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Pokémon Contest Hall
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Once during each player’s turn, if that player’s Bench isn’t full, the player may flip a coin. If heads, that player searches his or her deck for a Basic Pokémon and puts it onto his or her Bench. If the player does, he or she may search his or her deck for a Pokémon Tool card and attach it to that Pokémon. If that player searched his or her deck, the player shuffles his or her deck afterward.
Trainer - Stadium
Platinum—Rising Rivals 93/120 Uncommon
Sunyshore City Gym
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Any damage done by attacks from Lightning Pokémon (both yours and your opponent's) to the Defending Pokémon isn't affected by Resistance. Each Lightning Pokémon in play (both yours and your opponent's) has no Weakness.
Trainer - Stadium
Platinum—Rising Rivals 94/120 Uncommon
Battle Tower
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Whenever any player plays any Pokémon from his or her hand to Level-Up 1 of his or her Pokémon, remove 4 damage counters from that Pokémon.
Trainer - Stadium
Platinum—Supreme Victors 134/153 Uncommon
Champion's Room
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
The Retreat Cost for each Pokémon SP (both yours and your opponent's) is Colorless less.
Trainer - Stadium
Platinum—Supreme Victors 135/153 Uncommon
Ultimate Zone
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
During each player's turn, the player may move an Energy card attached to 1 of his or her Benched Pokémon to his or her Active Arceus as often as he or she likes.
Trainer - Stadium
Platinum Arceus 91/111 Uncommon
Burned Tower
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Once during each player's turn, that player may flip a coin. If heads, the player searches his or her discard pile for a basic Energy card, shows it to his or her opponent, and puts it into his or her hand.
Trainer - Stadium
HS-Undaunted 71/91 Uncommon
Ruins of Alph
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Each Pokémon in play has no Resistance.
Trainer - Stadium
HS-Undaunted 76/91 Uncommon
Indigo Plateau
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Each Pokémon LEGEND in play (both yours and your opponent's) gets +30 HP.
Trainer - Stadium
HS-Triumphant 86/103 Uncommon
Lost World
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Once during each player's turn, if that player's opponent has 6 or more Pokémon in the Lost Zone, the player may choose to win the game.
Trainer - Stadium
Call of Legends 81/95 Uncommon
Pokémon Center
Once during each player's turn, that player may heal 20 damage from 1 of his or her Benched Pokémon.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Trainer - Stadium
Black & White—Next Destinies 90/99 Uncommon