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Banette
HP
70
Shadow Steal
10+
Does 10 damage plus 20 more damage for each Special Energy card in your opponent's discard pile.
Darkness Chant
Count the number of Basic Pokémon or Evolution cards in your discard pile. Put that many damage counters on the Defending Pokémon. You can't put more than 6 damage counters on the Defending Pokémon in this way.
Stage 1 Pokémon
Evolves from: Shuppet
-
Weakness
-
Resistance
-
Retreat Cost
EX Hidden Legends 1/101 Rare Holo
Banette ex
HP
90
Shadow Chant
30+
Does 30 damage plus 10 more damage for each Supporter card in your discard pile. You can't add more than 60 damage in this way.
EX Pokémon
Evolves from: Shuppet
Poke-power
Shady Move
Once during your turn (before your attack), if Banette ex is your Active Pokémon, you may move 1 damage counter from either player's Pokémon to another Pokémon (yours or your opponent's). This power can't be used if Banette ex is affected by a Special Condition.
EX Rule
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.
-
Weakness
-
Resistance
-
Retreat Cost
EX Legend Maker 85/93 Rare Holo ex
Banette
HP
70
Night Murmurs
30
If the Defending Pokémon is a Basic Pokémon, that Pokémon is now Confused.
Stage 1 Pokémon
Evolves from: Shuppet
Poke-body
Safeguard
Prevent all effects of attacks, including damage, done to Banette by your opponent's Pokémon-ex.
-
Weakness
-
Resistance
-
Retreat Cost
EX Crystal Guardians 1/100 Rare Holo
Banette
HP
70
Grudge
20+
Does 20 damage plus 10 more damage for each Prize card your opponent has taken.
Bench Manipulation
40x
Your opponent flips a number of coins equal to the number of his or her Benched Pokémon. This attack does 40 damage times the number of tails. This attack's damage isn't affected by Weakness or Resistance.
Stage 1 Pokémon
Evolves from: Shuppet
-
Weakness
-
Resistance
-
Retreat Cost
EX Power Keepers 4/108 Rare Holo
Banette
HP
80
Ghost Head
Put as many damage counters as you like on Banette. (You can't put more than Banette's remaining HP.) Put that many damage counters on the Defending Pokémon.
Spiteful Pain
40+
If Banette is in your discard pile, this attack does 40 damage plus 40 more damage. Then, search your discard pile for Banette, show it to your opponent, and shuffle it into your deck.
Stage 1 Pokémon
Evolves from: Shuppet
-
Weakness
+20
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl—Secret Wonders 23/132 Rare
Banette
HP
90
Darkness Switch
Discard an Energy card attached to Banette, and then switch all damage counters on Banette with those on the Defending Pokémon. (If an effect of this attack is prevented, this attack does nothing.)
Loneliness
30+
You may show your hand to your opponent. If you do and if you don't have any Pokémon in your hand, this attack does 30 damage plus 30 more damage.
Stage 1 Pokémon
Evolves from: Shuppet
Poke-power
Temper Tantrum
Once during your turn (before your attack), you may discard as many cards as you like from your hand. If you do, put that many damage counters on Banette. This power can't be used if Banette is affected by a Special Condition.
-
Weakness
+20
-
Resistance
-20
-
Retreat Cost
Platinum 19/133 Rare
Banette
HP
80
Lost Crush
Flip a coin. If heads, choose 1 Energy card attached to 1 of your opponent's Pokémon and put it in the Lost Zone.
Breakdown
Count the number of cards in your opponent's hand. Put that many damage counters on the Defending Pokémon.
Stage 1 Pokémon
Evolves from: Shuppet
-
Weakness
×2
-
Resistance
-20
-
Retreat Cost
HS-Triumphant 14/103 Rare