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Salamence

Salamence

HP 120 colorless

Agility

20

colorless colorless

Flip a coin. If heads, prevent all effects of an attack, including damage, done to Salamence during your opponent's next turn.

Dragon Claw

60

water fire colorless colorless

Stage 2 Pokémon

Evolves from: Shelgon

Poke-power

Dragon Wind

Once during your turn (before your attack), if Salamence is your Active Pokémon, you may switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch. This power can't be used if Salamence is affected by a Special Condition.


  • Weakness

    colorless
  • Resistance

    fighting fire
  • Retreat Cost


EX

EX Dragon 10/97 Rare Holo

Salamence

Salamence

HP 100 colorless

Dragon Flame

40+

water fire colorless

You may discard an Energy card attached to Salamence. If you do, this attack does 40 damage plus 20 more damage.

Stage 2 Pokémon

Evolves from: Shelgon

Poke-body

Intimidating Fang

As long as Salamence is your Active Pokémon, any damage done to your Pokémon by an opponent's attack is reduced by 10 (before applying Weakness and Resistance).


  • Weakness

  • Resistance

  • Retreat Cost


EX

EX Dragon 19/97 Rare

Salamence ex

Salamence ex

HP 160 colorless

Flame Jet

fire colorless

Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance.

Bright Flame

120

water fire colorless colorless

Discard 2 Energy attached to Salamence ex.

EX Pokémon

Evolves from: Shelgon

Poke-body

Dragon Lift

The Retreat Cost for each of your Pokémon (excluding Pokémon-ex and Baby Pokémon) is 0.

EX Rule

When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.


  • Weakness

    colorless
  • Resistance

    fire fighting
  • Retreat Cost


EX

EX Deoxys 103/106 Rare Holo ex

Salamence δ

Salamence δ

HP 110 fire metal

Fire Dance

30

fire colorless

Search your discard pile for a Fire Energy card and attach it to 1 of your Pokémon.

Delta Blast

100

fire metal colorless colorless

Discard a Metal Energy card attached to Salamence.

Stage 2 Pokémon

Evolves from: Shelgon

EX Rule

This Pokémon is both Fire Metal type.


  • Weakness

    colorless
  • Resistance

    fire fighting
  • Retreat Cost


EX

EX Delta Species 14/114 Rare Holo

Salamence ex δ

Salamence ex δ

HP 160 water

Claw Swipe

60

water colorless colorless

Dual Stream

80

water water colorless colorless

You may do 40 damage instead of 80 to the Defending Pokémon. If you do, this attack does 40 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Stage 2 Pokémon

Evolves from: Shelgon

Poke-power

Type Shift

Once during your turn (before your attack), you may use this power. Salamence ex's type is Fire until the end of your turn.

EX Rule

When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards .


  • Weakness

    colorless
  • Resistance

    fire fighting
  • Retreat Cost


EX

EX Dragon Frontiers 98/101 Rare Holo ex

Salamence ex

Salamence ex

HP 160 colorless

Volcanic Flame

150

fire fire colorless colorless

Discard the top 5 cards from your deck.

Hydro Wave

water water colorless colorless

Discard all Water Energy attached to Salamence ex. This attack does 30 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

EX Pokémon

Evolves from: Shelgon

EX Rule

When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.


  • Weakness

    colorless
  • Resistance

    fire fighting
  • Retreat Cost


EX

EX Power Keepers 96/108 Rare Holo ex

Salamence

Salamence

HP 140 colorless

Direct Hit

50

colorless colorless

This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.

Dragon Finish

fire fire water water

Discard 2 basic Fire Energy cards or 2 basic Water Energy cards attached to Salamence. If you discarded 2 basic Fire Energy cards, this attack does 100 damage to the Defending Pokémon. If you discarded 2 basic Water Energy cards, this attack does 100 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) (If you can't discard cards, this attack does nothing.)

Stage 2 Pokémon

Evolves from: Shelgon


  • Weakness

    colorless +30
  • Resistance

    fighting -20
  • Retreat Cost


Diamond & Pearl

Diamond & Pearl—Secret Wonders 18/132 Rare Holo

Salamence

Salamence

HP 140 colorless

Combustion

50

fire colorless

Steam Twister

120

fire water colorless colorless

Discard a Fire Energy and a Water Energy attached to Salamence.

Stage 2 Pokémon

Evolves from: Shelgon

Poke-body

Battle Rush

If your opponent has any Pokémon in play that has maximum HP of 120 or more, ignore all Colorless Energy necessary to use Salamence's attacks.


  • Weakness

    colorless +30
  • Resistance

    fighting -20
  • Retreat Cost


Diamond & Pearl

Diamond & Pearl—Stormfront 24/106 Rare

Salamence

Salamence

HP 140 colorless

Shoot Through

50

fire water colorless

Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Dragon Claw

70

colorless colorless colorless colorless

Stage 2 Pokémon

Evolves from: Shelgon

Poke-power

Top Accelerator

Once during your turn (before your attack), you may reveal the top card of your deck. If that card is a basic Energy card, attach it to 1 of your Pokémon. If that card isn't a basic Energy card, discard it. This power can't be used if Salamence is affected by a Special Condition.


  • Weakness

    colorless +30
  • Resistance

    fighting -20
  • Retreat Cost


Platinum

Platinum Arceus 8/111 Rare Holo

Salamence

Salamence

HP 140 dragon

Shred

90

fire water colorless colorless

This attack's damage isn't affected by any effects on the Defending Pokémon.

Stage 2 Pokémon

Evolves from: Shelgon

Ability

Scornful Storm

Once during your turn (before your attack), you may have your opponent discard cards from his or her hand until he or she has 4 cards left in his or her hand.


  • Weakness

    dragon ×2
  • Resistance

  • Retreat Cost


Black & White

Dragon Vault 8/20 Rare Holo

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