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21-30 of 130 results
Carnivine
HP
70
Swallow Up
30
Before doing damage, count the remaining HP of the Defending Pokémon and Carnivine. If the Defending Pokémon has fewer remaining HP than Carnivine's, this attack does 60 damage instead.
Wring Out
20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed and discard an Energy card attached to the Defending Pokémon.
Basic Pokémon
-
Weakness
+20
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl 21/130 Rare
Clefable
HP
90
Double Slap
30x
Flip 2 coins. This attack does 30 damage times the number of heads.
Metronome
Choose 1 of the Defending Pokémon's attacks. Metronome copies that attack except for its Energy cost. (You must still do anything else in order to use that attack.) Clefable performs that attack.
Stage 1 Pokémon
Evolves from: Clefairy
-
Weakness
+20
-
Resistance
-
Retreat Cost
Diamond & Pearl 22/130 Rare
Drapion
HP
100
Stomp
20+
Flip a coin. If heads, this attack does 20 damage plus 20 more damage.
Poison Claws
50
The Defending Pokémon is now Poisoned.
Stage 1 Pokémon
Evolves from: Skorupi
-
Weakness
+20
-
Resistance
-
Retreat Cost
Diamond & Pearl 23/130 Rare
Drifblim
HP
80
Wind Wave
Search your discard pile for up to 5 in any combination of Pokémon and Supporter cards. Show them to your opponent and shuffle them into your deck.
Explosive Smoke
60
Does 10 damage to each Benched Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.)
Stage 1 Pokémon
Evolves from: Drifloon
-
Weakness
+20
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl 24/130 Rare
Dustox
HP
120
Stun Spore
30
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Toxic Dust
50
The Defending Pokémon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon between turns.
Stage 2 Pokémon
Evolves from: Cascoon
-
Weakness
+30
-
Resistance
-
Retreat Cost
Diamond & Pearl 25/130 Rare
Floatzel
HP
90
Screw Tail
30
Flip a coin. If heads, discard an Energy attached to the Defending Pokémon.
Water Gun
40+
Does 40 damage plus 20 more damage for each Water Energy attached to Floatzel but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.
Stage 1 Pokémon
Evolves from: Buizel
-
Weakness
+20
-
Resistance
-
Retreat Cost
Diamond & Pearl 26/130 Rare
Gengar
HP
110
Life Drain
Flip a coin. If heads, put damage counters on the Defending Pokémon until it is 10 HP away from being Knocked Out.
Shadow Dance
Put 4 damage counters on your opponent's Pokémon in any way you like. Then, switch Gengar with 1 of your Benched Pokémon.
Stage 2 Pokémon
Evolves from: Haunter
-
Weakness
+30
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl 27/130 Rare
Heracross
HP
80
Pitch
10
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
Horn Slash
30+
Flip a coin. If heads, this attack does 30 damage plus 30 more damage.
Basic Pokémon
-
Weakness
+20
-
Resistance
-
Retreat Cost
Diamond & Pearl 28/130 Rare
Hippowdon
HP
110
Vacuum Up
40
The Defending Pokémon can't retreat during your opponent's next turn.
Sand Eject
60
During your next turn, if an attack does damage to the Defending Pokémon (after applying Weakness and Resistance), that attack does 40 more damage.
Stage 1 Pokémon
Evolves from: Hippopotas
-
Weakness
+20
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl 29/130 Rare
Lopunny
HP
80
Healing Wish
Flip a coin until you get tails. Remove a number of damage counters equal to the number of heads from 1 of your Pokémon.
Flop
30
Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) You may switch Lopunny with 1 of your Benched Pokémon.
Stage 1 Pokémon
Evolves from: Buneary
-
Weakness
+20
-
Resistance
-
Retreat Cost
Diamond & Pearl 30/130 Rare