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Illustrator Mitsuhiro Arita

DusknoirLV. 48

HP 120 psychic

Stage 2 Pokémon Evolves from: Dusclops

Poke-power

Shadow Command

Once during your turn (before your attack), you may draw 2 cards. If you have 7 or more cards in your hand, discard a number of cards until you have 6 cards in your hand. Then, put 2 damage counters on Dusknoir. This power can't be used if Dusknoir is affected by a Special Condition.

Damage Even

Count the number of damage counters on Dusknoir. Put that many damage counters on 1 of your opponent's Pokémon.

Night Spin

50

Prevent all effects of an attack, including damage, done to Dusknoir by your opponent's Pokémon that has 2 or less Energy attached to it during your opponent's next turn.

  • Weakness

    darkness

    +30

  • Resistance

    colorless

    -20

  • Retreat Cost

Diamond & Pearl—Stormfront

Diamond & Pearl—Stormfront 1/106 Rare Holo

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