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Stage 1 Pokémon
Evolves from: Dratini
Poke-power
Evolutionary Light
Once during your turn (before your attack), if Dark Dragonair is your Active Pokémon, you may search your deck for an Evolution card. Show it to your opponent and put it into your hand. Shuffle your deck afterward. This power can't be used if Dark Dragonair is affected by a Special Condition.
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Weakness
-
Resistance
-
Retreat Cost
EX Team Rocket Returns 31/109 Uncommon
Dark Dragonair
HP
80
Double Tackle
Does 20 damage to each Defending Pokémon.
Crushing Blow
40
Flip a coin. If heads, discard an Energy attached to the Defending Pokémon.
Stage 1 Pokémon
Evolves from: Dratini
-
Weakness
-
Resistance
-
Retreat Cost
EX Team Rocket Returns 32/109 Uncommon
Dark Flaaffy
HP
80
Thunder Slash
10
If the Defending Pokémon is a Basic Pokémon, the Defending Pokémon is now Paralyzed. Dark Flaaffy can't use Thunder Slash during your next turn.
Headbutt
20
Stage 1 Pokémon
Evolves from: Mareep
-
Weakness
-
Resistance
-
Retreat Cost
EX Team Rocket Returns 33/109 Uncommon
Dark Golbat
HP
70
Night Ambush
Does 30 damage to 1 of your opponent's Pokémon. Dark Golbat can't attack during your next turn. (Don't apply Weakness and Resistance for Benched Pokémon.)
Stage 1 Pokémon
Evolves from: Zubat
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Weakness
-
Resistance
-
Retreat Cost
EX Team Rocket Returns 34/109 Uncommon
Dark Golduck
HP
70
Darkness Shield
20
Flip a coin. If heads, prevent all effects of an attack, including damage, done to each of your Active Pokémon during your opponent's next turn.
Cold Crush
40
You may discard an Energy card attached to Dark Golduck. If you do, discard an Energy attached to the Defending Pokémon.
Stage 1 Pokémon
Evolves from: Psyduck
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Weakness
-
Resistance
-
Retreat Cost
EX Team Rocket Returns 35/109 Uncommon
Dark Gyarados
HP
80
Sharp Fang
30
Dark Streak
40
Flip a coin. If heads, each Defending Pokémon is now Paralyzed.
Stage 1 Pokémon
Evolves from: Magikarp
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Weakness
-
Resistance
-
Retreat Cost
EX Team Rocket Returns 36/109 Uncommon
Dark Houndoom
HP
70
Fire Payback
40+
If you have less Benched Pokémon than your opponent, this attack does 40 damage plus 20 more damage.
Stage 1 Pokémon
Evolves from: Houndour
Poke-power
Fire Breath
Once during your turn (before your attack), if Dark Houndoom is your Active Pokémon, you may flip a coin. If heads, the Defending Pokémon (choose 1 if there are 2) is now Burned. This power can't be used if Dark Houndoom is affected by a Special Condition.
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Weakness
-
Resistance
-
Retreat Cost
EX Team Rocket Returns 37/109 Uncommon
Dark Magcargo
HP
80
Energy Press
10+
Does 10 damage plus 10 more damage for each basic Energy card attached to all of your Active Pokémon.
Linear Attack
Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Stage 1 Pokémon
Evolves from: Slugma
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Weakness
-
Resistance
-
Retreat Cost
EX Team Rocket Returns 38/109 Uncommon
Dark Magneton
HP
70
Magnetic Lines
20
If your opponent has at least 2 Pokémon in play, move a basic Energy card from the Defending Pokémon to another of your opponent's Pokémon.
Poison Pulse
40
The Defending Pokémon is now Poisoned.
Stage 1 Pokémon
Evolves from: Magnemite
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Weakness
-
Resistance
-
Retreat Cost
EX Team Rocket Returns 39/109 Uncommon
Dark Pupitar
HP
70
Explosive Evolution
Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance.) Then, search your deck for a card that evolves from Dark Pupitar and put it on Dark Pupitar. (This counts as evolving Dark Pupitar.) Shuffle your deck afterward.
Double Tackle
Does 20 damage to each Defending Pokémon.
Stage 1 Pokémon
Evolves from: Larvitar
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Weakness
-
Resistance
-
Retreat Cost
EX Team Rocket Returns 40/109 Uncommon