Team Plasma’s Pokémon Manipulation!
As our heroes and N continue their journey, Team Plasma is fine-tuning its evil plan: to target and control any Pokémon while elevating its rage and attack power to the maximum, thanks to Dr. Colress’s diabolical machine. Team Plasma agents are also keeping an eye on Cedric Juniper and his team at the White Ruins—and, apparently, searching for N!
Ash and the others are stopped by Officer Jenny, who warns them that the bridge is closed because a rampaging Haxorus is terrorizing the city! Iris knows a Dragon type wouldn’t do such a thing for no reason, and our heroes run off in search of another way in—a leaky rowboat. When they arrive, the city seems deserted until they run into Looker of the International Police, who is conducting his own investigation. Ash introduces Looker to N, but Looker has already recognized him as someone Team Plasma has been looking for. Meanwhile, Team Rocket has been observing the carnage and decides the rampaging Haxorus must be the result of Team Plasma’s efforts (based on what they saw in Floccesy Town). Jessie, James, and Meowth decide that whatever device Team Plasma is using to cause Pokémon to rampage, they want it for themselves!
When our heroes and N find the rampaging Haxorus, they attempt to calm it down. But when Iris brings out Dragonite to help, Colress trains his device on it, sending Dragonite into a rage! More battling ensues, and when Team Plasma discovers N, it becomes obvious they have a history. Team Plasma wants N to come with them, but N refuses, telling them to leave him alone. And when Iris ends up in the direct line of a powerful pair of attacks, N pushes her out of the way and gets hit instead—and knocked unconscious!
Meanwhile, the Team Rocket trio have been trying to steal Team Plasma’s flyer (and the mind-control device inside) while Team Plasma is distracted. But they can’t escape notice for long, and when a battle breaks out, a wayward attack from Team Plasma’s Liepard causes the device to stop working. Haxorus and Dragonite are released, Colress signals a retreat, and Team Plasma makes its escape—still very aware that Ghetsis, the team’s leader, wants N captured by any means necessary.
As Ash, Iris, and Cilan try unsuccessfully to wake N, a mysterious fog rolls in, and two women appear. They direct their Pokémon—Gothitelle and Gardevoir—to make N float, then walk away with him, soon followed by our heroes and Team Rocket. The villainous trio winds up on the edge of a cliff, while down below, our heroes watch as the women lower N into a pool of water. What are they doing to him? The answer to come, as the journey continues!