Active Pokémon: Your Pokémon that is in front of all of your other Pokémon. Only the Active Pokémon can attack.
attach: When you take a card from your hand and put it on one of your Pokémon in play.
attack: 1) When your Active Pokémon fights your opponent’s Pokémon. 2) The text written on each Pokémon card that shows what it does when it attacks (a Pokémon can have several attacks on it).
Attacking Pokémon: Your Active Pokémon, as it fights your opponent’s Pokémon.
Baby Pokémon: Baby Pokémon, as a game term in the TCG, were found in expansions before EX Ruby & Sapphire. They are treated as Basic Pokémon, which can evolve into other specific Basic Pokémon. If a Baby Pokémon evolves into a Basic Pokémon, it is treated as if it were an Evolved Pokémon, not a Basic Pokémon. Cards that refer to Basic Pokémon refer to Baby Pokémon as well.
basic Energy card: A Grass, Fire, Water, Lightning, Psychic, Fighting, Darkness, or Metal Energy card.
Basic Pokémon card: A card that you can play directly from your hand on your turn to put a Pokémon into play. See Evolution card.
Bench: Where your Pokémon go that are in play but are not actively fighting. They are ready to come out and fight if the Active Pokémon retreats or is Knocked Out. When Benched Pokémon receive damage, do not apply Weakness or Resistance.
Burn marker: What you place on a Pokémon to remind you that it is Burned. A marker goes away if the Pokémon is Benched or Evolved. See counter, damage counter.
counter: Something some cards tell you to place on a Pokémon as a reminder (for example, a Char counter). A counter does not go away when you Bench the Pokémon, but it does go away if the Pokémon evolves (damage counters are a special exception to this rule). See damage counter, Poison marker.
damage: What usually happens when one Pokémon attacks another. If a Pokémon has total damage greater than or equal to its Hit Points, it is Knocked Out.
damage counter: A counter placed on your Pokémon to show it has taken damage. It stays on your Pokémon even if the Pokémon is Benched or Evolved. Each damage counter counts as 10 damage. See counter, Poison marker.
Defending Pokémon: Your opponent’s Active Pokémon during your attack.
devolve: Certain cards can devolve an Evolved Pokémon, which is the opposite of evolving your Pokémon, typically either going from a Stage 2 evolution to a Stage 1 evolution or a Stage 1 evolution into a Basic Pokémon. When a Pokémon is devolved, it also loses Special Conditions and any other effects.
discard pile: The pile of cards you have discarded. These cards are always face up. Anyone can look at these cards at any time.
Energy card: The type of card that powers your Pokémon and makes them able to attack. See basic Energy card.
Evolution card: A card you can play on top of a Basic Pokémon card (or sometimes on top of another Evolution card) to make it stronger.
Fossil Trainer cards: These are a special kind of Trainer card, that act like Basic Pokémon when put into play. When that kind of Trainer card is in your hand, deck, or discard pile, it is not considered a Basic Pokémon.
Hit Points (HP): A number every Pokémon has, telling you how much damage it can take before it is Knocked Out.
in play: Your cards are in play when they are on the table. Basic Pokémon cards, Evolution cards, and Energy cards cannot be used unless they are in play. (The cards in your deck and your discard pile, and your Prizes, are not in play, but your Benched Pokémon are.)
Knocked Out: A Pokémon is Knocked Out if it has damage greater than or equal to its Hit Points. That Pokémon goes to the discard pile, along with any cards attached to it. When one of your opponent’s Pokémon is Knocked Out, you take one of your Prizes.
Owner: Pokémon with an owner in its name refers to Pokémon with trainers’ names in their titles, as well as Pokémon with "Team Magma’s" or "Team Aqua’s" in their titles.
Poison marker: What you place on a Pokémon to remind you that it is Poisoned. A marker goes away if the Pokémon is Benched or Evolved. See counter, damage counter.
Poké-Body: A Poké-Body is an effect on a Pokémon that is always active, as soon as that Pokémon is in play. The effect of that Poké-Body lasts until the Pokémon leaves play.
Poké-Power: Poké-Powers are usually once-per-turn powers on Active and Benched Pokémon, that you must choose to use. Most Poké-Powers are turned off if the Pokémon becomes affected by a Special Condition.
Pokémon: The colorful characters that fight for you in the Pokémon Trading Card Game. They are represented in the game by Basic Pokémon and Evolution cards.
Pokémon-ex: Pokémon-ex are a stronger form of Pokémon, with a special drawback: when your opponent defeats your Pokémon-ex, he or she gets to draw two Prize cards, instead of one.
Pokémon LV.X: Pokémon LV.X are stronger versions of a regular Pokémon, put on top of the regular Pokémon of the same name, adding extra abilities to the original Pokémon.
Pokémon Power: A special ability some Pokémon have. Pokémon Powers are divided into two categories: Poké-Power and Poké-Body. These are written in the same place attacks are, but they always have the words "Poké-Power" or "Poké-Body" in front of them so that you can tell they are not attacks.
Pokémon Tool: These are a special kind of Trainer card that you can attach to your Pokémon to help you. Each Pokémon can have only 1 Pokémon Tool attached to it at any time.
Prize cards: The 6 cards you put face down at the start of the game. Every time one of your opponent’s Pokémon is Knocked Out, you take 1 of your Prizes into your hand (or 2 Prizes, if it was a Pokémon-ex). When you take your last Prize Card, you win!
Resistance: If a Pokémon has Resistance, it takes less damage when attacked by Pokémon of a certain type. The amount of Resistance is indicated next to the type(s) of Resistance a Pokémon has, if any.
retreat: When you take your Active Pokémon and switch it with one of your Benched Pokémon. To retreat, you must discard Energy from the retreating Pokémon equal to the Retreat Cost of the Pokémon. This cost appears in the lower right-hand corner of the card. You can only retreat once per turn.
Special Conditions: Asleep, Burned, Confused, Paralyzed, and Poisoned are called Special Conditions.
Stadium card: A card similar to a Trainer card, but stays in play after you play it. It affects the game as long as it stays in play. Only one Stadium card can be in play at a time – if a new one comes into play, discard the old one. You can only play one Stadium card each turn.
Sudden Death: Sometimes both players win at the same time. In this case, you play a shorter version of the Pokémon TCG called "Sudden Death" (using only 1 Prize Card each instead of 6).
Supporter card: A card similar to a Trainer card, except it stays in play next to your Active Pokémon, until it is discarded at the end of your turn. You can play only one Supporter card each turn.
Technical Machine: A kind of Trainer card that you attach to your Pokémon. Each Technical Machine card has an attack on them that, when attached to your Pokémon, your Pokémon can use as if it were its own. Technical Machine cards are discarded at the end of a turn.
Trainer card: A card that you play during your turn by following the instructions on the card and then discarding it.
Trainers’ Pokémon: Pokémon that have trainers’ names in their titles, like Brock’s Sandshrew. You cannot evolve a regular Sandshrew into Brock’s Sandslash, and you cannot evolve a Brock’s Sandshrew into a regular Sandslash. Treat Sandshrew and Brock’s Sandshrew like two completely different Pokémon.
Weakness: If a Pokémon has Weakness, it takes more damage when attacked by Pokémon of a certain type. The effect of the Weakness is indicated next to the type(s) of Weakness a Pokémon has, if any.