On a Wingull and a Prayer
Ash enjoyed meeting the president of Devon Corp. and learning a little about Team Aqua, a dangerous group of evildoers, but now he really wants to get to Dewford Island. Unfortunately, May's map is about 10 years old and they end up in a deserted part of town that used to be the port. From there they can see the new port, but it looks very far away. May goes off to look for someone with a boat and runs into Briney, a retired sailor, and his Wingull, Peeko. Briney offers to take the gang over to Dewford Island, but when she returns with Ash and the gang, Briney seems very angry and says that he has no idea what she's talking about. It's like he doesn't even recognize her. Meanwhile, Officer Jenny swings by and she tells them that Team Aqua is planning to meet up somewhere in the area and to be careful. Brock and May realize quickly that Briney might actually be in trouble—and they're right. A Team Aqua thug—the same one who tried to steal from Devon Corp.—has kidnapped his Peeko and taken his boat. Luckily Briney has another boat that he kept hidden from the thug. They chase after the Team Aqua agent and catch up to him just a few seconds too late. He is able to meet up with a Team Aqua submarine and get away. Luckily, they manage to rescue Peeko and tomorrow they'll head out for Dewford Island.