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Shedinja
HP
30
Damage Curse
Put 1 damage counter, plus 1 more damage counter for each damage counter on Shedinja, on the Defending Pokémon.
Stage 1 Pokémon
Evolves from: Nincada
Poke-body
Wonder Guard
Prevent all effects of attacks, including damage, done to Shedinja by your opponent's Evolved Pokémon and Pokémon-ex.
-
Weakness
-
Resistance
-
Retreat Cost
EX Dragon 11/97 Rare Holo
Torkoal
HP
80
Power Generation
Search your discard pile for up to 2 basic Energy cards, show them to your opponent, and put them into your hand.
Scorching Smoke
The Defending Pokémon is now Burned. Flip a coin. If tails, discard a Fire Energy card attached to Torkoal.
Basic Pokémon
-
Weakness
-
Resistance
-
Retreat Cost
EX Dragon 12/97 Rare Holo
Crawdaunt
HP
80
Poison Claws
10
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
Rend
30+
If the Defending Pokémon has any damage counters on it, this attack does 30 damage plus 30 more damage.
Stage 1 Pokémon
Evolves from: Corphish
-
Weakness
-
Resistance
-
Retreat Cost
EX Dragon 13/97 Rare
Dragonair
HP
70
Dazzle Blast
20
Flip a coin. If heads, the Defending Pokémon is now Confused.
Healing Wave
30
Remove 1 damage counter from each of your Active Pokémon.
Stage 1 Pokémon
Evolves from: Dratini
-
Weakness
-
Resistance
-
Retreat Cost
EX Dragon 14/97 Rare
Stage 2 Pokémon
Evolves from: Vibrava
Poke-body
Sand Guard
Whenever Flygon would be damaged by your opponent's attack (after applying Weakness and Resistance), flip a coin. If heads, reduce that damage by 20.
-
Weakness
-
Resistance
-
Retreat Cost
EX Dragon 15/97 Rare
Girafarig
HP
70
Synchronized Search
If Girafarig and the Defending Pokémon have the same amount of Energy attached to them, pick any 1 card from your deck and put it into your hand. Shuffle your deck afterward.
Breaking Impact
Choose 1 of your opponent's Pokémon. This attack does 10 damage for each Colorless Energy in that Pokémon's Retreat Cost to that Pokémon (after applying effects to the Retreat Cost). (Don't apply Weakness and Resistance for Benched Pokémon.)"
Basic Pokémon
-
Weakness
-
Resistance
-
Retreat Cost
EX Dragon 16/97 Rare
Magneton
HP
70
Magnetic Force
10x
Does 10 damage times the amount of Energy attached to all of your Pokémon (including Magneton).
Stage 1 Pokémon
Evolves from: Magnemite
Poke-power
Magnetic Field
Once during your turn (before your attack), if you have basic Energy cards in your discard pile, you may discard any 1 card from your hand. Then search up to 2 basic Energy cards from your discard pile, show them to your opponent, and put them into your hand. You can't return the card you first discarded to your hand in this way. This power can't be used if Magneton is affected by a Special Condition.
-
Weakness
-
Resistance
-
Retreat Cost
EX Dragon 17/97 Rare
Ninjask
HP
70
Quick Touch
30
You may switch Ninjask with 1 of your Benched Pokémon. If you do, you may move any number of Grass Energy cards attached to Ninjask to the new Active Pokémon.
Stage 1 Pokémon
Evolves from: Nincada
Poke-power
Loose Shell
Once during your turn, when you play Ninjask from your hand to evolve 1 of your Pokémon, you may search your deck for Shedinja and put it onto your Bench. Treat the new Benched Pokémon as a Basic Pokémon. Shuffle your deck afterward.
-
Weakness
-
Resistance
-
Retreat Cost
EX Dragon 18/97 Rare
Salamence
HP
100
Dragon Flame
40+
You may discard an Energy card attached to Salamence. If you do, this attack does 40 damage plus 20 more damage.
Stage 2 Pokémon
Evolves from: Shelgon
Poke-body
Intimidating Fang
As long as Salamence is your Active Pokémon, any damage done to your Pokémon by an opponent's attack is reduced by 10 (before applying Weakness and Resistance).
-
Weakness
-
Resistance
-
Retreat Cost
EX Dragon 19/97 Rare
Shelgon
HP
80
Scrunch
Flip a coin. If heads, prevent all damage done to Shelgon during your opponent's next turn. (Any other effects of attacks still happen.)
Rolling Attack
50
Stage 1 Pokémon
Evolves from: Bagon
-
Weakness
-
Resistance
-
Retreat Cost
EX Dragon 20/97 Rare