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Gorebyss
HP
70
Stun Needle
10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Mystic Water
20+
Does 20 damage plus 10 more damage for each Psychic Energy in play.
Stage 1 Pokémon
Evolves from: Clamperl
-
Weakness
-
Resistance
-
Retreat Cost
EX Hidden Legends 18/101 Rare
Huntail
HP
80
Bite
20
Dark Splash
40+
Does 40 damage plus 10 more damage for each Darkness Pokémon in play."
Stage 1 Pokémon
Evolves from: Clamperl
-
Weakness
-
Resistance
-
Retreat Cost
EX Hidden Legends 19/101 Rare
Gorebyss
HP
70
Hydro Pump
30+
Does 30 damage plus 20 more damage for each Water Energy attached to Gorebyss but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.
Stage 1 Pokémon
Evolves from: Clamperl
Poke-body
Reactive Booster
Each React Energy card attached to all of your Huntail and Gorebyss provides 2 Energy of every type but has no effect other than providing Energy.
-
Weakness
-
Resistance
-
Retreat Cost
EX Legend Maker 17/93 Rare
Huntail
HP
80
Bite Off
40+
If the Defending Pokémon is Pokémon-ex, this attack does 40 damage plus 30 more damage.
Stage 1 Pokémon
Evolves from: Clamperl
Poke-power
Reactive Generator
Once during your turn (before your attack), if Huntail has no React Energy cards attached to it, you may search your deck for a React Energy card and attach it to Huntail. Shuffle your deck afterward. This power can't be used if Huntail is affected by a Special Condition.
-
Weakness
-
Resistance
-
Retreat Cost
EX Legend Maker 18/93 Rare
Gorebyss
HP
80
Sweet Temptation
Switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. This attack does 10 damage to the new Defending Pokémon.
Psychic Snap
30+
If Gorebyss has any Psychic Energy attached to it, this attack does 30 damage plus 20 more damage and the Defending Pokémon is now Confused.
Stage 1 Pokémon
Evolves from: Clamperl
-
Weakness
+20
-
Resistance
-
Retreat Cost
Diamond & Pearl—Great Encounters 38/106 Uncommon
Huntail
HP
90
Scary Face
Flip a coin. If heads, the Defending Pokémon can't attack or retreat during your opponent's next turn.
Threaten and Drop
30+
If Huntail has any Darkness Energy attached to it, this attack does 30 damage plus 20 more damage and discard a Special Energy card, if any, attached to the Defending Pokémon.
Stage 1 Pokémon
Evolves from: Clamperl
-
Weakness
+20
-
Resistance
-
Retreat Cost
Diamond & Pearl—Great Encounters 42/106 Uncommon