Pokémon TCG: Call of Legends
Turn weakness into strength with Houndoom (10/95)! The Dark-type Houndoom has a Weakness to Fighting-type Pokémon, but that shouldn’t slow you down too much. Fight back with Fire Counterattack, which does 20 damage but 60 more damage if your opponent has a Fighting-type Pokémon anywhere in play! Better still, this attack costs only 1 Darkness Energy to use. If you want to keep things simple, switch to Dark Roar, a 50-damage attack that also forces your opponent to discard a card of his or her choice from his or her hand. With two powerful attacks and a reasonable 90 HP, Houndoom won’t have a hard time finding a home in your deck!
An impressive number of cards from the Pokémon TCG: HS—Triumphant expansion dealt with the Lost Zone, and Lucario (14/95) keeps the ball rolling in the Call of Legends expansion! If you find that a surprising number of your Pokémon are entering the Lost Zone, take advantage of that by using Lucario’s Dimension Sphere attack—it does 30 damage,plus 20 more damage for each of your Pokémon that has been put in the Lost Zone, and all for only 2 Colorless Energy! Lucario makes a perfect partner for Absol Prime (HS—Triumphant, 91/102) or Mew Prime (HS—Triumphant, 97/102). If you want to try another tactic with your deck, Lucario can do a hefty 70 damage to your opponent with its Sky Uppercut attack. Additionally, this attack will ignore the Resistance of the Defending Pokémon! Lost Zone or not, Lucario is a force to be reckoned with.
Looking to get off to a quick start? Energize your deck with Pachirisu (18/95), a diminutive Pokémon with shocking potential! During your turn, when Pachirisu is placed onto your Bench, you can attach two Lightning Energy from your hand to Pachirisu using its Self-Generation Poké-Power. Conveniently, two Lightning Energy is also the cost of Pachirisu’s Shocking Bolt attack—an attack that zaps the Defending Pokémon for 50 damage! The downside is that Shocking Bolt requires you to put all the Energy attached to Pachirisu into the Lost Zone. Still, in one turn you can play Pachirisu, make it your Active Pokémon, and hit for 50 damage! It’s a lightning-fast way to put your opponent on the ropes early on.
Go big with the massive Snorlax (33/95), a Basic Pokémon that boasts an impressive 100 HP. With that kind of stamina, Snorlax is in for the long haul. But Snorlax’s defensive prowess doesn’t stop there—its Layabout attack lets you take all the damage counters off of Snorlax, letting it stay in battle all the longer. Snorlax isn’t just about defense, however. Use its awesomely named Clomp Clomp Clobber attack to hit your opponent’s Defending Pokémon for 80 damage. The downside of Clomp Clomp Clobber is that you have to put an Energy card attached to Snorlax into the Lost Zone. Still, with impressive HP, superb healing power, and a powerful attack, Snorlax is ready to throw its weight around in your deck!
No opponent is beyond reach when Tangrowth (34/95) gets in on the action. This Stage 1 Pokémon features an attack of almost limitless possibility: its Grind attack does 20 damage for every Energy attached to Tangrowth, regardless of the Energy type. Double Colorless Energy (HeartGold & SoulSilver, 103/123) is definitely added value to any deck with Tangrowth in it—with only two Double Colorless Energy attached to it, Tangrowth is suddenly hitting for 80 damage! To create a little extra havoc, use Tangrowth’s Plow Over attack to deliver 30 damage, and either Paralyze the Defending Pokémon or force it to send one of its attached Energy cards to the Lost Zone, depending on a coin flip. No matter what you do, your opponent is going to face some serious trouble when Tangrowth is on your side.
If you're looking for ways to pad out your Lost Zone-themed deck, look no further than Zangoose (39/95)! With plenty of HP, and attacks that have only Colorless Energy costs, it's easy to find a home for this Basic Pokémon. Zangoose’s most notable feature is its Lost Claw attack, which does 30 damage and lets you choose one of your opponent's cards (without looking) and send it straight to the Lost Zone! You can also use the Swords Dance attack to power up Lost Claw—using it will cause Lost Claw to double its impact and do 60 damage on your next turn. Whether you're setting up your Mew Prime or just disrupting your opponent's plans, let the powerful Zangoose lead the way!
Rarely do you see a card with an attack that has no positive effects and only negative ones, but Seviper (51/95) is no ordinary card! For 1 Energy, Seviper can use its Poison Buildup attack to make Seviper Poisoned... and that’s all it does. Seems pretty negative, right? The payoff comes with Seviper’s Poison Effect attack, which normally does a mere 20 damage. However, if Seviper is Poisoned, Poison Effect does 60 more damage and Seviper is no longer Poisoned! The brief time that Seviper is Poisoned pays off big with an 80 damage attack, a potent blow from a Basic Pokémon. Don’t be too concerned about frequently making Seviper Poisoned—its 90 HP should help it resist this self-inflicted Special Condition.
There has been a lot of talk about the Lost Zone and how it can influence the Pokémon Trading Card Game—and that debate is set to reignite with the ,a href="/us/pokemon-trading-card-game/database/col-series/col1/81/" title="Lost World">Lost World Stadium card (81/95)! When the Lost World card is in play, if either player has six or more Pokémon in the Lost Zone, his or her opponent can choose to win the game! The Lost World significantly affects prominent cards such as Gengar Prime (HS—Triumphant, 94/102) and Mew Prime (HS—Triumphant, 97/102), as well as all the many other cards that deal with the Lost Zone. But, as with all Stadium cards, the Lost World affects both players equally—it would be hasty to believe that it will rack up easy wins against some competitors! However, one thing is certain: we'll be seeing a lot of the Lost World at all levels of Pokémon TCG play, from local league nights to major competitions!
For the first time in the Pokémon TCG, you can get hold of a Shiny Ho-Oh (SL5)! With 100 HP and two fearsome attacks, Shiny Ho-Oh is an outstanding Basic Pokémon. Let Shiny Ho-Oh torch the Defending Pokémon for 100 damage with Scorching Wing, one of the most powerful attacks you’ll see coming from a Basic Pokémon. The Energy requirements are steep—3 Fire Energy and 2 Colorless Energy (and a coin flip will tell you if you have to discard all the attached Fire Energy)—but the Knock Out power of Scorching Wing is worth the effort. If you’re looking for something more lightweight but still very impressive, use Shiny Ho-Oh’s Combustion attack. The Combustion attack does only 50 damage but requires only 1 Fire Energy and 2 Colorless Energy to use. Also, there’s no risk of having to discard Energy from Shiny Ho-Oh for this one. Regardless of its attacks, Shiny Ho-Oh’s incredible artwork and unique place in the Pokémon TCG make this card a must-have!
Cool down your opponents with the stunning Shiny Lugia (SL7), the first Shiny Lugia to be found in a Pokémon TCG expansion! No Pokémon is safe when Shiny Lugia is in play—it can hit any of your opponent’s Pokémon in play for 30 damage with its far-reaching Linear Attack. Then, load up more Energy and unleash the Hydro Splash attack on the Defending Pokémon. For 3 Water Energy and 2 Colorless Energy, you can do 80 damage and take out the Defending Pokémon... Not bad for a Basic Pokémon! Regardless of your strategy, when your opponent sees the awesome image of Shiny Lugia rising from the briny depths, you’re guaranteed to take the upper hand!