number of cards until you have 6 cards in your hand. Then, put 2 damage counters on Dusknoir. This power can’t be used if Dusknoir is affected by a Special Condition.

Damage Even

Count the number of damage counters on Dusknoir. Put that many damage counters on 1 of your  opponent’s Pokémon.

Night Spin

Prevent all effects of an attack, including damage, done to Dusknoir by your opponent’s Pokémon  that has 2 or less Energy attached to it during your opponent’s next turn.


  • +30


  • -20

Retreat Cost

Illustrator: Mitsuhiro Arita

Related Cards

Back to Top