Pokémon Video Game Glossary

Ability

An Ability is a power that is automatically triggered when necessary conditions ­are met. A Pokémon species may have multiple potential Abilities, but an individual Pokémon has only one Ability.

Accuracy

Accuracy is the likelihood that a move will hit the target based on a value assigned to each move. The higher the value, the more likely the move will hit the target.

Asleep

When a Pokémon is asleep, it is unable to use most moves. The Pokémon will recover from this status condition after several turns pass.

Attack

The Attack stat determines how powerful a Pokémon's physical moves will be.

Base Stat

Base stats are the underlying values of a Pokémon's six major stats that help determine the rate of growth of each stat. Base stats can be improved through battling Pokémon, Super Training, and feeding Pokémon special items. Also see “Vitamin.”

Battle

A battle is combat between Pokémon. These include Trainer battles, where you face off against another Trainer who is directing his or her Pokémon's actions, and battles against wild Pokémon that you encounter in nature.

Battle Item

A battle item can be used to temporarily increase a Pokémon's performance during a battle. Battle items include X Attack, which boosts a Pokémon's attack, and Dire Hit, which raises the Pokémon's critical-hit chance.

Berry

Berries are versatile items that can be used by Trainers to affect or protect a Pokémon's HP or status, or they can be consumed by Pokémon automatically during battle. Unlike ordinary item use, automatic consumption does not take a turn. In some games, a Berry can be planted to grow and produce more Berries.

Burned

The burned status condition lowers the power of physical moves and reduces the Pokémon's HP at the end of each turn. It does not go away on its own after the battle ends.

Choice Item

Choice items, such as the Choice Scarf, boost a particular stat when a Pokémon holds it during battle. However, the item has a restrictive effect on move choice. The Pokémon holding a choice item is restricted to using only the first attack it used in that battle. This restriction remains in effect during the battle until the Pokémon is switched out for another Pokémon.

Confused

The confused condition may cause the Pokémon to damage itself instead of using its intended move. The Pokémon will recover after several turns and at the end of battle.

Contact Move

Moves that cause the user to physically touch the opposing Pokémon are known as contact moves. Making direct contact with the target can determine whether an attack's effect is activated, an Ability is triggered, a held item is used, or Pokérus is transferred. Most contact moves are physical moves.

Cursed

The cursed condition causes a Pokémon to lose one-quarter of its maximum HP at the end of every turn if the move Curse is used on it by a Ghost-type Pokémon.

Pokémon Day Care

The Pokémon Day Care is an in-game location where Pokémon can be dropped off. Pokémon may gain levels and learn new moves while in the Pokémon Day Care. Leaving two Pokémon there together could result in a Pokémon Egg being found, although no one is entirely sure how or why this happens.

Defense

The Defense stat determines how well a Pokémon can defend against physical moves.

DexNav

The DexNav feature lets the Trainer detect a wild Pokémon and discover information about it prior to engaging it in battle.

Double Battle

Double Battle is a battle format in which each team battles with two Pokémon at a time.

Effectiveness

The damage dealt in an attack is adjusted according to the type of the move used by the attacking Pokémon and the type of the targeted Pokémon. Attacks can be normally effective, super effective, not very effective, or completely ineffective, depending on how these types match up.

Egg Move

An Egg Move is one that only a Pokémon you've hatched from an Egg may know. In Pokémon Omega Ruby and Pokémon Alpha Sapphire, you can use your DexNav to find wild Pokémon that know Egg Moves, but otherwise these are moves that no Pokémon would learn by leveling up.

Evolution

The process of a Pokémon changing into another Pokémon is known as Evolution. Evolved Pokémon are usually more powerful than their predecessors, and they can often learn moves that are more powerful. Conditions for Evolution depend on the Pokémon species, but leveling up is a common way to evolve a Pokémon.

Experience Points

Pokémon earn Experience Points through battling. Earning enough Experience Points will cause a Pokémon to level up.

Fainting

When a Pokémon's HP has been reduced to zero, it faints. A Pokémon that has fainted cannot attack. If all Pokémon on a team faint, that team loses the battle.

Flinching

The target Pokémon may flinch when hit by certain moves, causing its own move to fail on the current turn. The effect lasts only for the turn in which the Pokémon flinches.

Frozen

When a Pokémon is frozen, it cannot use most moves. The Pokémon will recover from this status condition after several turns pass.

Gender

The gender of a Pokémon is designated as male, female, or unknown. If you want to find a Pokémon Egg at the Pokémon Day Care, you'll generally need to leave Pokémon of opposite (male and female) genders there together. Having Pokémon of opposite genders is also the key to inflicting the infatuation status.

Hail

Hail is a weather condition that damages each Pokémon at the end of a turn unless it is an Ice-type Pokémon. Hail also has specific effects on some moves and Abilities.

Held Item

A held item is given to a Pokémon to hold. It may have an effect that will be active throughout battles, or it may be consumed and vanish after it has been used (usually after a condition has been met). Consumed items will reappear after a battle against another player, but will not reappear if they are used in the game. A Pokémon may hold only one item at a time. Also see “Item.”

Hidden Ability

A Hidden Ability is one that a Pokémon may, under certain circumstances, have instead of the Ability usually seen for that Pokémon.

HM

An HM (Hidden Machine) is an item that can be used to teach Pokémon a move. The moves that HMs contain are typically required to overcome obstacles outside of battle. HM moves cannot be forgotten by learning other moves, unlike TM moves or moves learned by leveling up.

HP

Hit Points (HP) show how healthy a Pokémon is, indicating how much damage it can take before it faints. As a Pokémon levels up, it usually gains HP.

Infatuation

Brought about by certain moves or Abilities, the infatuation condition may cause a Pokémon's move to fail. The Pokémon will recover from the condition if the Pokémon that inflicted infatuation is defeated or replaced.

Inverse Battle

In the Inverse Battle format, the strengths and weaknesses of Pokémon types and moves are reversed. For example, Fire-type Pokémon will be strong against Water-type Pokémon.

Item

Items are objects that can be used, held, or consumed, and can often be bought, sold, or traded. Key Items, such as Bicycles and Tickets, perform unique functions and cannot be bought or sold. Also see “Held Item.”

Level

The experience level of a Pokémon is indicated by a number from 1 to 100. As it levels up, a Pokémon may gain stat increases and learn new moves. Leveling up is achieved by accumulating set amounts of Experience Points.

Maximum Potential

The highest possible value of a single stat's potential is known as the maximum potential.

Medicine

Medicine refers to items that you'll find in the Medicine Pocket of your Bag. These include items to heal HP or PP, such as Potions and Elixirs, items that boost stats or levels, such as vitamins and Rare Candy, and items that help Pokémon recover from status conditions or fainting, such as Antidotes and Revives. If they can be used during battle, it takes one turn.

Mega Evolution

Mega Evolution is a powerful transformation that some Pokémon can undergo during battle. The Pokémon has to be holding the correct Mega Stone, and the player has to have obtained a Key Item, such as Mega Ring, that can resonate with the Mega Stone. The Pokémon's type, stats, and Ability may change upon Mega Evolution.

Move

A move is the primary action a Pokémon can take during a battle to either damage an opponent or to help itself or an ally in some way. A Pokémon can know up to four moves at a time. If a Pokémon already knows four moves, then it will have to forget an old move before it can learn a new move.

Move Tutor

A Move Tutor is a character in the game who can teach a Pokémon moves that it may not be able to learn otherwise.

Multi Battle

Multi Battle format is a variation of Double Battles, where two Pokémon battle at a time for each team, but each Pokémon is controlled by a separate Trainer.

National Pokédex

The National Pokédex records every known Pokémon in the Pokémon universe. One goal of the Pokémon games is to see every Pokémon, thus completing the National Pokédex. Also see “Pokédex.”

Nature

A permanent, unchangeable factor that each Pokémon has, Nature affects the growth of a Pokémon's stats, typically making one stat grow faster and another grow slower than average. There are a total of 25 different Natures, such as Adamant, Jolly, and Timid.

Paralysis

Paralysis lowers the Pokémon's Speed and causes moves to fail 25 percent of the time. This status condition does not go away on its own after the battle ends.

Physical Move

Like special moves, physical moves deal damage. The effectiveness of a physical move is determined by the Attack stat of the attacking Pokémon and the Defense stat of the defending Pokémon.

Poisoned

Being poisoned or badly poisoned reduces the Pokémon's HP at the end of each turn. The poison status condition does not go away on its own after the battle ends.

Poké Ball

A Poké Ball is an item used in battle to catch wild Pokémon. There are many different kinds of Poké Balls, such as Great Balls and Ultra Balls, and they vary in effectiveness. Poké Balls cannot be used in Trainer battles or tournament battles.

Pokédex

The Pokédex records every Pokémon a Trainer has seen or caught during an adventure. It may also refer to a printed guide containing data about each Pokémon. Also see “National Pokédex.”

Pokérus

A rare virus, Pokérus can be passed from Pokémon to Pokémon, causing the Pokémon's base stats to grow more quickly. It does not harm Pokémon and is considered highly beneficial. Pokémon recover after only a few days, meaning that they are no longer able to infect other Pokémon, but the effects (faster base stat growth) do not go away.

Potential

Potential reflects the native, innate strengths of an individual Pokémon in regard to particular stats. Potential affects that Pokémon's stat growth, and high potential for a certain stat will make it grow faster than normal. Potential cannot be affected in any way during gameplay; players simply have to catch or hatch Pokémon with great potential. Potential causes otherwise identical Pokémon to be slightly different from each other.

PP

PP (Power Points) represent the number of times a Pokémon can use a particular move. If no PP remain for any of a Pokémon's moves, that Pokémon will use the move Struggle when it attacks. The items PP Max and PP Up can permanently increase the max PP of a move. In competitive play, PP reset after every battle, as well as automatically with a Leppa Berry. During regular gameplay, PP can be restored using items or when a Pokémon is healed at a Pokémon Center. When a move is used against a Pokémon with the Pressure Ability, two PP will be used for that move.

Power Item

A power item is a held item that will add to a Pokémon's base stat as it defeats other Pokémon. Power items get their name because each one begins with the word “Power,” such as Power Belt and Power Lens. The exception is the Macho Brace, which slightly increases the Base Stats of all of the holder's stats. Also see “Item.”

Primal Reversion

Primal Reversion is similar to Mega Evolution. It is a special transformation that only Kyogre and Groudon can undergo, introduced in Pokémon Omega Ruby and Pokémon Alpha Sapphire.

Priority

Some moves and actions occur before or after others during a battle round, according to their priority. Under normal conditions, moves that have higher priority will strike first. If two actions have the same priority, the order of those actions is determined by each Pokémon's Speed.

Rain and Heavy Rain

The rain weather condition increases the power of Water-type moves and decreases the power of Fire-type moves. Rain also has specific effects on some moves and Abilities. There is an even stronger version, called heavy rain, which completely nullifies Fire-type moves.

Range

Range describes the potential distance and scope of a move's target. Range applies only to battles where more than one Pokémon competes per side simultaneously, as in Double Battle and Triple Battle. The range for most attacks is a single target Pokémon. Some moves, such as Surf, will target every Pokémon in play in a Double Battle.

Recoil

Recoil is defined as the damage taken by the user of certain moves.

Regional Pokédex

The listings of a Regional Pokédex are limited to a certain region in the Pokémon universe, such as Hoenn or Sinnoh. Also see “Pokédex.”

Rotation Battle

A variation of Single Battle format, Rotation Battles require each Trainer to send out three Pokémon to battle. Only one Pokémon can attack per turn, but the Trainer can choose a move from any of his or her three Pokémon.

Same-Type Attack Bonus

The additional damage done when a Pokémon uses an attack that matches its type (for example, a Fire-type Pokémon using the Fire-type move Ember) is known as a same-type attack bonus.

Sandstorm

Sandstorms damage each Pokémon at the end of a turn unless it is a Rock-, Ground-, or Steel-type Pokémon. This weather condition also has specific effects on some moves and Abilities.

Shiny Pokémon

Scarce and sought-after, Pokémon with alternative coloration are known as Shiny. Whether a Pokémon is Shiny or not has no effect in battle.

Single Battle

Single Battle format requires each team to battle with one Pokémon at a time.

Special Attack

The Special Attack (Sp. Atk) stat determines how powerful a Pokémon's special moves will be.

Special Defense

The Special Defense (Sp. Def) stat determines how well a Pokémon can defend against special moves.

Special Move

Like physical moves, special moves deal damage. The effectiveness of a special move is typically determined by the Special Attack stat of the attacking Pokémon and the Special Defense stat of the defending Pokémon.

Speed

The Speed stat decides which Pokémon acts first in battle.

Stat

Stats are the six primary factors that determine how a Pokémon will perform in battle. These are HP, Attack, Defense, Special Attack, Special Defense, and Speed.

Status Condition

A status condition is a temporary condition that affects how a Pokémon performs in battle. Some status conditions will go away on their own, while others must be healed with items or at a Pokémon Center.

Status Move

A status move is one that does not inflict direct damage, but causes status conditions or other effects, such as increasing or decreasing the stats of the target Pokémon.

Strong Wind

The strong wind weather condition decreases the damage done by supereffective moves against Flying-type Pokémon. Strong wind also has specific effects on some moves and Abilities.

Struggle

Struggle is an attack that a Pokémon will use when it is unable to use any of its learned moves. Struggle is a Normal-type physical attack with a power of 50. Struggle also causes recoil damage equal to 25% of the attacking Pokémon's maximum HP.

Summary

The Summary page is an in-game feature that shows data on a Pokémon, including its stats, moves, Ability, level, original Trainer, Nature, contest information, and more. To see a Pokémon's Summary page, select the Pokémon tab on the menu that appears on the lower screen while in the field.

Sunny and Extremely Harsh Sunlight

The sunny weather condition increases the power of Fire-type moves and decreases the power of Water-type moves. Sunny weather also has specific effects on some moves and Abilities. There is an even stronger version, called extremely harsh sunlight, which completely nullifies any Water-type moves.

Super Training

Super Training is a system for improving a Pokémon's base stats quickly. There are two modes: Super Training and Core Training.

TM

A TM (Technical Machine) is an item that can be used to teach moves to Pokémon.

Trap

A move or Ability that traps opposing Pokémon and makes it impossible for them to retreat from battle or be switched out for other Pokémon. Trapping can be accomplished through moves such as Mean Look, Spider Web, and Wrap, or through Abilities such as Arena Trap and Shadow Tag. Ghost-type Pokémon are immune from trapping.

Triple Battle

The Triple Battle format requires each side to battle with three Pokémon at a time. A Pokémon in the middle position can attack any of the three opposing Pokémon, while Pokémon on the left and right have limited range, depending on the moves they have. Pokémon may be shifted around.

Type

Types interact like rock-paper-scissors, where certain types are stronger against other types. For example, Electric-type moves are strong against Flying-type Pokémon. A move usually has a single type. Pokémon may have one or two types.

Type Matchup Chart

The type matchup chart is a handy table that shows the effectiveness of moves against Pokémon types, based on the type of move and the type of Pokémon.

Vitamin

Vitamins, such as Calcium, are consumable items that can increase a Pokémon's base stats in a single category.

Weather

Weather conditions cause a temporary change in the environment during battle that can affect all Pokémon. Weather conditions can adjust the power and accuracy of moves, trigger certain Abilities, change a Pokémon's type, and cause other effects.

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