Card Database
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21-30 of 132 results
Absol
HP
70
Baleful Wind
Choose a card from your opponent's hand without looking and discard it. If you discarded a Trainer, Supporter, or Stadium card, choose 1 more card from your opponent's hand without looking and discard it.
Dark Raid
10
If you played Absol from your hand during this turn, this attack's base damage is 40 instead of 10.
Basic Pokémon
-
Weakness
+20
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl—Secret Wonders 21/132 Rare
Stage 1 Pokémon
Evolves from: Growlithe
Poke-power
Flame Dash
Once during your turn, when you play Arcanine from your hand to evolve 1 of your Benched Pokémon, you may switch Arcanine with 1 of your Active Pokémon. If you do, you may move any number of Energy cards attached to that Pokémon to Arcanine.
-
Weakness
+30
-
Resistance
-
Retreat Cost
Diamond & Pearl—Secret Wonders 22/132 Rare
Banette
HP
80
Ghost Head
Put as many damage counters as you like on Banette. (You can't put more than Banette's remaining HP.) Put that many damage counters on the Defending Pokémon.
Spiteful Pain
40+
If Banette is in your discard pile, this attack does 40 damage plus 40 more damage. Then, search your discard pile for Banette, show it to your opponent, and shuffle it into your deck.
Stage 1 Pokémon
Evolves from: Shuppet
-
Weakness
+20
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl—Secret Wonders 23/132 Rare
Dugtrio
HP
90
Dig Trap
Flip a coin. If tails, this attack does nothing. If heads, prevent all effects of an attack, including damage, done to Dugtrio during your opponent's next turn. If Dugtrio is your Active Pokémon at the end of your opponent's next turn, put 6 damage counters on 1 of your opponent's Benched Pokémon.
Pit Trap
50+
Your opponent flips a coin. If tails, this attack does 50 damage plus 50 more damage.
Stage 1 Pokémon
Evolves from: Diglett
-
Weakness
+20
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl—Secret Wonders 24/132 Rare
Electivire
HP
100
Discharge
50x
Discard all Lightning Energy attached to Electivire. Flip a coin for each Lightning Energy you discarded. This attack does 50 damage times the number of heads.
Stage 1 Pokémon
Evolves from: Electabuzz
Poke-power
Motor Drive
Once during your turn (before your attack), you may search your discard pile for a Lightning Energy card and attach it to Electivire. This power can't be used if Electivire is affected by a Special Condition.
-
Weakness
+30
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl—Secret Wonders 25/132 Rare
Electrode
HP
80
Ion Blast
40+
You may do 40 damage plus 60 more damage. If you do, Electrode does 100 damage to itself.
Stage 1 Pokémon
Evolves from: Voltorb
Poke-power
Energy Shift
Once during your turn, if Electrode would be Knocked Out by damage from an attack, you may use this power. Electrode isn't discarded. Instead, attach it as an Energy card to 1 of your Pokémon. While attached, this card is a Special Energy card and provides every type of Energy but provides only 1 Energy at a time. (Has no effect other than providing Energy.)
-
Weakness
+20
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl—Secret Wonders 26/132 Rare
Furret
HP
90
Keen Eye
Search your deck for up to 2 cards and put them into your hand. Shuffle your deck afterward.
Baton Pass
40
You may switch Furret with 1 of your Benched Pokémon. If you do, move as many Energy cards attached to Furret as you like to the new Active Pokémon.
Stage 1 Pokémon
Evolves from: Sentret
-
Weakness
+20
-
Resistance
-
Retreat Cost
Diamond & Pearl—Secret Wonders 27/132 Rare
Golduck
HP
90
Encore
20
Choose 1 of the Defending Pokémon's attacks. That Pokémon can use only that attack during your opponent's next turn.
Break Beam
40+
You may do 40 damage plus 20 more damage. If you do, Golduck is now Confused.
Stage 1 Pokémon
Evolves from: Psyduck
-
Weakness
+20
-
Resistance
-
Retreat Cost
Diamond & Pearl—Secret Wonders 28/132 Rare
Golem
HP
130
Double Throw
Choose 2 of your opponent's Pokémon. This attack does 30 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)
Megaton Rock
80
You may do 40 damage instead of 80 to the Defending Pokémon. If you do, during your opponent's next turn, any damage done to Golem by attacks is reduced by 40 (after applying Weakness and Resistance).
Stage 2 Pokémon
Evolves from: Graveler
-
Weakness
+30
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl—Secret Wonders 29/132 Rare
Jynx
HP
70
Icy Kiss
30
If Jynx was damaged by an attack during your opponent's last turn, the Defending Pokémon is now Paralyzed.
Lovely Kiss
Move 2 damage counters from Jynx to the Defending Pokémon. If Smoochum is anywhere under Jynx, move 4 damage counters instead.
Basic Pokémon
-
Weakness
+20
-
Resistance
-
Retreat Cost
Diamond & Pearl—Secret Wonders 30/132 Rare