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Dusclops
HP
70
Will-o'-the-wisp
30
Psychic Shield
50
Prevent all effects of attacks, including damage, done to Dusclops by your opponent's Pokémon-ex during your opponent's next turn.
Stage 1 Pokémon
Evolves from: Duskull
Poke-body
Cursed Glare
As long as Dusclops is your Active Pokémon, your opponent can't attach any Special Energy cards (except for Darkness and Metal Energy cards) from his or her hand to his or her Active Pokémon.
-
Weakness
-
Resistance
-
Retreat Cost
EX Crystal Guardians 17/100 Rare
Shuppet
HP
40
Ascension
Search your deck for a card that evolves from Shuppet and put it onto Shuppet. (This counts as evolving Shuppet.) Shuffle your deck afterward.
Tackle
20
Basic Pokémon
-
Weakness
-
Resistance
-
Retreat Cost
EX Crystal Guardians 40/100 Uncommon
Banette
HP
70
Grudge
20+
Does 20 damage plus 10 more damage for each Prize card your opponent has taken.
Bench Manipulation
40x
Your opponent flips a number of coins equal to the number of his or her Benched Pokémon. This attack does 40 damage times the number of tails. This attack's damage isn't affected by Weakness or Resistance.
Stage 1 Pokémon
Evolves from: Shuppet
-
Weakness
-
Resistance
-
Retreat Cost
EX Power Keepers 4/108 Rare Holo
Dusclops
HP
80
Dark Mind
20
Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Mysterious Light
50
If Phoebe's Stadium is in play, the Defending Pokémon is now Confused.
Stage 1 Pokémon
Evolves from: Duskull
-
Weakness
-
Resistance
-
Retreat Cost
EX Power Keepers 14/108 Rare
Shuppet
HP
50
Bad Dream
10
Flip a coin. If heads, the Defending Pokémon is now Asleep. If tails, the Defending Pokémon is now Confused.
Basic Pokémon
-
Weakness
-
Resistance
-
Retreat Cost
EX Power Keepers 61/108 Common
Dusknoir
HP
120
Hard Feelings
Put 5 damage counters on the Defending Pokémon. Then, count the number of Prize cards your opponent has taken and put that many damage counters on the Defending Pokémon.
Stage 2 Pokémon
Evolves from: Dusclops
Poke-power
Dark Palm
Once during your turn (before your attack), if your opponent has 4 or more Benched Pokémon, you may choose 1 of them and shuffle that Pokémon and all cards attached to it into his or her deck. This power can't be used if Dusknoir is affected by a Special Condition.
-
Weakness
+30
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl 2/130 Rare Holo
Mismagius
HP
90
Avenge
Count the number of your Pokémon that have any damage counters on them. Put that many damage counters on the Defending Pokémon.
Psywave
30+
Does 30 damage plus 20 more damage for each Energy attached to the Defending Pokémon.
Stage 1 Pokémon
Evolves from: Misdreavus
-
Weakness
+20
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl 10/130 Rare Holo
Drifblim
HP
80
Wind Wave
Search your discard pile for up to 5 in any combination of Pokémon and Supporter cards. Show them to your opponent and shuffle them into your deck.
Explosive Smoke
60
Does 10 damage to each Benched Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.)
Stage 1 Pokémon
Evolves from: Drifloon
-
Weakness
+20
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl 24/130 Rare