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Gardevoir
HP
100
Energy Burst
10x
Does 10 damage times the total amount of Energy attached to Gardevoir and the Defending Pokémon.
Stage 2 Pokémon
Evolves from: Kirlia
Poke-power
Psy Shadow
Once during your turn (before your attack), you may search your deck for a Psychic Energy card and attach it to 1 of your Pokémon. Put 2 damage counters on that Pokémon. Shuffle your deck afterward. This power can't be used if Gardevoir is affected by a Special Condition.
-
Weakness
-
Resistance
-
Retreat Cost
EX Ruby & Sapphire 7/109 Rare Holo
Gardevoir ex
HP
150
Feedback
Count the number of cards in your opponent's hand. Put that many damage counters on the Defending Pokémon.
Psystorm
10x
Does 10 damage times the total amount of Energy attached to all Pokemon in play.
EX Pokémon
Evolves from: Kirlia
EX Rule
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.
-
Weakness
-
Resistance
-
Retreat Cost
EX Sandstorm 96/100 Rare Holo ex
Gardevoir
HP
100
Psypunch
30
Mind Shock
60
This attack's damage isn't affected by Weakness or Resistance.
Stage 2 Pokémon
Evolves from: Kirlia
Poke-power
Heal Dance
Once during your turn (before your attack), you may remove 2 damage counters from 1 of your Pokémon. You can't use more than 1 Heal Dance Poké-Power each turn. This power can't be used if Gardevoir is affected by a Special Condition.
-
Weakness
-
Resistance
-
Retreat Cost
EX Emerald 4/106 Rare Holo
Gardevoir δ
HP
100
Psychic Rage
Choose 1 of your opponent's Pokémon. This attack does 10 damage for each damage counter on Gardevoir to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Black Magic
10+
Does 10 damage plus 20 more damage times the number of your opponent's Benched Pokémon.
Stage 2 Pokémon
Evolves from: Kirlia
Poke-power
Energy Jump
Once during your turn (before your attack), you may move an Energy card attached to 1 of your Pokémon to another of your Pokémon. This power can't be used if Gardevoir is affected by a Special Condition.
EX Rule
This Pokémon is both Psychic Metal type.
-
Weakness
-
Resistance
-
Retreat Cost
EX Delta Species 6/114 Rare Holo
Gardevoir ex δ
HP
150
Flame Ball
80
You may move a Fire Energy card attached to Gardevoir ex to 1 of your Benched Pokémon.
Stage 2 Pokémon
Evolves from: Kirlia
Poke-power
Imprison
Once during your turn (before your attack), if Gardevoir ex is your Active Pokémon, you may put an Imprison marker on 1 of your opponent's Pokémon. Any Pokémon that has any Imprison markers on it can't use any Poké-Powers or Poké-Bodies. This power can't be used if Gardevoir ex is affected by a Special Condition.
EX Rule
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.
-
Weakness
-
Resistance
-
Retreat Cost
EX Dragon Frontiers 93/101 Rare Holo ex
Gardevoir
HP
100
Energy Burst
10x
Does 10 damage times the total amount of Energy attached to Gardevoir and the Defending Pokémon.
Stage 2 Pokémon
Evolves from: Kirlia
Poke-power
Psy Shadow
Once during your turn (before your attack), you may search your deck for a Psychic Energy card and attach it to 1 of your Pokémon. Put 2 damage counters on that Pokémon. Shuffle your deck afterward. This power can't be used if Gardevoir is affected by a Special Condition.
-
Weakness
-
Resistance
-
Retreat Cost
EX Power Keepers 9/108 Rare Holo
Gallade
HP
130
Sonic Blade
Put damage counters on the Defending Pokémon until it is 50 HP away from being Knocked Out. If you do, your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
Psychic Cut
60+
You may choose as many of your face-down Prize cards as you like and put them face up. If you do, this attack does 60 damage plus 20 more damage for each Prize card you chose. (These cards remain face up for the rest of the game.)
Stage 2 Pokémon
Evolves from: Kirlia
-
Weakness
+30
-
Resistance
-
Retreat Cost
Diamond & Pearl—Secret Wonders 6/132 Rare Holo
Gardevoir
HP
110
Psychic Lock
60
During your opponent's next turn, your opponent can't use any Poké-Powers on his or her Pokémon.
Stage 2 Pokémon
Evolves from: Kirlia
Poke-power
Telepass
Once during your turn (before your attack), you may search your opponent's discard pile for a Supporter card and use the effect of that card as the effect of this power. (The Supporter card remains in your opponent's discard pile.) You can't use more than 1 Telepass Poké-Power each turn. This power can't be used if Gardevoir is affected by a Special Condition.
-
Weakness
+30
-
Resistance
-
Retreat Cost
Diamond & Pearl—Secret Wonders 7/132 Rare Holo
Gardevoir
HP
120
Energy Burst
20+
Does 20 damage plus 10 more damage for each Energy attached to Gardevoir and the Defending Pokémon.
Psychic Protection
60
Gardevoir has no Weakness during your opponent's next turn.
Stage 2 Pokémon
Evolves from: Kirlia
Poke-power
Psychic Connect
As often as you like during your turn (before your attack), you may move a Psychic Energy attached to 1 of your Benched Pokémon to your Active Pokémon. This power can't be used if Gardevoir is affected by a Special Condition.
-
Weakness
+30
-
Resistance
-
Retreat Cost
Platinum 8/133 Rare Holo