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Pelipper
HP
70
Stockpile
During your next turn, Spit Up's base damage is 70 instead of 30, and Swallow's base damage is 60 instead of 20.
Spit Up
30
Swallow
20
After your attack, remove from Pelipper the number of damage counters equal to the damage you did to the Defending Pokémon. If Pelipper has fewer damage counters than that, remove all of them.
Stage 1 Pokémon
Evolves from: Wingull
-
Weakness
-
Resistance
-
Retreat Cost
EX Ruby & Sapphire 19/109 Rare
Pelipper
HP
70
Water Gun
30+
Does 30 damage plus 10 more damage for each Water Energy attached to Pelipper but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
Stage 1 Pokémon
Evolves from: Wingull
-
Weakness
-
Resistance
-
Retreat Cost
EX Sandstorm 50/100 Uncommon
Pelipper
HP
70
Bay Dance
10
During your next turn, if any of your current Active Pokémon does damage to any Defending Pokémon, the attack does 30 more damage (before applying Weakness and Resistance).
Aqua Sonic
50
This attack's damage is not affected by Resistance.
Stage 1 Pokémon
Evolves from: Wingull
-
Weakness
-
Resistance
-
Retreat Cost
EX Deoxys 21/106 Rare
Stage 1 Pokémon
Evolves from: Wingull
Poke-power
Delta Transport
Once during your turn (before your attack), if Pelipper is on your Bench, you may switch 1 of your Active Pokémon that has δ on its card with 1 of your Benched Pokémon.
-
Weakness
-
Resistance
-
Retreat Cost
EX Crystal Guardians 26/100 Rare
Pelipper
HP
80
Guzzle
Choose up to 2 basic Water Energy cards from your hand and attach them to Pelipper. Remove 2 damage counters for each Energy card attached in this way.
Jet Return
30x
Does 30 damage times the number of Energy cards attached to Pelipper. Then, put all Energy cards attached to Pelipper on top of your deck. Shuffle your deck afterward.
Stage 1 Pokémon
Evolves from: Wingull
-
Weakness
+20
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl—Great Encounters 48/106 Uncommon
Pelipper
HP
90
Water Pulse
30
The Defending Pokémon is now Asleep.
Continuous Crush
70
Flip a coin until you get tails. For each heads, discard an Energy card attached to the Defending Pokémon.
Stage 1 Pokémon
Evolves from: Wingull
-
Weakness
+20
-
Resistance
-20
-
Retreat Cost
Platinum Arceus 24/111 Rare
Pelipper
HP
90
Water Ball
20+
Does 20 damage plus 10 more damage for each Water Energy attached to Pelipper.
Wing Attack
60
Stage 1 Pokémon
Evolves from: Wingull
-
Weakness
+20
-
Resistance
-20
-
Retreat Cost
Platinum Arceus 45/111 Uncommon
Pelipper δ
HP
70
Lightning Wing
50
Does 10 damage to 1 of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Stage 1 Pokémon
Evolves from: Wingull
Poke-body
Mist
Any damage done to Pelipper by attacks from Stage 2 Evolved Pokémon (both yours and your opponent's) is reduced by 30 (after applying Weakness and Resistance).
-
Weakness
-
Resistance
-
Retreat Cost
POP Series 5 14/17 Common