Card Database
Search Results
11-20 of 100 results
Seviper
HP
80
Deadly Poison
10
You may discard a Grass Energy card attached to Seviper. If you do, the Defending Pokémon is now Poisoned.
Extra Poison
20
If the Defending Pokémon is Pokémon-ex, the Defending Pokémon is now Asleep and Poisoned.
Basic Pokémon
-
Weakness
-
Resistance
-
Retreat Cost
EX Sandstorm 11/100 Rare Holo
Shiftry
HP
120
Light Touch Throw
80-
Does 80 damage minus 10 damage for each Energy attached to the Defending Pokémon.
Stage 2 Pokémon
Evolves from: Nuzleaf
Poke-power
Fan Away
Once during your turn (before your attack), you may flip a coin. If heads, return 1 Energy card attached to the Defending Pokémon to your opponent's hand. This power can't be used if Shiftry is affected by a Special Condition.
-
Weakness
-
Resistance
-
Retreat Cost
EX Sandstorm 12/100 Rare Holo
Solrock
HP
70
Cosmic Draw
If your opponent has any Evolved Pokémon in play, draw 3 cards.
Solar Blast
40
Basic Pokémon
Poke-power
Solar Eclipse
Once during your turn (before your attack), if Lunatone is in play, you may use this power. Until the end of your turn, Solrock's type is Fire. This power can't be used if Solrock is affected by a Special Condition.
-
Weakness
-
Resistance
-
Retreat Cost
EX Sandstorm 13/100 Rare Holo
Zangoose
Target Slash
10+
If the Defending Pokémon is Seviper, this attack does 10 damage plus 30 more damage.
Super Slash
30+
If the Defending Pokémon is an Evolved Pokémon, this attack does 30 damage plus 30 more damage.
Basic Energy
EX Sandstorm 14/100 Rare Holo
Arcanine
HP
80
Burn Up
60
Flip a coin. If tails, discard all Fire Energy cards attached to Arcanine.
Stage 1 Pokémon
Evolves from: Growlithe
Poke-body
Fire Veil
If Arcanine is your Active Pokémon and is damaged by an opponent's attack (even if Arcanine is Knocked Out), the Attacking Pokémon is now Burned.
-
Weakness
-
Resistance
-
Retreat Cost
EX Sandstorm 15/100 Rare
Espeon
HP
80
Confuse Ray
20
Flip a coin. If heads, the Defending Pokémon is now Confused.
Energy Crush
20+
Does 20 damage plus 10 more damage for each Energy attached to all of your opponent's Pokémon.
Stage 1 Pokémon
Evolves from: Eevee
-
Weakness
-
Resistance
-
Retreat Cost
EX Sandstorm 16/100 Rare
Golduck
HP
70
Special Blow
30+
If the Defending Pokémon has any Special Energy cards attached to it, this attack does 30 damage plus 40 more damage.
Stage 1 Pokémon
Evolves from: Psyduck
Poke-power
Chaos Flash
Once during your turn (before your attack), if Golduck is your Active Pokémon, you may flip a coin. If heads, the Defending Pokémon (choose 1 if there are 2) is now Confused. This power can't be used if Golduck is affected by a Special Condition.
-
Weakness
-
Resistance
-
Retreat Cost
EX Sandstorm 17/100 Rare
Kecleon
HP
60
Double Scratch
20x
Flip 2 coins. This attack does 20 damage times the number of heads.
Basic Pokémon
Poke-body
Energy Variation
Kecleon's type is the same as every type of basic Energy card attached to Kecleon.
-
Weakness
-
Resistance
-
Retreat Cost
EX Sandstorm 18/100 Rare
Omastar
HP
110
Pull Down
If your opponent has any Evolved Pokémon in play, remove the highest Stage Evolution card from each of them and put those cards back into his or her hand.
Hydrocannon
30+
Does 30 damage plus 20 more damage for each Water Energy attached to Omastar but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.
Stage 2 Pokémon
Evolves from: Omanyte
-
Weakness
-
Resistance
-
Retreat Cost
EX Sandstorm 19/100 Rare
Pichu
HP
40
Energy Retrieval
Search your discard pile for up to 2 basic Energy cards and attach them to 1 of your Pokémon. Put 1 damage counter on that Pokémon for each Energy card attached in this way.
Basic Pokémon
Poke-power
Baby Evolution
Once during your turn (before your attack), you may put Pikachu from your hand onto Pichu (this counts as evolving Pichu) and remove all damage counters from Pichu.
-
Weakness
-
Resistance
-
Retreat Cost
EX Sandstorm 20/100 Rare