Pokémon TCG: HS—Triumphant
Get the cards you need, when you need them, with Porygon-Z (7/102)! Porygon-Z is a Stage 2 Pokémon with a very helpful ability—its Dimension Transfer Poké-Power lets you search your discard pile for a Trainer card and put it on the top of your deck (following a successful coin flip). Looking for that Rare Candy (HS—Unleashed, 82/95) to evolve a newly played Pokémon? Want to take another stab at finding Pokémon LEGENDs with Legend Box (HS—Undaunted, 75/90)? Dimension Transfer can help you out! Combine Porygon-Z with Noctowl (HeartGold & Soulsilver, 8/123), which lets you draw an extra card each turn, and you'll be able to pick up the card you just moved with Dimension Transfer right away.
Porygon-Z also has some decent fighting power, too! Its Suspicious Beam ß attack does 80 damage at a cost of only 3 Colorless Energy. However, if Porygon-Z doesn't have a Rainbow Energy attached to it when using Suspicious Beam ß, it will take 20 damage and become Confused. With that in mind, the Colorless-type Porygon-Z makes a nice addition to any deck that uses Rainbow Energy.
Getting the right cards into your hand can be quite a challenge. So, imagine your opponent’s disappointment, when, after a few turns of drawing exactly what he or she has been looking for, you drop Spiritomb (10/102) into play. Its Spooky Whirlpool Poké-Power forces your opponent to shuffle his or her hand into his or her deck and then draw 6 cards—and just like that, your opponent is back to square one!
Spiritomb is no slouch when it comes to attacking, either. With its Color Tag attack, you get to choose a Pokémon type and then put a damage counter on every one of your opponent’s Pokémon of that type. Given that so many decks use the same type of Pokémon, you can often quickly damage every one of your opponent’s Pokémon in play. Incidentally, a good combo with Spiritomb is Darkrai & Cresselia LEGEND (99/102 and 100/102)—use its Moon’s Invite attack to focus all the damage counters you've spread around with Color Tag onto a single Pokémon. The result of this combo has the potential to be devastating!
As the list of amazing Pokémon LEGENDs grows, so does the need to find ways to play them! Legend Box gave you a good chance of finding both halves of a Pokémon LEGEND, but it wasn’t guaranteed to work. Now you can take a more direct route with Bronzong (15/102).Bronzong’s Legend Ceremony attack allows you to search your deck for both halves of a Pokémon LEGEND and put them directly into your hand! Unless one or both of your Pokémon LEGEND cards are in your Prize cards, you’ll be able to get those cards into play quickly. You can then follow up with Bronzong’s Reflect Energy attack, which does 30 damage and lets you move an Energy card to one of your Benched Pokémon. This gives you the ability to power up your Pokémon LEGEND while it waits its turn on the Bench! Bronzong’s steep 3 Energy Retreat Cost makes it difficult to swap your Pokémon LEGEND into the Active spot whenever you want, so look for other ways to get Bronzong onto your Bench when it’s time to attack with your Pokémon LEGEND.
When the chips are down and your opponent has been on a roll, break out Black Belt (85/102) to get back on your feet. During the turn you play this Supporter card, your Pokémon’s attacks will each do 40 more damage than normal. You can only play this card when you have more Prize cards remaining than your opponent, which coincidentally makes it a good counter against Palkia & Dialga LEGEND’s (101/102 & 102/102) Time Control attack. Also, Black Belt’s effect is only good on your opponent’s Active Pokémon; you can’t use it to attack your opponent’s Bench. But when the going gets tough, pull out Black Belt to regain the upper hand!
Looking for a way to speed up your Grass-type deck? Look no further than Celebi Prime (92/102)! When Celebi Prime is your Active Pokémon, you can use its Forest Breath Poké-Power to attach one extra Grass Energy card from your hand to one of your Pokémon each turn. How to make this better? Combine it with Roserade (HS—Unleashed, 23/95) and its Energy Signal Poké-Power that Confuses the Defending Pokémon whenever you attach a Grass Energy. Plus, Roserade does 20 damage for every Energy attached to it, making it a good candidate to power up with Celebi Prime’s Forest Breath.
With only 60 HP, Celebi Prime is at risk to get Knocked Out fairly easily. Fortunately, it has an attack that wards off many of your opponent’s next attacks. Its Time Circle attack does 30 damage, then prevents damage done to Celebi Prime from any Stage 1 or Stage 2 Pokémon. Steelix Prime...Jumpluff...Gardevoir and Gallade... none of these popular attackers can touch Celebi! Time Circle requires a Psychic Energy and a Grass Energy (plus a Colorless Energy) to make it work, but the unusual Energy requirements shouldn’t deter you from using Celebi Prime; the HS—Triumphant expansion has plenty of both Psychic and Grass Pokémon to build around this effective Pokémon!
If you're looking for a true team player for your Lightning-type deck, take a look at Electrode Prime (93/102). Electrode Prime has the useful Gigashock attack that not only does 30 damage to the Defending Pokémon but also allows you to shock two Pokémon on your opponent’s Bench for 10 damage each. At the cost of 1 Lightning and 1 Colorless Energy, Gigashock is a pretty easy way to spread damage around to your opponent’s Pokémon.
During your turn, you can instead use Electrode Prime’s Energymite Poké-Power, an intriguing ability that lets you look at the top seven cards of your deck and put any Energy you find there directly onto any of the Pokémon you have in play. The downside of this is that Electrode Prime is promptly Knocked Out, meaning it is discarded and your opponent gets a Prize card. So, it’s best to use Energymite when you’re ahead in the game—or following Palkia & Dialga LEGEND’s Time Control attack—and preferably when Electrode Prime is already on the verge of getting Knocked Out. With Gigashock and Energymite, Electrode Prime can be a game changer if you know just when and how to use it!
The Lost Zone is a scary place most of the time! When a Pokémon is put in, it can’t come back, and usually it can no longer affect the course of play. But with Mew Prime (97/102), the Lost Zone is not such a bad thing after all. Mew Prime’s Lost Link Poké-Body can use all of the attacks of all the Pokémon in the Lost Zone (including your opponent's Pokémon)! As long as Mew has the proper Energy attached to it, any Pokémon's attack—no matter if it’s a Basic, Stage 1, or Stage 2 Pokémon—is fair game! (The exceptions are Pokémon LEGEND card attacks, which you can’t use even if you have both halves of the Pokémon LEGEND in the Lost Zone.) To make it even easier to use Lost Link, Mew Prime’s single attack, See Off, lets you search your deck for a Pokémon and put it in the Lost Zone. There’s a risk that you won’t be able to use that Pokémon if Mew Prime is Knocked Out, but the lure of an instantly available attack of your choice is hard to ignore!