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11-19 of 19 results

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Magnezone

Magnezone

HP 140 lightning

Lost Burn

50×

lightning colorless

Put as many Energy cards attached to your Pokémon as you like in the Lost Zone. This attack does 50 damage times the number of Energy cards put in the Lost Zone in this way.

Stage 2 Pokémon

Evolves from: Magneton

Poke-power

Magnetic Draw

Once during your turn (before your attack), you may draw cards until you have 6 cards in your hand. This power can't be used if Magnezone is affected by a Special Condition.


  • Weakness

    fighting ×2
  • Resistance

    metal -20
  • Retreat Cost


Call of Legends & HGSS Series

HS-Triumphant 96/103 Rare Prime

Yanmega

Yanmega

HP 110 grass

Linear Attack

grass colorless

Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Sonicboom

70

grass grass colorless

This attack's damage isn't affected by Weakness or Resistance.

Stage 1 Pokémon

Evolves from: Yanma

Poke-body

Insight

If you have the same number of cards in your hand as your opponent the attack cost of each of Yanmega's attacks is 0.


  • Weakness

    lightning ×2
  • Resistance

    fighting -20
  • Retreat Cost


Call of Legends & HGSS Series

HS-Triumphant 98/103 Rare Prime

Pachirisu

Pachirisu

HP 60 lightning

Shocking Bolt

50

lightning lightning

Put all Energy cards attached to Pachirisu in the Lost Zone.

Basic Pokémon

Poke-power

Self-Generation

Once during your turn, when you put Pachirisu from your hand onto your Bench, you may attach up to 2 Lightning Energy cards from your hand to Pachirisu.


  • Weakness

    fighting ×2
  • Resistance

    metal -20
  • Retreat Cost


Call of Legends & HGSS Series

Call of Legends 18/95 Rare Holo

Mr. Mime

Mr. Mime

HP 70 psychic

Juggling

10×

psychic colorless

Flip 4 coins. This attack does 10 damage times the number of heads.

Basic Pokémon

Poke-power

Trick Reveal

Once during your turn (before your attack), you may have both you and your opponent reveal your hands. This power can't be used if Mr. Mime is affected by a Special Condition.


  • Weakness

    psychic ×2
  • Resistance

  • Retreat Cost


Call of Legends & HGSS Series

Call of Legends 29/95 Rare

Mime Jr.

Mime Jr.

HP 30 psychic

Sleepy Lost

Put the top card of your opponent's deck in the Lost Zone. Mime Jr. is now Asleep.

Basic Pokémon

Poke-body

Sweet Sleeping Face

As long as Mime Jr. is Asleep, prevent all damage done to Mime Jr. by attacks.

Call of Legends & HGSS Series

Call of Legends 47/95 Uncommon

Deoxys

Deoxys

HP 80 psychic

Cell Storm

60

psychic psychic psychic

Discard 2 Psychic Energy attached to Deoxys and remove 6 damage counters from Deoxys.

Basic Pokémon


  • Weakness

    psychic ×2
  • Resistance

  • Retreat Cost


Call of Legends & HGSS Series

Call of Legends SL1 Rare Holo

Rayquaza

Rayquaza

HP 100 colorless

Inferno Spear

100

fire fire lightning lightning

Discard a Fire Energy and a Lightning Energy attached to Rayquaza.

Basic Pokémon


  • Weakness

    colorless ×2
  • Resistance

    fighting -20
  • Retreat Cost


Call of Legends & HGSS Series

Call of Legends SL10 Rare Holo

Raikou

Raikou

HP 90 lightning

Raging Thunder

70

lightning lightning colorless

Does 20 damage to 1 of your Pokémon, and don't apply Weakness and Resistance to this damage.

Basic Pokémon

Poke-body

Extreme Speed

Raikou's Retreat Cost is Colorless less for each Lightning Energy attached to Raikou.


  • Weakness

    fighting ×2
  • Resistance

    metal -20
  • Retreat Cost


Call of Legends & HGSS Series

Call of Legends SL9 Rare Holo

Pokédex

Pokédex

Look at the top 5 cards of your deck and put them back on top of your deck in any order.

Trainer - Item

Black & White

Black & White 98/114 Uncommon

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