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Metagross
HP
100
Squared Attack
30x
Flip 4 coins. This attack does 30 damage times the number of heads.
Stage 2 Pokémon
Evolves from: Metang
Poke-power
Metal Juncture
As often as you like during your turn (before your attack), you may move a Metal Energy card attached to 1 of your Benched Pokémon to your Active Pokémon. This power can't be used if Metagross is affected by a Special Condition.
-
Weakness
-
Resistance
-
Retreat Cost
EX Hidden Legends 11/101 Rare Holo
Milotic
HP
100
Wave Splash
30
Distorted Wave
80
Before doing damage, remove 3 damage counters from the Defending Pokémon (all if there are less than 3).
Stage 1 Pokémon
Evolves from: Feebas
Poke-power
Healing Shower
Once during your turn, when you play Milotic from your hand to evolve 1 of your Pokémon, you may remove all damage counters from all of your Pokémon and your opponent's Pokémon (excluding Pokémon-ex).
-
Weakness
-
Resistance
-
Retreat Cost
EX Hidden Legends 12/101 Rare Holo
Basic Pokémon
Poke-body
Crust
Any damage done to Pinsir by attacks from your opponent's Basic Pokémon is reduced by 30 (after applying Weakness and Resistance).
-
Weakness
-
Resistance
-
Retreat Cost
EX Hidden Legends 13/101 Rare Holo
Shiftry
HP
110
Push Aside
30
Look at your opponent's hand and choose 1 Basic Pokémon or Evolution card you find there. Your opponent puts it at the bottom of his or her deck.
Supernatural Power
40+
If you have the same number of cards in your hand as your opponent, this attack does 40 damage plus 40 more damage.
Stage 2 Pokémon
Evolves from: Nuzleaf
-
Weakness
-
Resistance
-
Retreat Cost
EX Hidden Legends 14/101 Rare Holo
Walrein
HP
120
Sheer Cold
50
Flip a coin. If heads, each Defending Pokémon can't attack during your opponent's next turn.
Stage 2 Pokémon
Evolves from: Sealeo
Poke-power
Crush Draw
Once during your turn (before your attack), you may reveal the top card of your deck. If that card is a basic Energy card, attach it to 1 of your Pokémon. If not, put the card back on your deck. This power can't be used if Walrein is affected by a Special Condition.
-
Weakness
-
Resistance
-
Retreat Cost
EX Hidden Legends 15/101 Rare Holo
Bellossom
HP
100
Miracle Powder
10
Flip a coin. If heads, choose 1 Special Condition. The Defending Pokémon is now affected by that Special Condition.
Solarbeam
50
Stage 2 Pokémon
Evolves from: Gloom
Poke-power
Heal Dance
Once during your turn (before your attack), you may remove 2 damage counters from 1 of your Pokémon. You can't use more than 1 Heal Dance Poké-Power each turn. This power can't be used if Bellossom is affected by a Special Condition.
-
Weakness
-
Resistance
-
Retreat Cost
EX Hidden Legends 16/101 Rare
Chimecho
HP
60
Chime
Search your opponent's discard pile for a Supporter card and use the effect of that card as the effect of this attack. (The Supporter card remains in your opponent's discard pile.)
Psychic Boom
10x
Does 10 damage times the amount of Energy attached to the Defending Pokémon.
Basic Pokémon
-
Weakness
-
Resistance
-
Retreat Cost
EX Hidden Legends 17/101 Rare
Gorebyss
HP
70
Stun Needle
10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Mystic Water
20+
Does 20 damage plus 10 more damage for each Psychic Energy in play.
Stage 1 Pokémon
Evolves from: Clamperl
-
Weakness
-
Resistance
-
Retreat Cost
EX Hidden Legends 18/101 Rare
Huntail
HP
80
Bite
20
Dark Splash
40+
Does 40 damage plus 10 more damage for each Darkness Pokémon in play."
Stage 1 Pokémon
Evolves from: Clamperl
-
Weakness
-
Resistance
-
Retreat Cost
EX Hidden Legends 19/101 Rare
Masquerain
HP
70
Whirlwind
20
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
Silver Wind
30
During your next turn, if an attack does damage to the Defending Pokémon (after applying Weakness and Resistance), that attack does 30 more damage.
Stage 1 Pokémon
Evolves from: Surskit
-
Weakness
-
Resistance
-
Retreat Cost
EX Hidden Legends 20/101 Rare