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Beartic
HP
130
Sheer Cold
50
The Defending Pokémon can't attack during your opponent's next turn.
Icicle Crash
80
This attack's damage isn't affected by Resistance.
Stage 1 Pokémon
Evolves from: Cubchoo
-
Weakness
×2
-
Resistance
-
Retreat Cost
BW-Emerging Powers 30/98 Rare Holo
Beartic
HP
130
Icy Wind
30
The Defending Pokémon is now Asleep.
Superpower
60+
You may do 20 more damage. If you do, this Pokémon does 20 damage to itself.
Stage 1 Pokémon
Evolves from: Cubchoo
-
Weakness
×2
-
Resistance
-
Retreat Cost
BW-Emerging Powers 31/98 Rare
Beartic
HP
120
Daunt
40
During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by 20 (before applying Weakness and Resistance).
Ambush
60+
Flip a coin. If heads, this attack does 30 more damage.
Stage 1 Pokémon
Evolves from: Cubchoo
-
Weakness
×2
-
Resistance
-
Retreat Cost
Black & White—Next Destinies 37/99 Rare
Beartic
HP
130
Powerful Rage
20x
Does 20 damage times the number of damage counters on this Pokémon.
Glacier Drop
90
Discard the top card of your opponent's deck.
Stage 1 Pokémon
Evolves from: Cubchoo
-
Weakness
×2
-
Resistance
-
Retreat Cost
Black & White-Plasma Storm 41/135 Rare