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Absol
HP
80
Vicious Claw
70
Choose 1 Pokémon from your hand and put it in the Lost Zone. (If you can't put a Pokémon in the Lost Zone, this attack does nothing.)
Basic Pokémon
Poke-body
Eye of Disaster
As long as Absol is your Active Pokémon, whenever your opponent puts a Basic Pokémon from his or her hand onto his or her Bench, put 2 damage counters on that Pokémon.
-
Weakness
×2
-
Resistance
-20
-
Retreat Cost
HS-Triumphant 91/103 Rare Prime
Celebi
HP
60
Time Circle
30
During your opponent's next turn, prevent all damage done to Celebi by attacks from your opponent's Stage 1 or Stage 2 Pokémon.
Basic Pokémon
Poke-power
Forest Breath
Once during your turn (before your attack), if Celebi is your Active Pokémon, you may attach a Grass Energy card from your hand to 1 of your Pokémon. This power can't be used if Celebi is affected by a Special Condition.
-
Weakness
×2
-
Resistance
-
Retreat Cost
HS-Triumphant 92/103 Rare Prime
Electrode
HP
90
Gigashock
30
Does 10 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Stage 1 Pokémon
Evolves from: Voltorb
Poke-power
Energymite
Once during your turn (before your attack), you may use this power. If you do, Electrode is Knocked Out. Look at the top 7 cards of your deck. Choose as many Energy cards as you like and attach them to your Pokémon in any way you like. Discard the other cards. This power can't be used if Electrode is affected by a Special Condition.
-
Weakness
×2
-
Resistance
-20
-
Retreat Cost
HS-Triumphant 93/103 Rare Prime
Gengar
HP
130
Hurl into Darkness
Look at your opponent's hand and choose a number of Pokémon you find there up to the number of Psychic Energy attached to Gengar. Put the Pokémon you chose in the Lost Zone.
Cursed Drop
Put 4 damage counters on your opponent's Pokémon in any way you like.
Stage 2 Pokémon
Evolves from: Haunter
Poke-body
Catastrophe
As long as Gengar is your Active Pokémon, if any of your opponent's Pokémon would be Knocked Out, put that Pokémon in the Lost Zone instead of discarding it. (Discard all cards attached to that Pokémon.)
-
Weakness
×2
-
Resistance
-20
-
Retreat Cost
HS-Triumphant 94/103 Rare Prime
Machamp
HP
150
Crushing Punch
60
Discard a Special Energy card attached to the Defending Pokémon.
Champ Buster
100+
Does 100 damage plus 10 more damage for each of your Benched Pokémon that has any damage counters on it.
Stage 2 Pokémon
Evolves from: Machoke
Poke-power
Fighting Tag
Once during your turn (before your attack), if Machamp is on your Bench, you may move all Fighting Energy attached to your Active Pokémon to Machamp. If you do, switch Machamp with your Active Pokémon.
-
Weakness
×2
-
Resistance
-
Retreat Cost
HS-Triumphant 95/103 Rare Prime
Magnezone
HP
140
Lost Burn
50×
Put as many Energy cards attached to your Pokémon as you like in the Lost Zone. This attack does 50 damage times the number of Energy cards put in the Lost Zone in this way.
Stage 2 Pokémon
Evolves from: Magneton
Poke-power
Magnetic Draw
Once during your turn (before your attack), you may draw cards until you have 6 cards in your hand. This power can't be used if Magnezone is affected by a Special Condition.
-
Weakness
×2
-
Resistance
-20
-
Retreat Cost
HS-Triumphant 96/103 Rare Prime
Mew
HP
60
See Off
Search your deck for 1 Pokémon and put it in the Lost Zone. Shuffle your deck afterward.
Basic Pokémon
Poke-body
Lost Link
Mew can use the attacks of all of the Pokémon in the Lost Zone (both yours and your opponent's). (You still need the necessary Energy to use each attack.)
-
Weakness
×2
-
Resistance
-
Retreat Cost
HS-Triumphant 97/103 Rare Prime
Yanmega
HP
110
Linear Attack
Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Sonicboom
70
This attack's damage isn't affected by Weakness or Resistance.
Stage 1 Pokémon
Evolves from: Yanma
Poke-body
Insight
If you have the same number of cards in your hand as your opponent the attack cost of each of Yanmega's attacks is 0.
-
Weakness
×2
-
Resistance
-20
-
Retreat Cost
HS-Triumphant 98/103 Rare Prime
Darkrai & Cresselia LEGEND
HP
150
Pokémon LEGEND
LV Rule
Put this card from your hand onto your Bench only with the other half of Darkrai & Cresselia LEGEND.
HS-Triumphant 99/103 LEGEND
Darkrai & Cresselia LEGEND
Lost Crisis
100
Choose 2 Energy attached to Darkrai & Cresselia LEGEND and put them in the Lost Zone. If any of your opponent's Pokémon would be Knocked Out by damage from this attack, put that Pokémon and all cards attached to it in the Lost Zone instead of discarding it.
Moon's Invite
Move as many damage counters on your opponent's Pokémon as you like to any of your opponent's other Pokémon in any way you like.
Pokémon LEGEND
LV Rule
Put this card from your hand onto your Bench only with the other half of Darkrai & Cresselia LEGEND.
LV Rule
When this Pokémon has been Knocked Out, your opponent takes 2 Prize cards.
-
Weakness
×2
-
Resistance
-
Retreat Cost
HS-Triumphant 100/103 LEGEND