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Azumarill
HP
80
Water Punch
20+
Flip a coin for each Water Energy attached to Azumarill. This attack does 20 damage plus 20 more damage for each heads.
Stage 1 Pokémon
Evolves from: Marill
Poke-power
Froth
Once during your turn, when you play Azumarill from your hand to evolve 1 of your Active Pokémon, you may use this power. Each Defending Pokémon is now Paralyzed.
-
Weakness
-
Resistance
-
Retreat Cost
EX Team Rocket Returns 1/109 Rare Holo
Stage 2 Pokémon
Evolves from: Dark Flaaffy
Poke-body
Darkest Impulse
As long as Dark Ampharos is in play, whenever your opponent plays an Evolution card from his or her hand to evolve 1 of his or her Pokémon, put 2 damage counters on that Pokémon. You can't use more than 1 Darkest Impulse Poké-Body each turn.
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Weakness
-
Resistance
-
Retreat Cost
EX Team Rocket Returns 2/109 Rare Holo
Dark Crobat
HP
90
Dark Drain
Does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Remove from Dark Crobat a number of damage counters equal to the number of your opponent's Pokémon in play.
Skill Dive
Does 30 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Stage 2 Pokémon
Evolves from: Dark Golbat
Poke-power
Black Beam
Once during your turn (before your attack), if Dark Crobat is your Active Pokémon, you may choose 1 of the Defending Pokémon. That Pokémon is now Poisoned. This power can't be used if Dark Crobat is affected by a Special Condition.
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Weakness
-
Resistance
-
Retreat Cost
EX Team Rocket Returns 3/109 Rare Holo
Dark Electrode
HP
70
Energy Bomb
30
You may move all Energy cards attached to Dark Electrode to your Benched Pokémon in any way you like.
Stage 1 Pokémon
Evolves from: Voltorb
Poke-power
Darkness Navigation
Once during your turn (before your attack), if Dark Electrode has no Energy attached to it, you may search your deck for a Darkness or Dark Metal Energy and attach it to Dark Electrode. Shuffle your deck afterward. This power can't be used if Dark Electrode is affected by a Special Condition.
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Weakness
-
Resistance
-
Retreat Cost
EX Team Rocket Returns 4/109 Rare Holo
Dark Houndoom
HP
70
Shakedown
20
Choose a card from your opponent's hand without looking and discard it.
Dark Fire
40+
You may discard a Fire Energy or Darkness Energy attached to Dark Houndoom. If you do, this attack does 40 damage plus 20 more damage."
Stage 1 Pokémon
Evolves from: Houndour
-
Weakness
-
Resistance
-
Retreat Cost
EX Team Rocket Returns 5/109 Rare Holo
Dark Hypno
HP
70
Dark Link
Flip a coin. If heads, choose an attack on 1 of your Pokémon in play that has Dark in its name (excluding this one). Dark Link copies that attack except for its Energy cost. (You must still do anything else required for that attack.) (No matter what type that Pokémon is, Dark Hypno's type is still PsychicDarkness.) Dark Hypno performs that attack."
Black Magic
20x
Does 20 damage times the number of your opponent's Benched Pokémon.
Stage 1 Pokémon
Evolves from: Drowzee
-
Weakness
-
Resistance
-
Retreat Cost
EX Team Rocket Returns 6/109 Rare Holo
Dark Marowak
HP
70
Brick Smash
30
This attack's damage isn't affected by Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
Hard Bone
70
Discard a Basic Pokémon or Evolution card from your hand or this attack does nothing.
Stage 1 Pokémon
Evolves from: Cubone
-
Weakness
-
Resistance
-
Retreat Cost
EX Team Rocket Returns 7/109 Rare Holo
Dark Octillery
HP
70
Black Suction Cups
Does 10 damage to each Defending Pokémon. Flip a coin. If heads, each Defending Pokémon is now Paralyzed.
Ink Blast
30+
Does 30 damage plus 10 more damage for each Energy attached to Dark Octillery but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
Stage 1 Pokémon
Evolves from: Remoraid
-
Weakness
-
Resistance
-
Retreat Cost
EX Team Rocket Returns 8/109 Rare Holo
Dark Slowking
HP
80
Litter
20+
You may discard a combination of up to 2 Pokémon Tool cards and Rocket's Secret Machine cards from your hand, and then do 20 damage plus 30 more damage for each card you discarded.
Stage 1 Pokémon
Evolves from: Slowpoke
Poke-power
Cunning
Once during your turn (before your attack), you may look at the top card of your opponent's deck. Then, you may shuffle his or her deck. This power can't be used if Dark Slowking is affected by a Special Condition.
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Weakness
-
Resistance
-
Retreat Cost
EX Team Rocket Returns 9/109 Rare Holo
Dark Steelix
HP
110
Energy Link
20
Search your discard pile for an Energy card and attach it to Dark Steelix.
Heavy Impact
60
Stage 1 Pokémon
Evolves from: Onix
-
Weakness
-
Resistance
-
Retreat Cost
EX Team Rocket Returns 10/109 Rare Holo