(1/147) is a master at disrupting your opponent’s Bench. Just as its picture shows, Team Galactic’s sleek Darkness-type Pokémon is a blur of action. Absol
can reach out and do 20 damage to any Pokémon your opponent has in play with Feint Attack, and nothing
can stop it, not even Poké-Powers, Resistance, or Trainer cards! Then Absol
can unleash a real fear-inducing move, Doom News, which will Knock Out the Defending Pokémon after the opponent’s next turn. After using Doom News, your opponent will face a tough decision: deliver one last attack with the Active Pokémon and be Knocked Out, or retreat and bring up a Benched Pokémon before it’s ready to get into the fray! Remember that if the opponent removes his or her Pokémon from the Active spot, it will no longer be imperiled by Doom News (nor will Doom News affect the incoming Pokémon). Regardless, Doom News is yet another great way Absol
can mess with your opponent’s best plans!
Get fired-up with Blaziken Frontier Brain (2/147), one of the new Pokémon SP trained by the famous Frontier Brain Dahlia. Your opponent will feel the heat when Blaziken Frontier Brain uses its Luring Flame attack, not only forcing your opponent to swap out the Active Pokémon for a Benched Pokémon, but also ensuring that the incoming Defending Pokémon gets Burned, too! Once you’ve put your foe to the torch, Level Up Blaziken Frontier Brain with Blaziken Frontier Brain LV.X and use its Burning Spirit Poké-Body to toast the Burned Pokémon for a scorching 40 damage! Fire and water do not normally mix, but with Blaziken Frontier Brain’s Vapor Kick attack you can turn the tide in your favor! If your opponent has a Water-type Pokémon anywhere in play (not just as the Active Pokémon!), Vapor Kick does 60 damage instead of its normal 30. Add in the Burning Spirit Poké-Body and you’ve just done 100 damage using only 2 Energy! That should get your opponent steamed!
On its own, Electivire Frontier Brain (4/147) is a powerful card. Its Electric Current attack does a respectable 40 damage, and the Dump and Draw attack keeps your hand fresh by letting you sacrifice two Energy cards to the discard pile for the opportunity to draw four cards from your deck. Even better, Electivire Frontier Brain gets a huge charge when it Levels Up with Electivire Frontier Brain LV.X (144/147)! Electivire Frontier Brain LV.X benefits from Electivire Frontier Brain’s Dump and Draw attack by drawing out Energy from the discard pile using its Energy Recycle Poké-Power. Not only that, but its Powerful Spark attack takes advantage of Energy attached to any of your Pokémon—the distribution of which is a side effect of Electric Current! Together, Electivire Frontier Brain and Electivire Frontier Brain LV.X make a shockingly powerful combination!
With its far-reaching powers, this Stage-2 Pokémon Metagross (7/147) is a definite game-changer when it enters battle. With its Gravitation Poké-Body, the HP of all Pokémon (both yours and your opponent’s) is reduced by 20. (When Metagross leaves play, the affected Pokémon all return to normal.) Metagross’s Geo Impact attack has the potential to shake up all of your opponent’s Pokémon. Normally, it does 60 damage to the Defending Pokémon. But if you have a Stadium card in play, it also does 20 damage to each of your opponent’s Benched Pokémon that is the same type as the Defending Pokémon! Obviously, this move is devastating against opponents who use a deck full of Pokémon of the same type. You can help maximize Geo Impact’s effectiveness well before it comes into play by using Metagross’s Basic Pokémon, Beldum (90/147), to add a Stadium to card to your hand with its Pit Search attack. That way, you’ll be ready to take full advantage of Geo Impact when the time is right!
You’d expect the Sinnoh Champion to train the best Pokémon SP, and Rayquaza Champion (8/147) doesn’t disappoint. Rayquaza Champion can use its two potent attacks, then Level Up to Rayquaza Champion LV.X (146/147) to deliver even harder blows. With the right deck construction, Rayquaza Champion can deliver the perfect Knock-Out punch against a Defending Pokémon with its Trash Burst attack. This attack does 10 damage plus an extra 10 for each Energy card you discard from your hand (up to five cards), letting you fine-tune how much damage you want to inflict! For example, if the Defending Pokémon has 30 HP remaining, discard only two Energy cards to deal just the right amount of damage. Rayquaza Champion’s Twister attack takes a little longer to set up since it requires four Colorless Energy, but the payoff is potentially huge: it does 50 damage and lets you flip two coins to see how many Energy the Defending Pokémon must discard (but beware, if the coins don’t land in your favor, they’ll make sure this attack does no damage at all!). That’s two potentially hard-hitting attacks Rayquaza Champion can deliver before Leveling Up, making it a powerful enough card to stand on its own!
Don’t overlook the potential of Staraptor Frontier Brain (11/147), the Colorless-type Basic Pokémon within the new Frontier Brains’ collection. Sure, Quick Attack is nothing to write home about, doing either 10 or 20 damage depending on a coin flip, but it’s enough to whittle down your foe until you can blow the Pokémon away with Whirlwind! The Whirlwind attack can fit into many easy combo plans—for
example, use Staraptor Frontier Brain to do 30 damage to the Active Pokémon and force that Pokémon to the Bench. Follow this up by using Absol
to wear down the newly Benched Pokémon. Since none of Staraptor Frontier Brain’s moves requires a specific Energy type, this Pokémon can nestle right in to any deck!
Sprint into action with the fleet-footed and fiery-tempered Arcanine
sets the pace with its Extreme Speed Poké-Body, lowering its Retreat Cost by one for every Fire Energy attached… with two Fire Energy attached, Arcanine can retreat at no cost at all! But considering Arcanine
’s offensive ability, don’t be too hasty to switch it out. The Fire-type Pokémon can deliver a one-two punch with its Overrun attack, delivering 40 damage to your opponent’s Active Pokémon and
20 damage to one of his or her Benched Pokémon. With a handy Poké-Body and a blazing attack, Arcanine
is an invaluable Supreme Victors
Get fired up about Charizard
(20/147)! This Pokémon SP
is more than just a stop-gap solution until Charizard LV.X
(143/147) comes into play. With 100 HP and two strong attacks, Charizard
is strong enough to hold its own in battle! Charizard
’s first attack is Flame Jet, which has a 50% chance of scorching any one of your opponent’s Pokémon for 40 damage (depending on a coin flip). Then sizzle the Defending Pokémon for a solid 50 damage with Heat Blast. Of course, it doesn’t hurt that putting Charizard
in play stokes the fires in preparation for Charizard LV.X
’s coming inferno!
Looking to make some noise with your deck? Check out Exploud (28/147), a Stage 2 Pokémon that is sure to silence your opponent. First use Exploud’s Erasing Sound Poké-Body to bring a hush over your team by nullifying any Weaknesses your Active or Benched Pokémon may have, then turn up the volume with the Hyper Beam attack, which does 60 damage and has a 50/50 chance of removing 1 Energy from the Defending Pokémon! If you seek a different route to victory Exploud can shake up your opponent’s line-up with its Knock Back attack, which not only inflicts a respectable 40 damage but also forces the Defending Pokémon to the Bench! It’s a one-two combination that will definitely leave your opponent’s ears ringing!
The majestic Milotic Champion (35/147) can deliver a torrent of damage to the Defending Pokémon…but it takes a little bit of good fortune! Its Aqua Tail attack does 10 damage and adds 20 extra damage for each Water Energy attached to
Milotic Champion—based on a series of successful coin flips. High damage is by no means guaranteed, but when fortune smiles on you, the Defending Pokémon is sure to be out of its depth! To help charge up Aqua Tail, look to another new
Platinum—Supreme Victors card, Electivire Frontier Brain LV.X, to add Water Energy to Milotic Champion. Together, the two will send a high-voltage wave of damage at your opponent!
Make the most out of Leveling Up your Pokémon with the Battle Tower (134/147) Stadium card. When Battle Tower is in play, players can take 4 damage counters off any Pokémon that Levels Up. It’s a quick way to keep your Pokémon in top shape during the rigors of combat! Of course, both you and your opponent will feel the benefit, so take Battle Tower into account when you’re trying to guess your adversary’s next play!
Help keep your frontline in motion with the Champion’s Room (135/147) Stadium card. When Champion’s Room is in play, the Retreat Cost for Pokémon SP
is one Colorless Energy less than normal, making it easier to swap out a Pokémon SP
that has taken damage or to set up the right Resistance and Weakness match-up with the Defending Pokémon. And with plenty of Pokémon SP
having a normal Retreat Cost of 1 Energy—such as Butterfree Frontier Brain (17/147), Manectric
(66/147), or Skarmory Frontier Brain (83/147)—you can keep rotating in new Active Pokémon whenever the situation demands it!
Looking for that one perfect card? Cynthia’s Guidance (136/147) might be able to help! The Sinnoh region Champion lets you browse the next 7 cards on the top of your deck and choose 1 to add to your hand (the rest of the cards get shuffled back into the deck). But don’t rush to play Cynthia’s Guidance as soon as you have it in your hand! Consider how your match has played out and whether you need a particular card at that instant; use Cynthia’s Guidance to pick up a Basic Pokémon to fill out your Bench when it begins to look a little meager, for example. Holding onto Cynthia’s Guidance until a better moment arises is both smart and rewarding!
It’s always nice when you look at your hand and you realize you’ve drawn exactly the cards you were hoping for. Wouldn’t it be awful if someone came along and took a couple of those precious cards away? With Cyrus’s Initiative (137/147), that’s exactly what you might be able to do to your opponent! Cyrus’s Initiative depends on two coin flips; if either of them are heads, you get to look at your opponent’s hand and choose a card to put at the bottom of his or her deck. If both coins are heads, you get to pick two cards! When Cyrus’s Initiative is successful, it’s a surefire way to mess up anybody’s plans. Don’t leave it at that, though—be sure to quickly commit to memory the rest of the cards you’ve seen so you know what to expect from your adversary over the next couple turns!
Looking for a way to restock when your deck is starting to run thin? Palmer’s Contribution (139/147) is just what you need. This Supporter card lets you move up to 5 Pokémon or basic Energy cards from your discard pile to your deck, providing an easy way to get back what you need the most after it’s gone. Palmer’s Contribution is particularly helpful if you play with Pokémon that rely on attacks likely to discard Energy as part of their cost, such as Charizard LV.X
’s (143/147) scorching Malevolent Fire attack, which discards all of its attached Energy as the result of an unlucky coin flip. Remember, Palmer’s Contribution puts the cards back into your deck, not your hand, so use cards such as Cynthia’s Guidance (136/147) to help keep your hand well furnished.
It’s lights-out for your opponent when Absol LV.X
(141/147) makes an appearance! Absol LV.X
delivers the power of Darkness twice: First, its Darkness Send Poké-Power lets you place up to three cards from the top of your opponent’s deck straight into his or her Lost Zone, meaning those cards are out of play for the whole match! This ability takes effect only when Absol LV.X
is put on the Active Absol
and not in subsequent rounds. Once Absol LV.X
is in play, unleash its second dark wave with the Darkness Slugger attack and disguise how much damage you’re going to do. Will you choose to do the base 30 damage, or will you discard a card from your hand, using the sacrifice to double the amount? Your opponent will be in the dark right up until you attack!
Turn up the heat on your opponent with Charizard LV.X
(143/147), a card so hot it practically sizzles! This Fire-type Pokémon’s aptly named Malevolent Fire attack will scorch the Defending Pokémon for 150 damage! The steep Energy requirements for Malevolent Fire (2 Fire and 3 Colorless Energy) won’t cool off Charizard LV.X
’s advances—its Poké-Power, Call for Power, lets it draw Energy from any other Pokémon in play! Since the flip of a coin may cause Charizard LV.X
to lose all of its Energy after attacking with Malevolent Fire, attach as much Energy as possible to your Benched Pokémon, then use Call for Power to restock Charizard LV.X
as often as is necessary. For pure Knock Out power, it doesn’t get much hotter than Charizard LV.X
The black-and-yellow striped Electivire Frontier Brain LV.X (144/147) is like a warning sign to your opponent: Beware—high voltage ahead! A Pokémon trained by the renowned Frontier Brain Thorton, Electivire Frontier Brain LV.X will shower the entire battlefield with sparks. Its Energy Recycle Poké-Power lets you dig three Energy cards out of your discard pile and attach them to your Pokémon in any way you see fit, but doing so means it’s the last action you can take in that turn—no attacking. At least not yet. To further expand your Energy-building options, you can use Electivire Frontier Brain’s (4/147) Dump and Draw attack (which forces you to discard Energy) to keep Energy Recycle charged up. And attaching lots of Energy to your Benched Pokémon turn after turn makes Electivire Frontier Brain LV.X’s Powerful Spark attack a shock to the Defending Pokémon’s system! It does 30 damage plus another 10 damage for every Energy card you have in play—so, you can see how well Energy Recycle and Powerful Spark work hand-in-hand!
No opponent’s Pokémon is safe once Garchomp Champion LV.X (145/147) enters play! This Colorless-type Pokémon can deliver a powerful blow to any one of your opponent’s Pokémon, whether it is Active or Benched, with its Dragon Rush attack. Dragon Rush does 80 damage to a Pokémon of your choosing, but in the process you must discard 2 Energy from Garchomp Champion LV.X. And you can’t use Dragon Rush on your next turn, so be sure to choose the right moment to attack! While your opponent should fear the far-reaching power of Garchomp Champion LV.X, any Pokémon SP you have in play will reap the benefits of its Poké-Power, Healing Breath. Healing Breath removes all damage counters from all of your Pokémon SP when Garchomp Champion LV.X comes into play, making the potential power of this Pokémon LV.X stretch across all of your Pokémon in play!
Your opponents will quake with fear when the Legendary Pokémon Rayquaza Champion LV.X (146/147) comes into play! The symbol Champion is a new designation for Supreme Victors, indicating Pokémon trained by the Sinnoh League Champion, Cynthia. Rayquaza Champion LV.X’s Final Blowup attack delivers a massive 200 damage, and it’s rare to find a Pokémon that can withstand such a devastating shot! But how are you going to fulfill Final Blowup’s unusual Energy requirements (1 Water, 1 Psychic, 1 Fighting, and 1 Colorless)? No sweat—Rayquaza Champion LV.X’s Dragon Spirit Poké-Body helps root out the necessary Energy cards from your discard pile! Remember that you put Rayquaza Champion LV.X on a Rayquaza Champion (8/147), inheriting all of the Pokémon’s prior moves. If you can keep your hand empty by using Trash Burst from Rayquaza Champion, you can Knock Out Pokémon with Final Blowup over and over again without having to recharge the attack!
The swift Staraptor Frontier Brain LV.X (147/147) is as versatile as it is dangerous! Its Fast Call Poké-Power lets you dig into your deck to find a Supporter card and add it to your hand once per turn, giving you the chance to turn the tide of battle in one fell swoop. That Supporter card can be played right away as long as you haven’t played one previously during your turn. Then let Staraptor Frontier Brain LV.X clear the air with its Defog attack. The attack normally does 40 damage, but if there’s a Stadium card in play (played by either you or your opponent), discard it to do 70 damage instead! Between its useful Poké-Power and its game-changing attack, Staraptor Frontier Brain LV.X gives you multiple ways to blow away the competition.
The Shiny Milotic (SH7) in Platinum—Supreme Victors not only shows off a dazzling array of colors on its card but also displays some interesting battle opportunities. With the Aqua Mirage Poké-Body, Milotic can’t be damaged if you don’t have any cards in your hand. Look for other Supreme Victors Pokémon—such as the regular Milotic (70/147) and Rayquaza Champion (8/147)—that have attacks letting you discard cards from your hand, helping to use Aqua Mirage. The Night Teleporter (138/147) Trainer card can also be of service by giving you a 50% chance to empty your hand back into your deck and draw one card. If your ability to keep Shiny Milotic damage-free pays off, you’ll be rewarded with its intense Dwindling Wave attack, which does 80 damage minus 10 damage for each damage counter Milotic has on it. As you can see, Shiny Milotic is not only valuable for its unusual coloring but also for its ability to ensure that the Defending Pokémon is washed away!