18 Jan 2019

New Pokémon TCG Cards Keep the Hits Coming

Unconventional Abilities keep your opponents guessing with these new cards from the upcoming Sun & Moon—Team Up expansion.

Tapu Koko Prism Star

If your Pokémon TCG deck is filled with Lightning-type Pokémon, Tapu Koko is a card that could prove extremely valuable to your team. Its Dance of the Ancients Ability is a fantastic way to bulk up your Benched Pokémon with Energy by allowing you to pick two of your Benched Pokémon and attach a Lightning Energy from your discard pile to each one. The tradeoff to this worthwhile service is that Tapu Koko then heads off to the Lost Zone, and all its attached cards get discarded. Still, being able to distribute extra Energy to your team is a perk that should not be underestimated.

Mr. Mime-GX

Here's an eccentric card that can be amusingly frustrating for your opponent if played at the right time. Mr. Mime-GX takes advantage of your opponent's hand by using its Breakdown attack to put a damage counter on their Active Pokémon for every card they're holding. You might not get any one-hit Knock Outs this way, but it'll be a fun way to annoy your opponent. And with a little luck, you can attack over and over while Mr. Mime-GX's Magic Odds Ability keeps it from taking damage. This one weird Ability looks at the tens place of any damage Mr. Mime-GX would take from an opponent's attack, and if that digit is an odd number, that damage gets prevented—from 10 all the way up to 250. So when Mr. Mime-GX is paired against the right foe, it's nigh invincible! And if your opponent does happen to get a few hits in, the Life Trick-GX attack heals all damage from Mr. Mime-GX, effectively starting the cycle over again. We can already hear your opponents' heavy sighs.


Charizard is always a popular Pokémon, and its card in the Sun & Moon—Team Up expansion is definitely an interesting one. The Roaring Resolve Ability allows you to search your deck for up to two Fire Energy cards to attach to Charizard. Pretty nice, but there's a downside—you must put two damage counters on Charizard first. This small hit to Charizard's HP might be worth it, though. Its Continuous Blaze Ball attack does 30 base damage—but it also makes you discard all of Charizard's attached Fire Energy and does 50 more damage for each of those cards. By sacrificing a bit of Charizard's HP, you can potentially do a lot more damage—and we all know Charizard's tough enough to take it!

Pokémon Communication

If you've played the Pokémon TCG, you've probably been in a situation where you have a Pokémon in your hand, but it's not the one you need for your current situation. If only there were a way to swap out that Pokémon for one in your deck. Well, guess what, friends—Pokémon Communication has returned! When this card originally debuted almost 10 years ago, it proved to be a popular addition to many decks, even at the highest levels of competitive play. This Item card allows you to bring any Pokémon from your deck into your hand, in exchange for one you're already holding. Now you'll never be left wanting for the perfect partner to bring into battle.


With Incineroar-GX, you get ringside seats to one of the toughest Pokémon in the Sun & Moon—Team Up expansion. This ferocious Pokémon gets fired up with the Scar Charge Ability, which lets you attach up to 3 Darkness Energy cards to Incineroar-GX—as long as you put 3 damage counters on the Pokémon first. From there, it's up to you to decide how to strike. Will you deal a clean 130 damage and knock a Special Energy off your target with Crushing Punch? Or is your goal to overwhelm the opposing Pokémon in a whirlwind of immense damage? Darkest Tornado-GX will let you do just that by utilizing all the damage that Incineroar-GX took from Scar Charge. Either way, this Pokémon is more than ready to help you earn that championship belt!

Erika's Hospitality

Let your opponent roll out the red carpet for you when you play the Erika's Hospitality Supporter card, which lets you draw a card for each of your opponent's Pokémon in play. But there's a catch—you can only use Erika's Hospitality if you're already a little light on cards in your own hand. After you play Erika's Hospitality, be sure to graciously thank your opponent for the help they've provided...and then deliver your next massive attack!

Sun & Moon—Team Up
Back to Top