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Ampharos
HP
130
Cluster Bolt
70
You may discard all Lightning Energy attached to Ampharos. If you do, this attack does 20 damage to each of your opponent's Benched Pokémon that has any Energy cards attached to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
Stage 2 Pokémon
Evolves from: Flaaffy
Poke-body
Jamming
After your opponent plays a Supporter card from his or her hand, put 1 damage counter on each of your opponent's Pokémon. You can't use more than 1 Jamming Poké-Body each turn.
-
Weakness
+30
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl—Secret Wonders 1/132 Rare Holo
Blastoise
HP
120
Hydro Pump
50+
Does 50 damage plus 20 more damage for each Water Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.
Stage 2 Pokémon
Evolves from: Wartortle
Poke-power
Waterlog
Once during your turn (before your attack), you may attach as many basic Water Energy cards from your hand to any of your Pokémon in any way you like. If you do, your turn ends. This power can't be used if Blastoise is affected by a Special Condition.
-
Weakness
+30
-
Resistance
-
Retreat Cost
Diamond & Pearl—Secret Wonders 2/132 Rare Holo
Charizard
HP
130
Blast Burn
120
Flip a coin. If heads, discard 2 Energy cards attached to Charizard. If tails, discard 4 Energy cards attached to Charizard. (If you can't, this attack does nothing.)
Stage 2 Pokémon
Evolves from: Charmeleon
Poke-body
Fury Blaze
If your opponent has 3 or less Prize cards left, each of Charizard's attacks does 50 more damage to the Active Pokémon (before applying Weakness and Resistance).
-
Weakness
+40
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl—Secret Wonders 3/132 Rare Holo
Entei
HP
80
Blaze Roar
60
Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Flip a coin. If tails, discard 2 Fire Energy attached to Entei.
Basic Pokémon
Poke-body
Burning Coat
Whenever 1 of your opponent's Pokémon is Knocked Out by damage from Entei's attacks, discard the top 3 cards from your opponent's deck.
-
Weakness
+20
-
Resistance
-
Retreat Cost
Diamond & Pearl—Secret Wonders 4/132 Rare Holo
Flygon
HP
120
Sand Sonic
60+
If you attach a Fighting Energy card from your hand to Flygon during this turn, this attack does 60 damage plus 20 more damage.
Stage 2 Pokémon
Evolves from: Vibrava
Poke-body
Irritating Buzz
As long as Flygon is your Active Pokémon, put 1 damage counter on each of your opponent's Active Pokémon between turns, excluding Fighting Pokémon.
-
Weakness
+30
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl—Secret Wonders 5/132 Rare Holo
Gallade
HP
130
Sonic Blade
Put damage counters on the Defending Pokémon until it is 50 HP away from being Knocked Out. If you do, your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
Psychic Cut
60+
You may choose as many of your face-down Prize cards as you like and put them face up. If you do, this attack does 60 damage plus 20 more damage for each Prize card you chose. (These cards remain face up for the rest of the game.)
Stage 2 Pokémon
Evolves from: Kirlia
-
Weakness
+30
-
Resistance
-
Retreat Cost
Diamond & Pearl—Secret Wonders 6/132 Rare Holo
Gardevoir
HP
110
Psychic Lock
60
During your opponent's next turn, your opponent can't use any Poké-Powers on his or her Pokémon.
Stage 2 Pokémon
Evolves from: Kirlia
Poke-power
Telepass
Once during your turn (before your attack), you may search your opponent's discard pile for a Supporter card and use the effect of that card as the effect of this power. (The Supporter card remains in your opponent's discard pile.) You can't use more than 1 Telepass Poké-Power each turn. This power can't be used if Gardevoir is affected by a Special Condition.
-
Weakness
+30
-
Resistance
-
Retreat Cost
Diamond & Pearl—Secret Wonders 7/132 Rare Holo
Gastrodon East Sea
HP
100
Dwindling Wave
80-
Does 80 damage minus 10 damage for each damage counter on Gastrodon East Sea.
Stage 1 Pokémon
Evolves from: Shellos East Sea
Poke-power
Osmosis
Once during your turn (before your attack), if you have Gastrodon West Sea in play, you may move up to 3 damage counters from Gastrodon East Sea to 1 of your Gastrodon West Sea.
-
Weakness
+30
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl—Secret Wonders 8/132 Rare Holo
Gastrodon West Sea
HP
100
Raging Flood
20+
Does 20 damage plus 10 more damage for each damage counter on Gastrodon West Sea. Then, remove 2 damage counters from Gastrodon West Sea.
Wild Waves
80
Put 1 damage counter on each Benched Pokémon (both yours and your opponent's).
Stage 1 Pokémon
Evolves from: Shellos West Sea
-
Weakness
+30
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl—Secret Wonders 9/132 Rare Holo
Ho-Oh
HP
90
Rainbow Wing
20x
This attack does 20 damage times the number of different types of basic Energy cards attached to Ho-Oh.
Basic Pokémon
Poke-power
Phoenix Turn
Once during your opponent's turn, if Ho-Oh would be Knocked Out by damage from an attack, you may flip a coin. If heads, Ho-Oh isn't discarded. Instead, remove all damage counters, Special Conditions, and other effects from Ho-Oh. Then, discard all cards attached to Ho-Oh (except for Energy cards). This counts as Ho-Oh being Knocked Out and your opponent takes a Prize card.
-
Weakness
x2
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl—Secret Wonders 10/132 Rare Holo