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Dusknoir
HP
120
Damage Even
Count the number of damage counters on Dusknoir. Put that many damage counters on 1 of your opponent's Pokémon.
Night Spin
50
Prevent all effects of an attack, including damage, done to Dusknoir by your opponent's Pokémon that has 2 or less Energy attached to it during your opponent's next turn.
Stage 2 Pokémon
Evolves from: Dusclops
Poke-power
Shadow Command
Once during your turn (before your attack), you may draw 2 cards. If you have 7 or more cards in your hand, discard a number of cards until you have 6 cards in your hand. Then, put 2 damage counters on Dusknoir. This power can't be used if Dusknoir is affected by a Special Condition.
-
Weakness
+30
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl—Stormfront 1/106 Rare Holo
Empoleon
HP
130
Steel Wing
40
During your opponent's next turn, any damage done to Empoleon by attacks is reduced by 20 (after applying Weakness and Resistance).
Whirlpool
60
Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.
Stage 2 Pokémon
Evolves from: Prinplup
Poke-power
Emperor Aura
Once during your turn (before your attack), when you play Empoleon from your hand to evolve 1 of your Active Pokémon, you may use this power. Your opponent can't attach any Energy cards from his or her hand to his or her Pokémon during your opponent's next turn.
-
Weakness
+30
-
Resistance
-
Retreat Cost
Diamond & Pearl—Stormfront 2/106 Rare Holo
Infernape
HP
120
Close Combat
60
During your opponent's next turn, any damage done to Infernape by attacks is increased by 30 (after applying Weakness and Resistance).
Spreading Fire
80
Discard 2 Fire Energy attached to Infernape and this attack does 20 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Stage 2 Pokémon
Evolves from: Monferno
Poke-power
Blaze Dance
Once during your turn (before your attack), when you play Infernape from your hand to evolve 1 of your Pokémon, you may flip a coin. If heads, search your deck for up to 4 Fire Energy cards and attach them to your Pokémon in any way you like. Shuffle your deck afterward.
-
Weakness
+30
-
Resistance
-
Retreat Cost
Diamond & Pearl—Stormfront 3/106 Rare Holo
Lumineon
HP
80
Quick Swim
Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance.
Elegant Swim
30
Flip a coin. If heads, prevent all effects of an attack, including damage, done to Lumineon during your opponent’s next turn.
Stage 1 Pokémon
Evolves from: Finneon
Poke-power
Fin Luster
Once during your turn (before your attack), if Lumineon is your Active Pokémon, you may look at your opponent's hand. If your opponent's Bench isn't full, choose 1 Basic Pokémon from your opponent's hand, and put it onto his or her Bench. Then, switch it with the Defending Pokémon. This power can't be used if Lumineon is affected by a Special Condition.
-
Weakness
+20
-
Resistance
-
Retreat Cost
Diamond & Pearl—Stormfront 4/106 Rare Holo
Magnezone
HP
120
Speed Shot
Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
Crush Volt
80
Discard an Energy attached to Magnezone.
Stage 2 Pokémon
Evolves from: Magneton
Poke-power
Magnetic Search
Once during your turn (before your attack), you may search your deck for a Lightning or Metal Pokémon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Magnezone is affected by a Special Condition.
-
Weakness
+30
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl—Stormfront 5/106 Rare Holo
Magnezone
HP
120
Gyro Ball
60
You may switch Magnezone with 1 of your Benched Pokémon. If you do, your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
Stage 2 Pokémon
Evolves from: Magneton
Poke-power
Super Connectivity
Once during your turn (before your attack), you may search your discard pile for a Lightning or Metal Energy card and attach it to your Active Pokémon. Then, put 1 damage counter on that Pokémon. This power can't be used if Magnezone is affected by a Special Condition.
-
Weakness
+30
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl—Stormfront 6/106 Rare Holo
Mismagius
HP
80
Crash Chant
20x
Choose up to 4 in any combination of Pokémon Tool cards and Technical Machine cards in play (both yours and your opponent's) and discard them. This attack does 20 damage times the number of cards discarded in this way.
Horror Chant
40
If your opponent has 4 or more Benched Pokémon, choose 1 of them and return that Pokémon and all cards attached to it to your opponent's hand.
Stage 1 Pokémon
Evolves from: Misdreavus
-
Weakness
+20
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl—Stormfront 7/106 Rare Holo
Raichu
HP
90
Slice
30
Raichu can't use Slice during your next turn.
Split Ball
50
Move an Energy card attached to Raichu to 1 of your Benched Pokémon.
Burst Ball
100
Discard 3 Energy attached to any of your Pokémon in any way you like.
Stage 1 Pokémon
Evolves from: Pikachu
-
Weakness
+20
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl—Stormfront 8/106 Rare Holo
Regigigas
HP
100
Mega Punch
30
Giga Power
60+
You may do 60 damage plus 40 more damage. If you do, Regigigas does 40 damage to itself.
Basic Pokémon
Poke-body
Regi Form
If you have Regirock, Regice, and Registeel in play, the attack cost of Regigigas's attacks is Colorless less.
-
Weakness
×2
-
Resistance
-
Retreat Cost
Diamond & Pearl—Stormfront 9/106 Rare Holo
Sceptile
HP
110
Poison Leaf
40
The Defending Pokémon is now Poisoned.
Slice Drain
60
Remove 2 damage counters from Sceptile.
Stage 2 Pokémon
Evolves from: Grovyle
Poke-power
Energy Trans
As often as you like during your turn (before your attack), move a Grass Energy card attached to 1 of your Pokémon to another of your Pokémon. This power can't be used if Sceptile is affected by a Special Condition.
-
Weakness
+30
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl—Stormfront 10/106 Rare Holo