Card Database
Search Results
1-9 of 9 results
Lanturn
HP
80
Lightning Strike
50
You may discard all Lightning Energy attached to Lanturn. If you do, this attack's base damage is 90 instead of 50.
Stage 1 Pokémon
Evolves from: Chinchou
Poke-power
Energy Grounding
Once during your opponent's turn, when any of your Pokémon is Knocked Out by your opponent's attacks, you may use this power. Choose a basic Energy card discarded from the Knocked Out Pokémon and attach it to Lanturn. You can't use more than 1 Energy Grounding each turn.
-
Weakness
-
Resistance
-
Retreat Cost
EX Hidden Legends 38/101 Uncommon
Lanturn
HP
80
Energy Stream
20
Search your discard pile for a basic Energy card and attach it to Lanturn.
Take Down
50
Lanturn does 10 damage to itself.
Stage 1 Pokémon
Evolves from: Chinchou
-
Weakness
-
Resistance
-
Retreat Cost
EX Unseen Forces 40/144 Uncommon
Lanturn
HP
80
Razor Fin
30
Water Gun
40+
Does 40 damage plus 20 more damage for each Water Energy attached to Lanturn but not used to pay for this attack's Energy cost. You can't add more then 40 damage in this way.
Stage 1 Pokémon
Evolves from: Chinchou
Poke-body
Dual Armor
As long as Lanturn has any Water Energy attached to it, Lanturn is both Water and Lightning type.
-
Weakness
-
Resistance
-
Retreat Cost
EX Legend Maker 19/93 Rare
Lanturn
HP
80
Lightning Strike
50
You may discard all Lightning Energy attached to Lanturn. If you do, this attack's base damage is 90 instead of 50.
Stage 1 Pokémon
Evolves from: Chinchou
Poke-power
Energy Grounding
Once during your opponent's turn, when any of your Pokémon is Knocked Out by your opponent's attacks, you may use this power. Choose a basic Energy card discarded from the Knocked Out Pokémon and attach it to Lanturn. You can't use more than 1 Energy Grounding Poké-Power each turn.
-
Weakness
-
Resistance
-
Retreat Cost
EX Power Keepers 15/108 Rare
Lanturn
HP
90
Strong Current
20
Move an Energy card attached to the Defending Pokémon to another of your opponent's Pokémon.
Confuse Ray
40
The Defending Pokémon is now Confused.
Stage 1 Pokémon
Evolves from: Chinchou
-
Weakness
+20
-
Resistance
-
Retreat Cost
Diamond & Pearl—Legends Awakened 58/146 Uncommon
Lanturn
HP
90
Energy Split
This attack does 30 damage to each of your opponent's Pokémon that has any Energy cards attached to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
Aqua Bolt
60+
Does 60 damage plus 10 more damage for each Water Energy attached to Lanturn.
Stage 1 Pokémon
Evolves from: Chinchou
-
Weakness
+20
-
Resistance
-
Retreat Cost
Diamond & Pearl—Legends Awakened 59/146 Uncommon
Lanturn
HP
90
Confuse Ray
20
Flip a coin. If heads, the Defending Pokémon is now Confused.
Reflect Energy
60
Move an Energy card attached to Lanturn to 1 of your Benched Pokémon.
Stage 1 Pokémon
Evolves from: Chinchou
-
Weakness
×2
-
Resistance
-
Retreat Cost
HS-Unleashed 18/96 Rare
Lanturn
HP
110
Powerful Spark
40+
Does 40 damage plus 10 more damage for each Energy attached to all of your Pokémon.
Stage 1 Pokémon
Evolves from: Chinchou
Poke-power
Submerge
Once during your turn (before your attack), you may use this power. Lanturn's type is Water until the end of your turn. This power can't be used if Lanturn is affected by a Special Condition.
-
Weakness
×2
-
Resistance
-
Retreat Cost
HS-Unleashed 86/96 Rare Prime
Lanturn
HP
90
Special Tackle
30+
If this Pokémon has any Special Energy attached to it, this attack does 30 more damage.
Extreme Current
90
Discard an Energy attached to this Pokémon.
Stage 1 Pokémon
Evolves from: Chinchou
-
Weakness
×2
-
Resistance
-
Retreat Cost
Black & White—Plasma Freeze 36/116 Uncommon