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21-30 of 132 results

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Absol

Absol

HP 70 darkness

Baleful Wind

colorless

Choose a card from your opponent's hand without looking and discard it. If you discarded a Trainer, Supporter, or Stadium card, choose 1 more card from your opponent's hand without looking and discard it.

Dark Raid

10

darkness

If you played Absol from your hand during this turn, this attack's base damage is 40 instead of 10.

Basic Pokémon


  • Weakness

    fighting +20
  • Resistance

    psychic -20
  • Retreat Cost


Diamond & Pearl

Diamond & Pearl—Secret Wonders 21/132 Rare

Arcanine

Arcanine

HP 100 fire

Inferno Onrush

120

fire fire colorless colorless

Arcanine does 40 damage to itself.

Stage 1 Pokémon

Evolves from: Growlithe

Poke-power

Flame Dash

Once during your turn, when you play Arcanine from your hand to evolve 1 of your Benched Pokémon, you may switch Arcanine with 1 of your Active Pokémon. If you do, you may move any number of Energy cards attached to that Pokémon to Arcanine.


  • Weakness

    water +30
  • Resistance

  • Retreat Cost


Diamond & Pearl

Diamond & Pearl—Secret Wonders 22/132 Rare

Banette

Banette

HP 80 psychic

Ghost Head

Put as many damage counters as you like on Banette. (You can't put more than Banette's remaining HP.) Put that many damage counters on the Defending Pokémon.

Spiteful Pain

40+

psychic psychic

If Banette is in your discard pile, this attack does 40 damage plus 40 more damage. Then, search your discard pile for Banette, show it to your opponent, and shuffle it into your deck.

Stage 1 Pokémon

Evolves from: Shuppet


  • Weakness

    darkness +20
  • Resistance

    colorless -20
  • Retreat Cost


Diamond & Pearl

Diamond & Pearl—Secret Wonders 23/132 Rare

Dugtrio

Dugtrio

HP 90 fighting

Dig Trap

fighting colorless

Flip a coin. If tails, this attack does nothing. If heads, prevent all effects of an attack, including damage, done to Dugtrio during your opponent's next turn. If Dugtrio is your Active Pokémon at the end of your opponent's next turn, put 6 damage counters on 1 of your opponent's Benched Pokémon.

Pit Trap

50+

fighting fighting colorless

Your opponent flips a coin. If tails, this attack does 50 damage plus 50 more damage.

Stage 1 Pokémon

Evolves from: Diglett


  • Weakness

    water +20
  • Resistance

    lightning -20
  • Retreat Cost


Diamond & Pearl

Diamond & Pearl—Secret Wonders 24/132 Rare

Electivire

Electivire

HP 100 lightning

Discharge

50x

lightning colorless colorless

Discard all Lightning Energy attached to Electivire. Flip a coin for each Lightning Energy you discarded. This attack does 50 damage times the number of heads.

Stage 1 Pokémon

Evolves from: Electabuzz

Poke-power

Motor Drive

Once during your turn (before your attack), you may search your discard pile for a Lightning Energy card and attach it to Electivire. This power can't be used if Electivire is affected by a Special Condition.


  • Weakness

    fighting +30
  • Resistance

    metal -20
  • Retreat Cost


Diamond & Pearl

Diamond & Pearl—Secret Wonders 25/132 Rare

Electrode

Electrode

HP 80 lightning

Ion Blast

40+

lightning colorless

You may do 40 damage plus 60 more damage. If you do, Electrode does 100 damage to itself.

Stage 1 Pokémon

Evolves from: Voltorb

Poke-power

Energy Shift

Once during your turn, if Electrode would be Knocked Out by damage from an attack, you may use this power. Electrode isn't discarded. Instead, attach it as an Energy card to 1 of your Pokémon. While attached, this card is a Special Energy card and provides every type of Energy but provides only 1 Energy at a time. (Has no effect other than providing Energy.)


  • Weakness

    fighting +20
  • Resistance

    metal -20
  • Retreat Cost


Diamond & Pearl

Diamond & Pearl—Secret Wonders 26/132 Rare

Furret

Furret

HP 90 colorless

Keen Eye

Search your deck for up to 2 cards and put them into your hand. Shuffle your deck afterward.

Baton Pass

40

colorless colorless

You may switch Furret with 1 of your Benched Pokémon. If you do, move as many Energy cards attached to Furret as you like to the new Active Pokémon.

Stage 1 Pokémon

Evolves from: Sentret


  • Weakness

    fighting +20
  • Resistance

  • Retreat Cost


Diamond & Pearl

Diamond & Pearl—Secret Wonders 27/132 Rare

Golduck

Golduck

HP 90 water

Encore

20

psychic

Choose 1 of the Defending Pokémon's attacks. That Pokémon can use only that attack during your opponent's next turn.

Break Beam

40+

water psychic

You may do 40 damage plus 20 more damage. If you do, Golduck is now Confused.

Stage 1 Pokémon

Evolves from: Psyduck


  • Weakness

    lightning +20
  • Resistance

  • Retreat Cost


Diamond & Pearl

Diamond & Pearl—Secret Wonders 28/132 Rare

Golem

Golem

HP 130 fighting

Double Throw

fighting fighting colorless

Choose 2 of your opponent's Pokémon. This attack does 30 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)

Megaton Rock

80

fighting fighting fighting colorless

You may do 40 damage instead of 80 to the Defending Pokémon. If you do, during your opponent's next turn, any damage done to Golem by attacks is reduced by 40 (after applying Weakness and Resistance).

Stage 2 Pokémon

Evolves from: Graveler


  • Weakness

    grass +30
  • Resistance

    lightning -20
  • Retreat Cost


Diamond & Pearl

Diamond & Pearl—Secret Wonders 29/132 Rare

Jynx

Jynx

HP 70 psychic

Icy Kiss

30

water colorless

If Jynx was damaged by an attack during your opponent's last turn, the Defending Pokémon is now Paralyzed.

Lovely Kiss

psychic colorless

Move 2 damage counters from Jynx to the Defending Pokémon. If Smoochum is anywhere under Jynx, move 4 damage counters instead.

Basic Pokémon


  • Weakness

    psychic +20
  • Resistance

  • Retreat Cost


Diamond & Pearl

Diamond & Pearl—Secret Wonders 30/132 Rare

3 of 14

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