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Gardevoir

Gardevoir

HP 100 psychic

Energy Burst

10x

psychic

Does 10 damage times the total amount of Energy attached to Gardevoir and the Defending Pokémon.

Stage 2 Pokémon

Evolves from: Kirlia

Poke-power

Psy Shadow

Once during your turn (before your attack), you may search your deck for a Psychic Energy card and attach it to 1 of your Pokémon. Put 2 damage counters on that Pokémon. Shuffle your deck afterward. This power can't be used if Gardevoir is affected by a Special Condition.


  • Weakness

    psychic
  • Resistance

  • Retreat Cost


EX

EX Ruby & Sapphire 7/109 Rare Holo

Kirlia

Kirlia

HP 70 psychic

Removal Beam

10

psychic

Flip a coin. If heads, discard 1 Energy card attached to the Defending Pokémon.

Super Psy

50

psychic colorless colorless

Stage 1 Pokémon

Evolves from: Ralts


  • Weakness

    psychic
  • Resistance

  • Retreat Cost


EX

EX Ruby & Sapphire 34/109 Uncommon

Kirlia

Kirlia

HP 70 psychic

Dazzle Dance

colorless

Flip a coin. If heads, each Defending Pokémon is now Confused.

Life Drain

psychic

Flip a coin. If heads, put damage counters on the Defending Pokémon until it is 10 HP away from being Knocked Out.

Stage 1 Pokémon

Evolves from: Ralts


  • Weakness

    psychic
  • Resistance

  • Retreat Cost


EX

EX Ruby & Sapphire 35/109 Uncommon

Ralts

Ralts

HP 50 psychic

Confuse Ray

10

psychic

Flip a coin. If heads, the Defending Pokémon is now Confused.

Basic Pokémon


  • Weakness

    psychic
  • Resistance

  • Retreat Cost


EX

EX Ruby & Sapphire 66/109 Common

Ralts

Ralts

HP 50 psychic

Headbutt

10

colorless

Hypnoblast

20

psychic colorless

The Defending Pokémon is now Asleep.

Basic Pokémon


  • Weakness

    psychic
  • Resistance

  • Retreat Cost


EX

EX Ruby & Sapphire 67/109 Common

Ralts

Ralts

HP 50 psychic

Pound

10

colorless

Link Blast

40

psychic colorless

If Ralts and the Defending Pokémon have a different amount of Energy attached to them, this attack's base damage is 10 instead of 40.

Basic Pokémon


  • Weakness

    psychic
  • Resistance

  • Retreat Cost


EX

EX Ruby & Sapphire 68/109 Common

Mewtwo ex

Mewtwo ex

HP 100 psychic

Energy Absorption

psychic

Attach up to 2 Energy cards from your discard pile to Mewtwo ex.

Psyburn

60

psychic psychic colorless

EX Pokémon

EX Rule

When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.


  • Weakness

    psychic
  • Resistance

  • Retreat Cost


EX

EX Ruby & Sapphire 101/109 Rare Holo ex

Dusclops

Dusclops

HP 70 psychic

Judgement

psychic colorless

Flip 2 coins. If both of them are heads, the Defending Pokémon is Knocked Out.

Random Curse

psychic colorless colorless

Put a total of 5 damage counters on all Defending Pokémon in any way you like.

Stage 1 Pokémon

Evolves from: Duskull


  • Weakness

    darkness
  • Resistance

    fighting
  • Retreat Cost


EX

EX Sandstorm 4/100 Rare Holo

Lunatone

Lunatone

HP 60 psychic

Cosmic Draw

colorless

If your opponent has any Evolved Pokémon in play, draw 3 cards.

Lunar Blast

30

psychic colorless

Basic Pokémon

Poke-power

Lunar Eclipse

Once during your turn (before your attack), if Solrock is in play, you may use this power. Until the end of your turn, Lunatone's type is Darkness. This power can't be used if Lunatone is affected by a Special Condition."


  • Weakness

    psychic
  • Resistance

  • Retreat Cost


EX

EX Sandstorm 8/100 Rare Holo

Espeon

Espeon

HP 80 psychic

Confuse Ray

20

psychic

Flip a coin. If heads, the Defending Pokémon is now Confused.

Energy Crush

20+

colorless colorless colorless

Does 20 damage plus 10 more damage for each Energy attached to all of your opponent's Pokémon.

Stage 1 Pokémon

Evolves from: Eevee


  • Weakness

    psychic
  • Resistance

  • Retreat Cost


EX

EX Sandstorm 16/100 Rare

1 of 61

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