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Dusclops
HP
70
Judgement
Flip 2 coins. If both of them are heads, the Defending Pokémon is Knocked Out.
Random Curse
Put a total of 5 damage counters on all Defending Pokémon in any way you like.
Stage 1 Pokémon
Evolves from: Duskull
-
Weakness
-
Resistance
-
Retreat Cost
EX Sandstorm 4/100 Rare Holo
Dusclops
HP
70
Psychic Removal
20
Flip 2 coins. If both of them are heads, discard all Energy attached to the Defending Pokémon.
Powerful Hand
Count the number of cards in your hand. Put that many damage counters on the Defending Pokémon. You can't put more than 7 damage counters in this way.
Stage 1 Pokémon
Evolves from: Duskull
-
Weakness
-
Resistance
-
Retreat Cost
EX Deoxys 7/106 Rare Holo
Dusclops ex
HP
100
Shadow Beam
Put 2 damage counters on the Defending Pokémon for each Energy attached to Dusclops ex.
EX Pokémon
Evolves from: Duskull
Poke-body
Dark Hole
As long as Dusclops ex is on your Bench, don't apply Darkness Weakness for all of your Pokémon in play.
EX Rule
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.
-
Weakness
-
Resistance
-
Retreat Cost
EX Emerald 94/106 Rare Holo ex
Dusclops
HP
70
Will-o'-the-wisp
30
Psychic Shield
50
Prevent all effects of attacks, including damage, done to Dusclops by your opponent's Pokémon-ex during your opponent's next turn.
Stage 1 Pokémon
Evolves from: Duskull
Poke-body
Cursed Glare
As long as Dusclops is your Active Pokémon, your opponent can't attach any Special Energy cards (except for Darkness and Metal Energy cards) from his or her hand to his or her Active Pokémon.
-
Weakness
-
Resistance
-
Retreat Cost
EX Crystal Guardians 17/100 Rare
Dusclops
HP
80
Dark Mind
20
Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Mysterious Light
50
If Phoebe's Stadium is in play, the Defending Pokémon is now Confused.
Stage 1 Pokémon
Evolves from: Duskull
-
Weakness
-
Resistance
-
Retreat Cost
EX Power Keepers 14/108 Rare
Dusclops
HP
80
Roam
Flip a coin. If heads, put 2 damage counters on each of your opponent's Pokémon. If tails, put 2 damage counters on 1 of your Pokémon.
Gravity Wave
30
Does 10 damage to each of your opponent's Benched Pokémon that doesn't have a Retreat Cost. (Don't apply Weakness and Resistance for Benched Pokémon.)
Stage 1 Pokémon
Evolves from: Duskull
-
Weakness
+20
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl 47/130 Uncommon
Dusclops
HP
80
Dark One-eye
20
You may discard a card from your hand. If you do, your opponent discards a card from his or her hand.
Ambush
40+
Flip a coin. If heads, this attack does 40 damage plus 20 more damage.
Stage 1 Pokémon
Evolves from: Duskull
-
Weakness
+20
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl—Stormfront 34/106 Uncommon
Dusclops
HP
80
Confuse Ray
20
Flip a coin. If heads, the Defending Pokémon is now Confused.
Trick Room
40+
If you have a Stadium card in play, this attack does 40 damage plus 20 more damage. If your opponent has a Stadium card in play, remove 2 damage counters from Dusclops.
Stage 1 Pokémon
Evolves from: Duskull
-
Weakness
+20
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl—Stormfront 35/106 Uncommon
Dusclops
HP
80
Astonish
Choose a random card from your opponent's hand. Your opponent reveals that card and shuffles it into his or her deck.
Psyshot
40
Stage 1 Pokémon
Evolves from: Duskull
-
Weakness
×2
-
Resistance
-
Retreat Cost
Black & White-Boundaries Crossed 62/149 Uncommon