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11-20 of 97 results

2 of 10
Shedinja

Shedinja

HP 30 grass

Damage Curse

colorless

Put 1 damage counter, plus 1 more damage counter for each damage counter on Shedinja, on the Defending Pokémon.

Stage 1 Pokémon

Evolves from: Nincada

Poke-body

Wonder Guard

Prevent all effects of attacks, including damage, done to Shedinja by your opponent's Evolved Pokémon and Pokémon-ex.


  • Weakness

  • Resistance

  • Retreat Cost


EX

EX Dragon 11/97 Rare Holo

Torkoal

Torkoal

HP 80 fire

Power Generation

colorless

Search your discard pile for up to 2 basic Energy cards, show them to your opponent, and put them into your hand.

Scorching Smoke

fire

The Defending Pokémon is now Burned. Flip a coin. If tails, discard a Fire Energy card attached to Torkoal.

Basic Pokémon


  • Weakness

    water
  • Resistance

  • Retreat Cost


EX

EX Dragon 12/97 Rare Holo

Crawdaunt

Crawdaunt

HP 80 water

Poison Claws

10

water

Flip a coin. If heads, the Defending Pokémon is now Poisoned.

Rend

30+

colorless colorless colorless

If the Defending Pokémon has any damage counters on it, this attack does 30 damage plus 30 more damage.

Stage 1 Pokémon

Evolves from: Corphish


  • Weakness

    lightning
  • Resistance

  • Retreat Cost


EX

EX Dragon 13/97 Rare

Dragonair

Dragonair

HP 70 colorless

Dazzle Blast

20

lightning colorless

Flip a coin. If heads, the Defending Pokémon is now Confused.

Healing Wave

30

water colorless colorless

Remove 1 damage counter from each of your Active Pokémon.

Stage 1 Pokémon

Evolves from: Dratini


  • Weakness

    colorless
  • Resistance

    grass fighting
  • Retreat Cost


EX

EX Dragon 14/97 Rare

Flygon

Flygon

HP 100 colorless

Air Slash

60

grass lightning colorless

Flip a coin. If tails, discard an Energy card attached to Flygon.

Stage 2 Pokémon

Evolves from: Vibrava

Poke-body

Sand Guard

Whenever Flygon would be damaged by your opponent's attack (after applying Weakness and Resistance), flip a coin. If heads, reduce that damage by 20.


  • Weakness

  • Resistance

  • Retreat Cost


EX

EX Dragon 15/97 Rare

Girafarig

Girafarig

HP 70 psychic

Synchronized Search

colorless

If Girafarig and the Defending Pokémon have the same amount of Energy attached to them, pick any 1 card from your deck and put it into your hand. Shuffle your deck afterward.

Breaking Impact

psychic colorless

Choose 1 of your opponent's Pokémon. This attack does 10 damage for each Colorless Energy in that Pokémon's Retreat Cost to that Pokémon (after applying effects to the Retreat Cost). (Don't apply Weakness and Resistance for Benched Pokémon.)"

Basic Pokémon


  • Weakness

    psychic
  • Resistance

  • Retreat Cost


EX

EX Dragon 16/97 Rare

Magneton

Magneton

HP 70 lightning

Magnetic Force

10x

lightning colorless

Does 10 damage times the amount of Energy attached to all of your Pokémon (including Magneton).

Stage 1 Pokémon

Evolves from: Magnemite

Poke-power

Magnetic Field

Once during your turn (before your attack), if you have basic Energy cards in your discard pile, you may discard any 1 card from your hand. Then search up to 2 basic Energy cards from your discard pile, show them to your opponent, and put them into your hand. You can't return the card you first discarded to your hand in this way. This power can't be used if Magneton is affected by a Special Condition.


  • Weakness

    fighting
  • Resistance

    metal
  • Retreat Cost


EX

EX Dragon 17/97 Rare

Ninjask

Ninjask

HP 70 grass

Quick Touch

30

colorless colorless

You may switch Ninjask with 1 of your Benched Pokémon. If you do, you may move any number of Grass Energy cards attached to Ninjask to the new Active Pokémon.

Stage 1 Pokémon

Evolves from: Nincada

Poke-power

Loose Shell

Once during your turn, when you play Ninjask from your hand to evolve 1 of your Pokémon, you may search your deck for Shedinja and put it onto your Bench. Treat the new Benched Pokémon as a Basic Pokémon. Shuffle your deck afterward.


  • Weakness

    fire
  • Resistance

  • Retreat Cost


EX

EX Dragon 18/97 Rare

Salamence

Salamence

HP 100 colorless

Dragon Flame

40+

water fire colorless

You may discard an Energy card attached to Salamence. If you do, this attack does 40 damage plus 20 more damage.

Stage 2 Pokémon

Evolves from: Shelgon

Poke-body

Intimidating Fang

As long as Salamence is your Active Pokémon, any damage done to your Pokémon by an opponent's attack is reduced by 10 (before applying Weakness and Resistance).


  • Weakness

  • Resistance

  • Retreat Cost


EX

EX Dragon 19/97 Rare

Shelgon

Shelgon

HP 80 colorless

Scrunch

colorless

Flip a coin. If heads, prevent all damage done to Shelgon during your opponent's next turn. (Any other effects of attacks still happen.)

Rolling Attack

50

water fire colorless

Stage 1 Pokémon

Evolves from: Bagon


  • Weakness

    colorless
  • Resistance

    fighting fire
  • Retreat Cost


EX

EX Dragon 20/97 Rare

2 of 10

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