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Stage 2 Pokémon
Evolves from: Marshtomp
Poke-power
Water Call
Once during your turn (before your attack), you may attach a Water Energy card from your hand to your Active Pokémon. This power can't be used if Swampert is affected by a Special Condition.
-
Weakness
-
Resistance
-
Retreat Cost
EX Ruby & Sapphire 13/109 Rare Holo
Swampert
HP
100
Water Arrow
Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Waterfall
50
Stage 2 Pokémon
Evolves from: Marshtomp
Poke-body
Natural Remedy
Once during your turn (before your attack), when you attach a Water Energy from your hand to Swampert, remove 1 damage counter from Swampert.
-
Weakness
-
Resistance
-
Retreat Cost
EX Ruby & Sapphire 23/109 Rare
Swampert
HP
110
Spinning Tail
Does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Aqua Sonic
60
This attack's damage isn't affected by Resistance.
Stage 2 Pokémon
Evolves from: Marshtomp
Poke-power
Water Cyclone
As often as you like during your turn (before your attack), you may move a Water Energy attached to 1 of your Active Pokémon to 1 of your Benched Pokémon. This power can't be used if Swampert is affected by a Special Condition.
-
Weakness
-
Resistance
-
Retreat Cost
EX Emerald 11/106 Rare Holo
Stage 2 Pokémon
Evolves from: Marshtomp
Poke-power
Echo Draw
Once during your turn (before your attack), you may draw a card. This power can't be used if Swampert is affected by a Special Condition.
-
Weakness
-
Resistance
-
Retreat Cost
EX Crystal Guardians 27/100 Rare
Swampert ex
HP
150
Ultra Pump
60+
You may discard 2 cards from your hand. If you do, this attack does 60 damage plus 20 more damage and does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
EX Pokémon
Evolves from: Marshtomp
Poke-power
Energy Recycle
Once during your turn (before your attack), you may search your discard pile for 3 Energy cards and attach them to your Pokémon in any way you like. If you do, your turn ends. This power can't be used if Swampert ex is affected by a Special Condition.
EX Rule
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.
-
Weakness
-
Resistance
-
Retreat Cost
EX Crystal Guardians 98/100 Rare Holo ex
Stage 2 Pokémon
Evolves from: Marshtomp
Poke-power
Wash Out
As often as you like during your turn (before your attack), you may move a Water or Fighting Energy attached to 1 of your Benched Pokémon to your Active Pokémon. This power can't be used if Swampert is affected by a Special Condition.
-
Weakness
+30
-
Resistance
-
Retreat Cost
Diamond & Pearl—Great Encounters 9/106 Rare Holo
Swampert
HP
130
Drag Off
30
Before doing damage, you may switch your opponent's Active Pokémon with 1 of his or her Benched Pokémon.
Push Over
60+
Does 60 damage plus 10 more damage for each Fighting Energy attached to Swampert.
Stage 2 Pokémon
Evolves from: Marshtomp
Poke-body
Root Protector
Any damage done to Swampert by attacks from your opponent's Pokémon that isn't an Evolved Pokémon is reduced by 20 (after applying Weakness and Resistance).
-
Weakness
+30
-
Resistance
-
Retreat Cost
Platinum—Supreme Victors 12/153 Rare Holo
Swampert
HP
100
Bubble
20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Mud Splash
50
If your opponent has any Benched Pokémon, choose 1 of them and flip a coin. If heads, this attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Stage 2 Pokémon
Evolves from: Marshtomp
-
Weakness
-
Resistance
-
Retreat Cost
POP Series 1 5/17 Rare