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Unown !
HP
60
Hidden Power
Flip a coin. If heads, put 2 damage counters on 1 of your opponent's Pokémon. If tails, put 2 damage counters on 1 of your Pokémon.
Basic Pokémon
Poke-power
Shuffle
Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poké-Power each turn.
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Weakness
-
Resistance
-
Retreat Cost
EX Unseen Forces ! Rare
Ampharos
HP
120
Miraculous Thunder
50
You may discard all Lightning Energy attached to Ampharos. If you do, the Defending Pokémon is now Burned and Confused.
Stage 2 Pokémon
Evolves from: Flaaffy
Poke-power
Energy Connect
As often as you like during your turn (before your attack), you may move a basic Energy card attached to 1 of your Benched Pokémon to your Active Pokémon. This power can't be used if Ampharos is affected by a Special Condition.
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Weakness
-
Resistance
-
Retreat Cost
EX Unseen Forces 1/144 Rare Holo
Ariados
HP
70
Reactive Poison
10+
Does 10 damage plus 30 more damage for each Special Condition affecting the Defending Pokémon.
Spider Trap
The Defending Pokémon is now Asleep and Poisoned. Before applying this effect, you may switch 1 of your opponent’s Benched Pokémon with 1 of the Defending Pokémon. If you do, the new Defending Pokémon is now Asleep and Poisoned. Your opponent chooses the Defending Pokémon to switch.
Stage 1 Pokémon
Evolves from: Spinarak
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Weakness
-
Resistance
-
Retreat Cost
EX Unseen Forces 2/144 Rare Holo
Bellossom
HP
90
Green Dance
Search your deck for up to 2 Grass Pokémon, show them to your opponent, and put them into your hand. Shuffle your deck afterward. If you put any Grass Pokémon into your hand, you may switch Bellossom with 1 of your Benched Pokémon.
Full Bloom
50+
If you have at least 3 Bellossom in play, this attack does 50 damage plus 50 more damage.
Stage 2 Pokémon
Evolves from: Gloom
-
Weakness
-
Resistance
-
Retreat Cost
EX Unseen Forces 3/144 Rare Holo
Feraligatr
HP
120
Pull Away
30
If your opponent has 5 or more cards in his or her hand, your opponent discards a number of cards until your opponent has 4 cards left in his or her hand.
Tonnage
50+
You may do 50 damage plus 30 more damage. If you do, Feraligatr does 30 damage to itself.
Stage 2 Pokémon
Evolves from: Croconaw
Poke-body
Intimidating Fang
As long as Feraligatr is your Active Pokémon, any damage done to your Pokémon by an opponent's attack is reduced by 10 (before applying Weakness and Resistance).
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Weakness
-
Resistance
-
Retreat Cost
EX Unseen Forces 4/144 Rare Holo
Flareon
HP
70
Fire Dance
20
Search your discard pile for a Fire Energy card and attach it to 1 of your Pokémon.
Multi Burn
40+
If Flareon has 3 or more different types of basic Energy cards attached to it, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now Burned.
Stage 1 Pokémon
Evolves from: Eevee
-
Weakness
-
Resistance
-
Retreat Cost
EX Unseen Forces 5/144 Rare Holo
Forretress
HP
70
Spiky Shell
20
Put 3 damage counters on the Defending Pokémon at the end of your opponent's next turn.
Pop
100
Put 7 damage counters on Forretress. Move all Energy cards attached to Forretress to your Benched Pokémon in any way you like. (Ignore this effect if you don't have any Benched Pokémon.)
Stage 1 Pokémon
Evolves from: Pineco
-
Weakness
-
Resistance
-
Retreat Cost
EX Unseen Forces 6/144 Rare Holo
Houndoom
HP
70
Tight Jaw
20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Flamethrower
70
Discard a Fire Energy attached to Houndoom.
Stage 1 Pokémon
Evolves from: Houndour
Poke-body
Lonesome
As long as you have less Pokémon in play than your opponent, your opponent can't play any Trainer cards (except for Supporter cards) from his or her hand.
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Weakness
-
Resistance
-
Retreat Cost
EX Unseen Forces 7/144 Rare Holo
Jolteon
HP
70
Attract Current
20
Flip a coin. If heads, search your deck for a Lightning Energy card and attach it to 1 of your Pokémon. Shuffle your deck afterward.
Multi Pulse
40+
If Jolteon has 3 or more different types of basic Energy cards attached to it, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now Confused.
Stage 1 Pokémon
Evolves from: Eevee
-
Weakness
-
Resistance
-
Retreat Cost
EX Unseen Forces 8/144 Rare Holo
Meganium
HP
100
Bouncy Move
50+
You may put up to 5 damage counters on Meganium. If you do, this attack does 50 damage plus 10 more damage for each damage counter you put on Meganium in this way.
Stage 2 Pokémon
Evolves from: Bayleef
Poke-body
Healing Aroma
As long as Meganium is your Active Pokémon, remove 1 damage counter from each Pokémon (excluding Pokémon-ex) (both yours and your opponent's) between turns.
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Weakness
-
Resistance
-
Retreat Cost
EX Unseen Forces 9/144 Rare Holo