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Azumarill

Azumarill

HP 80 water

Water Punch

20+

water colorless

Flip a coin for each Water Energy attached to Azumarill. This attack does 20 damage plus 20 more damage for each heads.

Stage 1 Pokémon

Evolves from: Marill

Poke-power

Froth

Once during your turn, when you play Azumarill from your hand to evolve 1 of your Active Pokémon, you may use this power. Each Defending Pokémon is now Paralyzed.


  • Weakness

    lightning
  • Resistance

  • Retreat Cost


EX

EX Team Rocket Returns 1/109 Rare Holo

Dark Ampharos

Dark Ampharos

HP 120 lightning darkness

Ram

30

colorless colorless

Shock Bolt

70

lightning colorless colorless

Discard all Lightning Energy attached to Dark Ampharos.

Stage 2 Pokémon

Evolves from: Dark Flaaffy

Poke-body

Darkest Impulse

As long as Dark Ampharos is in play, whenever your opponent plays an Evolution card from his or her hand to evolve 1 of his or her Pokémon, put 2 damage counters on that Pokémon. You can't use more than 1 Darkest Impulse Poké-Body each turn.


  • Weakness

    fighting
  • Resistance

  • Retreat Cost


EX

EX Team Rocket Returns 2/109 Rare Holo

Dark Crobat

Dark Crobat

HP 90 grass darkness

Dark Drain

grass colorless

Does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Remove from Dark Crobat a number of damage counters equal to the number of your opponent's Pokémon in play.

Skill Dive

grass colorless

Does 30 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Stage 2 Pokémon

Evolves from: Dark Golbat

Poke-power

Black Beam

Once during your turn (before your attack), if Dark Crobat is your Active Pokémon, you may choose 1 of the Defending Pokémon. That Pokémon is now Poisoned. This power can't be used if Dark Crobat is affected by a Special Condition.


  • Weakness

    lightning
  • Resistance

    fighting
  • Retreat Cost


EX

EX Team Rocket Returns 3/109 Rare Holo

Dark Electrode

Dark Electrode

HP 70 lightning darkness

Energy Bomb

30

lightning

You may move all Energy cards attached to Dark Electrode to your Benched Pokémon in any way you like.

Stage 1 Pokémon

Evolves from: Voltorb

Poke-power

Darkness Navigation

Once during your turn (before your attack), if Dark Electrode has no Energy attached to it, you may search your deck for a Darkness or Dark Metal Energy and attach it to Dark Electrode. Shuffle your deck afterward. This power can't be used if Dark Electrode is affected by a Special Condition.


  • Weakness

    fighting
  • Resistance

  • Retreat Cost


EX

EX Team Rocket Returns 4/109 Rare Holo

Dark Houndoom

Dark Houndoom

HP 70 darkness darkness

Shakedown

20

darkness colorless

Choose a card from your opponent's hand without looking and discard it.

Dark Fire

40+

fire colorless colorless

You may discard a Fire Energy or Darkness Energy attached to Dark Houndoom. If you do, this attack does 40 damage plus 20 more damage."

Stage 1 Pokémon

Evolves from: Houndour


  • Weakness

    fighting fighting
  • Resistance

    psychic psychic
  • Retreat Cost


EX

EX Team Rocket Returns 5/109 Rare Holo

Dark Hypno

Dark Hypno

HP 70 psychic darkness

Dark Link

colorless

Flip a coin. If heads, choose an attack on 1 of your Pokémon in play that has Dark in its name (excluding this one). Dark Link copies that attack except for its Energy cost. (You must still do anything else required for that attack.) (No matter what type that Pokémon is, Dark Hypno's type is still PsychicDarkness.) Dark Hypno performs that attack."

Black Magic

20x

psychic colorless

Does 20 damage times the number of your opponent's Benched Pokémon.

Stage 1 Pokémon

Evolves from: Drowzee


  • Weakness

    psychic
  • Resistance

  • Retreat Cost


EX

EX Team Rocket Returns 6/109 Rare Holo

Dark Marowak

Dark Marowak

HP 70 fighting darkness

Brick Smash

30

colorless colorless

This attack's damage isn't affected by Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.

Hard Bone

70

fighting fighting colorless

Discard a Basic Pokémon or Evolution card from your hand or this attack does nothing.

Stage 1 Pokémon

Evolves from: Cubone


  • Weakness

    grass
  • Resistance

  • Retreat Cost


EX

EX Team Rocket Returns 7/109 Rare Holo

Dark Octillery

Dark Octillery

HP 70 water darkness

Black Suction Cups

water

Does 10 damage to each Defending Pokémon. Flip a coin. If heads, each Defending Pokémon is now Paralyzed.

Ink Blast

30+

colorless colorless

Does 30 damage plus 10 more damage for each Energy attached to Dark Octillery but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.

Stage 1 Pokémon

Evolves from: Remoraid


  • Weakness

    lightning
  • Resistance

  • Retreat Cost


EX

EX Team Rocket Returns 8/109 Rare Holo

Dark Slowking

Dark Slowking

HP 80 psychic darkness

Litter

20+

psychic colorless

You may discard a combination of up to 2 Pokémon Tool cards and Rocket's Secret Machine cards from your hand, and then do 20 damage plus 30 more damage for each card you discarded.

Stage 1 Pokémon

Evolves from: Slowpoke

Poke-power

Cunning

Once during your turn (before your attack), you may look at the top card of your opponent's deck. Then, you may shuffle his or her deck. This power can't be used if Dark Slowking is affected by a Special Condition.


  • Weakness

    grass
  • Resistance

  • Retreat Cost


EX

EX Team Rocket Returns 9/109 Rare Holo

Dark Steelix

Dark Steelix

HP 110 metal darkness

Energy Link

20

colorless colorless

Search your discard pile for an Energy card and attach it to Dark Steelix.

Heavy Impact

60

fighting colorless colorless colorless

Stage 1 Pokémon

Evolves from: Onix


  • Weakness

    fire
  • Resistance

    grass
  • Retreat Cost


EX

EX Team Rocket Returns 10/109 Rare Holo

1 of 11

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