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Salamence
HP
120
Agility
20
Flip a coin. If heads, prevent all effects of an attack, including damage, done to Salamence during your opponent's next turn.
Dragon Claw
60
Stage 2 Pokémon
Evolves from: Shelgon
Poke-power
Dragon Wind
Once during your turn (before your attack), if Salamence is your Active Pokémon, you may switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch. This power can't be used if Salamence is affected by a Special Condition.
-
Weakness
-
Resistance
-
Retreat Cost
EX Dragon 10/97 Rare Holo
Salamence
HP
100
Dragon Flame
40+
You may discard an Energy card attached to Salamence. If you do, this attack does 40 damage plus 20 more damage.
Stage 2 Pokémon
Evolves from: Shelgon
Poke-body
Intimidating Fang
As long as Salamence is your Active Pokémon, any damage done to your Pokémon by an opponent's attack is reduced by 10 (before applying Weakness and Resistance).
-
Weakness
-
Resistance
-
Retreat Cost
EX Dragon 19/97 Rare
Salamence ex
HP
160
Flame Jet
Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance.
Bright Flame
120
Discard 2 Energy attached to Salamence ex.
EX Pokémon
Evolves from: Shelgon
Poke-body
Dragon Lift
The Retreat Cost for each of your Pokémon (excluding Pokémon-ex and Baby Pokémon) is 0.
EX Rule
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.
-
Weakness
-
Resistance
-
Retreat Cost
EX Deoxys 103/106 Rare Holo ex
Salamence δ
HP
110
Fire Dance
30
Search your discard pile for a Fire Energy card and attach it to 1 of your Pokémon.
Delta Blast
100
Discard a Metal Energy card attached to Salamence.
Stage 2 Pokémon
Evolves from: Shelgon
EX Rule
This Pokémon is both Fire Metal type.
-
Weakness
-
Resistance
-
Retreat Cost
EX Delta Species 14/114 Rare Holo
Salamence ex δ
HP
160
Claw Swipe
60
Dual Stream
80
You may do 40 damage instead of 80 to the Defending Pokémon. If you do, this attack does 40 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Stage 2 Pokémon
Evolves from: Shelgon
Poke-power
Type Shift
Once during your turn (before your attack), you may use this power. Salamence ex's type is Fire until the end of your turn.
EX Rule
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards .
-
Weakness
-
Resistance
-
Retreat Cost
EX Dragon Frontiers 98/101 Rare Holo ex
Salamence ex
HP
160
Volcanic Flame
150
Discard the top 5 cards from your deck.
Hydro Wave
Discard all Water Energy attached to Salamence ex. This attack does 30 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
EX Pokémon
Evolves from: Shelgon
EX Rule
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.
-
Weakness
-
Resistance
-
Retreat Cost
EX Power Keepers 96/108 Rare Holo ex
Salamence
HP
140
Direct Hit
50
This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
Dragon Finish
Discard 2 basic Fire Energy cards or 2 basic Water Energy cards attached to Salamence. If you discarded 2 basic Fire Energy cards, this attack does 100 damage to the Defending Pokémon. If you discarded 2 basic Water Energy cards, this attack does 100 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) (If you can't discard cards, this attack does nothing.)
Stage 2 Pokémon
Evolves from: Shelgon
-
Weakness
+30
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl—Secret Wonders 18/132 Rare Holo
Salamence
HP
140
Combustion
50
Steam Twister
120
Discard a Fire Energy and a Water Energy attached to Salamence.
Stage 2 Pokémon
Evolves from: Shelgon
Poke-body
Battle Rush
If your opponent has any Pokémon in play that has maximum HP of 120 or more, ignore all Colorless Energy necessary to use Salamence's attacks.
-
Weakness
+30
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl—Stormfront 24/106 Rare
Salamence
HP
140
Shoot Through
50
Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Dragon Claw
70
Stage 2 Pokémon
Evolves from: Shelgon
Poke-power
Top Accelerator
Once during your turn (before your attack), you may reveal the top card of your deck. If that card is a basic Energy card, attach it to 1 of your Pokémon. If that card isn't a basic Energy card, discard it. This power can't be used if Salamence is affected by a Special Condition.
-
Weakness
+30
-
Resistance
-20
-
Retreat Cost
Platinum Arceus 8/111 Rare Holo
Salamence
HP
140
Shred
90
This attack's damage isn't affected by any effects on the Defending Pokémon.
Stage 2 Pokémon
Evolves from: Shelgon
Ability
Scornful Storm
Once during your turn (before your attack), you may have your opponent discard cards from his or her hand until he or she has 4 cards left in his or her hand.
-
Weakness
×2
-
Resistance
-
Retreat Cost
Dragon Vault 8/20 Rare Holo