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51-60 of 394 results

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Dark Ampharos

Dark Ampharos

HP 120 lightning darkness

Ram

30

colorless colorless

Shock Bolt

70

lightning colorless colorless

Discard all Lightning Energy attached to Dark Ampharos.

Stage 2 Pokémon

Evolves from: Dark Flaaffy

Poke-body

Darkest Impulse

As long as Dark Ampharos is in play, whenever your opponent plays an Evolution card from his or her hand to evolve 1 of his or her Pokémon, put 2 damage counters on that Pokémon. You can't use more than 1 Darkest Impulse Poké-Body each turn.


  • Weakness

    fighting
  • Resistance

  • Retreat Cost


EX

EX Team Rocket Returns 2/109 Rare Holo

Dark Electrode

Dark Electrode

HP 70 lightning darkness

Energy Bomb

30

lightning

You may move all Energy cards attached to Dark Electrode to your Benched Pokémon in any way you like.

Stage 1 Pokémon

Evolves from: Voltorb

Poke-power

Darkness Navigation

Once during your turn (before your attack), if Dark Electrode has no Energy attached to it, you may search your deck for a Darkness or Dark Metal Energy and attach it to Dark Electrode. Shuffle your deck afterward. This power can't be used if Dark Electrode is affected by a Special Condition.


  • Weakness

    fighting
  • Resistance

  • Retreat Cost


EX

EX Team Rocket Returns 4/109 Rare Holo

Dark Dragonite

Dark Dragonite

HP 120 darkness

Double Wing Attack

water lightning

Does 30 damage to each Defending Pokémon.

Claw Swipe

50

colorless colorless colorless

Stage 2 Pokémon

Evolves from: Dark Dragonair

Poke-power

Dark Trance

As often as you like during your turn (before your attack), you may move a Darkness Energy card attached to 1 of your Pokémon to another of your Pokémon. This power can't be used if Dark Dragonite is affected by a Special Condition."


  • Weakness

    colorless
  • Resistance

    grass fighting
  • Retreat Cost


EX

EX Team Rocket Returns 15/109 Rare

Dark Dragonair

Dark Dragonair

HP 70 darkness

Dragon Rage

30

water lightning

Stage 1 Pokémon

Evolves from: Dratini

Poke-power

Evolutionary Light

Once during your turn (before your attack), if Dark Dragonair is your Active Pokémon, you may search your deck for an Evolution card. Show it to your opponent and put it into your hand. Shuffle your deck afterward. This power can't be used if Dark Dragonair is affected by a Special Condition.


  • Weakness

    colorless
  • Resistance

    grass fighting
  • Retreat Cost


EX

EX Team Rocket Returns 31/109 Uncommon

Dark Dragonair

Dark Dragonair

HP 80 darkness darkness

Double Tackle

water colorless

Does 20 damage to each Defending Pokémon.

Crushing Blow

40

lightning colorless colorless

Flip a coin. If heads, discard an Energy attached to the Defending Pokémon.

Stage 1 Pokémon

Evolves from: Dratini


  • Weakness

    colorless colorless
  • Resistance

    fighting fighting
  • Retreat Cost


EX

EX Team Rocket Returns 32/109 Uncommon

Dark Flaaffy

Dark Flaaffy

HP 80 lightning darkness

Thunder Slash

10

colorless

If the Defending Pokémon is a Basic Pokémon, the Defending Pokémon is now Paralyzed. Dark Flaaffy can't use Thunder Slash during your next turn.

Headbutt

20

lightning colorless

Stage 1 Pokémon

Evolves from: Mareep


  • Weakness

    fighting
  • Resistance

  • Retreat Cost


EX

EX Team Rocket Returns 33/109 Uncommon

Dark Magneton

Dark Magneton

HP 70 lightning darkness

Magnetic Lines

20

lightning colorless

If your opponent has at least 2 Pokémon in play, move a basic Energy card from the Defending Pokémon to another of your opponent's Pokémon.

Poison Pulse

40

lightning colorless colorless

The Defending Pokémon is now Poisoned.

Stage 1 Pokémon

Evolves from: Magnemite


  • Weakness

    fighting
  • Resistance

  • Retreat Cost


EX

EX Team Rocket Returns 39/109 Uncommon

Dratini

Dratini

HP 50 colorless

Dragon Song

colorless

Each Defending Pokémon is now Asleep.

Tail Strike

20+

water lightning

Flip a coin. If heads, this attack does 20 damage plus 10 more damage.

Basic Pokémon


  • Weakness

    colorless
  • Resistance

    grass fighting
  • Retreat Cost


EX

EX Team Rocket Returns 53/109 Common

Mareep

Mareep

HP 50 lightning

Minor Errand-Running

colorless

Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Quick Attack

10+

lightning colorless

Flip a coin. If heads, this attack does 10 damage plus 10 more damage.

Basic Pokémon


  • Weakness

    fighting
  • Resistance

  • Retreat Cost


EX

EX Team Rocket Returns 67/109 Common

Rocket's Zapdos ex

Rocket's Zapdos ex

HP 100 darkness

Plasma

10

colorless

Search your discard pile for a Lightning Energy card and attach it to Rocket's Zapdos ex."

Raging Thunder

60

lightning lightning colorless

This attack does 30 damage to 1 of your Pokémon.

EX Pokémon

Poke-body

Darkness Guard

As long as Rocket's Zapdos ex has any Darkness Energy attached to it, damage done to Rocket's Zapdos ex by an opponent's attack is reduced by 10 (after applying Weakness and Resistance)."


  • Weakness

    lightning
  • Resistance

  • Retreat Cost


EX

EX Team Rocket Returns 106/109 Rare Holo ex

6 of 40

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