Card Database
Search Results
11-20 of 175 results
Magneton
HP
70
Magnetic Force
10x
Does 10 damage times the amount of Energy attached to all of your Pokémon (including Magneton).
Stage 1 Pokémon
Evolves from: Magnemite
Poke-power
Magnetic Field
Once during your turn (before your attack), if you have basic Energy cards in your discard pile, you may discard any 1 card from your hand. Then search up to 2 basic Energy cards from your discard pile, show them to your opponent, and put them into your hand. You can't return the card you first discarded to your hand in this way. This power can't be used if Magneton is affected by a Special Condition.
-
Weakness
-
Resistance
-
Retreat Cost
EX Dragon 17/97 Rare
Flaaffy
HP
80
Energy Recall
Attach up to 2 basic Energy cards from your discard pile to Flaaffy.
Lightning Ball
30
Stage 1 Pokémon
Evolves from: Mareep
-
Weakness
-
Resistance
-
Retreat Cost
EX Dragon 27/97 Uncommon
Magnemite
HP
50
Random Spark
Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Basic Pokémon
-
Weakness
-
Resistance
-
Retreat Cost
EX Dragon 62/97 Common
Ampharos ex
HP
150
Gigavolt
40+
Flip a coin. If heads, this attack does 40 damage plus 30 more damage. If tails, the Defending Pokémon is now Paralyzed.
EX Pokémon
Evolves from: Flaaffy
Poke-body
Conductivity
As long as Ampharos ex is in play, whenever your opponent attaches an Energy card to his or her Pokémon from hand, put 1 damage counter on that Pokémon. You can't put more than 1 damage counter even if there is more than 1 Ampharos ex in play.
EX Rule
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prizes instead of 1.
-
Weakness
-
Resistance
-
Retreat Cost
EX Dragon 89/97 Rare Holo ex
Team Aqua's Manectric
HP
70
Thunderspark
50
Does 10 damage to each Benched Pokémon (yours and your opponent's) that has Energy cards attached to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
Stage 1 Pokémon
Poke-power
Power Shift
Once during your turn (before your attack), you may move any number of basic Energy cards attached to 1 of your Pokémon with Team Aqua in its name to another of your Pokémon. This power can't be used if Team Aqua's Manectric is affected by a Special Condition.
-
Weakness
-
Resistance
-
Retreat Cost
EX Team Magma vs. Team Aqua 4/95 Rare Holo
Team Aqua's Electrike
HP
50
Random Spark
Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Plasma
10
Flip a coin. If heads, search your discard pile for a Lightning Energy card and attach it to Team Aqua's Electrike.
Basic Pokémon
-
Weakness
-
Resistance
-
Retreat Cost
EX Team Magma vs. Team Aqua 27/95 Uncommon
Stage 1 Pokémon
Poke-power
Auxiliary Light
Once during your turn (before your attack), you may attach a basic Energy card from your hand to Team Aqua's Lanturn. Put 2 damage counters on Team Aqua's Lanturn. This power can't be used if Team Aqua's Lanturn is affected by a Special Condition.
-
Weakness
-
Resistance
-
Retreat Cost
EX Team Magma vs. Team Aqua 28/95 Uncommon
Team Aqua's Manectric
HP
80
Aqua Beam
20
If the Defending Pokémon has Team Magma's in its name, the Defending Pokémon is now Confused.
Chaos Crush
50
If the Defending Pokémon is Confused, discard an Energy card attached to the Defending Pokémon.
Stage 1 Pokémon
-
Weakness
-
Resistance
-
Retreat Cost
EX Team Magma vs. Team Aqua 29/95 Uncommon