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Stage 2 Pokémon
Evolves from: Dark Flaaffy
Poke-body
Darkest Impulse
As long as Dark Ampharos is in play, whenever your opponent plays an Evolution card from his or her hand to evolve 1 of his or her Pokémon, put 2 damage counters on that Pokémon. You can't use more than 1 Darkest Impulse Poké-Body each turn.
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Weakness
-
Resistance
-
Retreat Cost
EX Team Rocket Returns 2/109 Rare Holo
Dark Electrode
HP
70
Energy Bomb
30
You may move all Energy cards attached to Dark Electrode to your Benched Pokémon in any way you like.
Stage 1 Pokémon
Evolves from: Voltorb
Poke-power
Darkness Navigation
Once during your turn (before your attack), if Dark Electrode has no Energy attached to it, you may search your deck for a Darkness or Dark Metal Energy and attach it to Dark Electrode. Shuffle your deck afterward. This power can't be used if Dark Electrode is affected by a Special Condition.
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Weakness
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Resistance
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Retreat Cost
EX Team Rocket Returns 4/109 Rare Holo
Stage 2 Pokémon
Evolves from: Dark Dragonair
Poke-power
Dark Trance
As often as you like during your turn (before your attack), you may move a Darkness Energy card attached to 1 of your Pokémon to another of your Pokémon. This power can't be used if Dark Dragonite is affected by a Special Condition."
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Weakness
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Resistance
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Retreat Cost
EX Team Rocket Returns 15/109 Rare
Stage 1 Pokémon
Evolves from: Dratini
Poke-power
Evolutionary Light
Once during your turn (before your attack), if Dark Dragonair is your Active Pokémon, you may search your deck for an Evolution card. Show it to your opponent and put it into your hand. Shuffle your deck afterward. This power can't be used if Dark Dragonair is affected by a Special Condition.
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Weakness
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Resistance
-
Retreat Cost
EX Team Rocket Returns 31/109 Uncommon
Dark Dragonair
HP
80
Double Tackle
Does 20 damage to each Defending Pokémon.
Crushing Blow
40
Flip a coin. If heads, discard an Energy attached to the Defending Pokémon.
Stage 1 Pokémon
Evolves from: Dratini
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Weakness
-
Resistance
-
Retreat Cost
EX Team Rocket Returns 32/109 Uncommon
Dark Flaaffy
HP
80
Thunder Slash
10
If the Defending Pokémon is a Basic Pokémon, the Defending Pokémon is now Paralyzed. Dark Flaaffy can't use Thunder Slash during your next turn.
Headbutt
20
Stage 1 Pokémon
Evolves from: Mareep
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Weakness
-
Resistance
-
Retreat Cost
EX Team Rocket Returns 33/109 Uncommon
Dark Magneton
HP
70
Magnetic Lines
20
If your opponent has at least 2 Pokémon in play, move a basic Energy card from the Defending Pokémon to another of your opponent's Pokémon.
Poison Pulse
40
The Defending Pokémon is now Poisoned.
Stage 1 Pokémon
Evolves from: Magnemite
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Weakness
-
Resistance
-
Retreat Cost
EX Team Rocket Returns 39/109 Uncommon
Dratini
HP
50
Dragon Song
Each Defending Pokémon is now Asleep.
Tail Strike
20+
Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
Basic Pokémon
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Weakness
-
Resistance
-
Retreat Cost
EX Team Rocket Returns 53/109 Common
Mareep
HP
50
Minor Errand-Running
Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Quick Attack
10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
Basic Pokémon
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Weakness
-
Resistance
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Retreat Cost
EX Team Rocket Returns 67/109 Common
Rocket's Zapdos ex
HP
100
Plasma
10
Search your discard pile for a Lightning Energy card and attach it to Rocket's Zapdos ex."
Raging Thunder
60
This attack does 30 damage to 1 of your Pokémon.
EX Pokémon
Poke-body
Darkness Guard
As long as Rocket's Zapdos ex has any Darkness Energy attached to it, damage done to Rocket's Zapdos ex by an opponent's attack is reduced by 10 (after applying Weakness and Resistance)."
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Weakness
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Resistance
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Retreat Cost
EX Team Rocket Returns 106/109 Rare Holo ex