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Magnezone
HP
120
Metal Blast
50+
Does 50 damage plus 10 more damage for each Metal Energy attached to Magnezone.
Stage 2 Pokémon
Evolves from: Magneton
Poke-body
Magnetize
If you have any Metal Energy attached to your Active Pokémon, the Retreat Cost for that Pokémon is 0.
-
Weakness
+30
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl 8/130 Rare Holo
Magnezone
HP
120
Speed Shot
Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
Crush Volt
80
Discard an Energy attached to Magnezone.
Stage 2 Pokémon
Evolves from: Magneton
Poke-power
Magnetic Search
Once during your turn (before your attack), you may search your deck for a Lightning or Metal Pokémon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Magnezone is affected by a Special Condition.
-
Weakness
+30
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl—Stormfront 5/106 Rare Holo
Magnezone
HP
120
Gyro Ball
60
You may switch Magnezone with 1 of your Benched Pokémon. If you do, your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
Stage 2 Pokémon
Evolves from: Magneton
Poke-power
Super Connectivity
Once during your turn (before your attack), you may search your discard pile for a Lightning or Metal Energy card and attach it to your Active Pokémon. Then, put 1 damage counter on that Pokémon. This power can't be used if Magnezone is affected by a Special Condition.
-
Weakness
+30
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl—Stormfront 6/106 Rare Holo
Magnezone
HP
140
Lost Burn
50×
Put as many Energy cards attached to your Pokémon as you like in the Lost Zone. This attack does 50 damage times the number of Energy cards put in the Lost Zone in this way.
Stage 2 Pokémon
Evolves from: Magneton
Poke-power
Magnetic Draw
Once during your turn (before your attack), you may draw cards until you have 6 cards in your hand. This power can't be used if Magnezone is affected by a Special Condition.
-
Weakness
×2
-
Resistance
-20
-
Retreat Cost
HS-Triumphant 96/103 Rare Prime
Magnezone
HP
140
Gyro Ball
80
Switch this Pokémon with 1 of your Benched Pokémon. Then, your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
Stage 2 Pokémon
Evolves from: Magneton
Ability
Dual Brains
During your turn, you may play 2 Supporter cards.
-
Weakness
×2
-
Resistance
-
Retreat Cost
Black & White-Plasma Storm 46/135 Rare Holo
Magnezone
HP
140
Double Assist
30
Attach 2 basic Energy cards from your discard pile to 1 of your Pokémon.
Tumbling Attack
70+
Flip a coin. If heads, this attack does 20 more damage.
Stage 2 Pokémon
Evolves from: Magneton
-
Weakness
×2
-
Resistance
-
Retreat Cost
Black & White-Plasma Storm 47/135 Rare