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Blaziken

Blaziken

HP 130 fire

Fire Dance

30

colorless

Search your discard pile for a Fire Energy card and attach it to 1 of your Pokémon.

Flame Kick

fire fire colorless

Discard 2 Fire Energy attached to Blaziken. This attack does 80 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Stage 2 Pokémon

Evolves from: Combusken


  • Weakness

    water +30
  • Resistance

  • Retreat Cost


Diamond & Pearl

Diamond & Pearl—Great Encounters 1/106 Rare Holo

Cresselia

Cresselia

HP 80 psychic

Moon Twinkle

10

colorless

If there is any Stadium card in play, remove 2 damage counters from Cresselia.

Lunar Dance

50

psychic psychic colorless

You may discard 2 Energy attached to Cresselia. If you do, remove all damage counters from 1 of your Benched Pokémon.

Basic Pokémon


  • Weakness

    psychic +20
  • Resistance

  • Retreat Cost


Diamond & Pearl

Diamond & Pearl—Great Encounters 2/106 Rare Holo

Darkrai

Darkrai

HP 70 darkness

Reach Over

Search your deck for an Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Darkness Pursuit

50

darkness darkness darkness

If the Defending Pokémon is Cresselia, this attack's base damage is 100.

Basic Pokémon


  • Weakness

    fighting +20
  • Resistance

    psychic -20
  • Retreat Cost


Diamond & Pearl

Diamond & Pearl—Great Encounters 3/106 Rare Holo

Darkrai

Darkrai

HP 80 darkness

Darkness Roar

10

colorless

You may have your opponent switch the Defending Pokémon with 1 of his or her Benched Pokémon.

Sleep Hole

40+

darkness darkness colorless

If the Defending Pokémon is Asleep, this attack does 40 damage plus 40 more damage. If the Defending Pokémon is not Asleep, that Pokémon is now Asleep.

Basic Pokémon


  • Weakness

    fighting +20
  • Resistance

    psychic -20
  • Retreat Cost


Diamond & Pearl

Diamond & Pearl—Great Encounters 4/106 Rare Holo

Pachirisu

Pachirisu

HP 70 lightning

Call for Family

colorless

Search your deck for up to 3 Basic Pokémon and put them onto your Bench. Shuffle your deck afterward.

Smash Short

10+

colorless

If the Defending Pokémon has a Pokémon Tool card attached to it, this attack does 10 damage plus 30 more damage. Discard that Pokémon Tool card, look at your opponent's hand, and discard any Pokémon Tool cards of the same name you find there.

Basic Pokémon


  • Weakness

    fighting +20
  • Resistance

    metal -20
  • Retreat Cost


Diamond & Pearl

Diamond & Pearl—Great Encounters 5/106 Rare Holo

Porygon-Z

Porygon-Z

HP 110 colorless

Tri Attack

40x

colorless colorless

Flip 3 coins. This attack does 40 damage times the number of heads.

Stage 2 Pokémon

Evolves from: Porygon2

Poke-power

Conversion

Once during your turn (before your attack), you may discard a basic Energy card from your hand. Porygon-Z is the same type as that Energy card until the end of your turn. This power can't be used if Porygon-Z is affected by a Special Condition.


  • Weakness

    fighting +30
  • Resistance

  • Retreat Cost


Diamond & Pearl

Diamond & Pearl—Great Encounters 6/106 Rare Holo

Rotom

Rotom

HP 70 lightning

Astonish

20

colorless colorless

Choose 1 card from your opponent's hand without looking. Look at that card you chose, then have your opponent shuffle that card into his or her deck.

Telebeam

30+

lightning lightning

Flip a coin. If heads, this attack does 30 damage plus 30 more damage and the Defending Pokémon is now Paralyzed.

Basic Pokémon


  • Weakness

    darkness +20
  • Resistance

    colorless -20
  • Retreat Cost


Diamond & Pearl

Diamond & Pearl—Great Encounters 7/106 Rare Holo

Sceptile

Sceptile

HP 100 grass

Leaf Blade

50+

grass grass colorless colorless

Flip a coin. If heads, this attack does 50 damage plus 20 more damage.

Stage 2 Pokémon

Evolves from: Grovyle

Poke-body

Wild Growth

Each basic Grass Energy card attached to your Grass Pokémon provides Grass Grass Energy instead. You can't use more than 1 Wild Growth Poké-Body each turn.


  • Weakness

    fire +30
  • Resistance

    water -20
  • Retreat Cost


Diamond & Pearl

Diamond & Pearl—Great Encounters 8/106 Rare Holo

Swampert

Swampert

HP 130 water

Hammer Arm

80

water water colorless colorless

Discard the top card from your opponent's deck.

Stage 2 Pokémon

Evolves from: Marshtomp

Poke-power

Wash Out

As often as you like during your turn (before your attack), you may move a Water or Fighting Energy attached to 1 of your Benched Pokémon to your Active Pokémon. This power can't be used if Swampert is affected by a Special Condition.


  • Weakness

    grass +30
  • Resistance

  • Retreat Cost


Diamond & Pearl

Diamond & Pearl—Great Encounters 9/106 Rare Holo

Tangrowth

Tangrowth

HP 110 grass

Power Whip

grass

Choose 1 of your opponent's Pokémon. This attack does 10 damage for each basic Energy card attached to Tangrowth to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Stick and Absorb

60

grass grass colorless colorless

Remove 3 damage counters from Tangrowth. The Defending Pokémon can't retreat during your opponent's next turn.

Stage 1 Pokémon

Evolves from: Tangela


  • Weakness

    fire +30
  • Resistance

    water -20
  • Retreat Cost


Diamond & Pearl

Diamond & Pearl—Great Encounters 10/106 Rare Holo

1 of 11

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