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Ampharos

Ampharos

HP 130 lightning

Cluster Bolt

70

lightning colorless colorless

You may discard all Lightning Energy attached to Ampharos. If you do, this attack does 20 damage to each of your opponent's Benched Pokémon that has any Energy cards attached to it. (Don't apply Weakness and Resistance for Benched Pokémon.)

Stage 2 Pokémon

Evolves from: Flaaffy

Poke-body

Jamming

After your opponent plays a Supporter card from his or her hand, put 1 damage counter on each of your opponent's Pokémon. You can't use more than 1 Jamming Poké-Body each turn.


  • Weakness

    fighting +30
  • Resistance

    metal -20
  • Retreat Cost


Diamond & Pearl

Diamond & Pearl—Secret Wonders 1/132 Rare Holo

Blastoise

Blastoise

HP 120 water

Hydro Pump

50+

water water colorless

Does 50 damage plus 20 more damage for each Water Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.

Stage 2 Pokémon

Evolves from: Wartortle

Poke-power

Waterlog

Once during your turn (before your attack), you may attach as many basic Water Energy cards from your hand to any of your Pokémon in any way you like. If you do, your turn ends. This power can't be used if Blastoise is affected by a Special Condition.


  • Weakness

    lightning +30
  • Resistance

  • Retreat Cost


Diamond & Pearl

Diamond & Pearl—Secret Wonders 2/132 Rare Holo

Charizard

Charizard

HP 130 fire

Blast Burn

120

fire fire fire colorless

Flip a coin. If heads, discard 2 Energy cards attached to Charizard. If tails, discard 4 Energy cards attached to Charizard. (If you can't, this attack does nothing.)

Stage 2 Pokémon

Evolves from: Charmeleon

Poke-body

Fury Blaze

If your opponent has 3 or less Prize cards left, each of Charizard's attacks does 50 more damage to the Active Pokémon (before applying Weakness and Resistance).


  • Weakness

    water +40
  • Resistance

    fighting -20
  • Retreat Cost


Diamond & Pearl

Diamond & Pearl—Secret Wonders 3/132 Rare Holo

Entei

Entei

HP 80 fire

Blaze Roar

60

fire fire fire

Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Flip a coin. If tails, discard 2 Fire Energy attached to Entei.

Basic Pokémon

Poke-body

Burning Coat

Whenever 1 of your opponent's Pokémon is Knocked Out by damage from Entei's attacks, discard the top 3 cards from your opponent's deck.


  • Weakness

    water +20
  • Resistance

  • Retreat Cost


Diamond & Pearl

Diamond & Pearl—Secret Wonders 4/132 Rare Holo

Flygon

Flygon

HP 120 fighting

Sand Sonic

60+

fighting colorless colorless

If you attach a Fighting Energy card from your hand to Flygon during this turn, this attack does 60 damage plus 20 more damage.

Stage 2 Pokémon

Evolves from: Vibrava

Poke-body

Irritating Buzz

As long as Flygon is your Active Pokémon, put 1 damage counter on each of your opponent's Active Pokémon between turns, excluding Fighting Pokémon.


  • Weakness

    water +30
  • Resistance

    lightning -20
  • Retreat Cost


Diamond & Pearl

Diamond & Pearl—Secret Wonders 5/132 Rare Holo

Gallade

Gallade

HP 130 fighting

Sonic Blade

fighting colorless

Put damage counters on the Defending Pokémon until it is 50 HP away from being Knocked Out. If you do, your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.

Psychic Cut

60+

psychic colorless colorless

You may choose as many of your face-down Prize cards as you like and put them face up. If you do, this attack does 60 damage plus 20 more damage for each Prize card you chose. (These cards remain face up for the rest of the game.)

Stage 2 Pokémon

Evolves from: Kirlia


  • Weakness

    psychic +30
  • Resistance

  • Retreat Cost


Diamond & Pearl

Diamond & Pearl—Secret Wonders 6/132 Rare Holo

Gardevoir

Gardevoir

HP 110 psychic

Psychic Lock

60

psychic colorless colorless

During your opponent's next turn, your opponent can't use any Poké-Powers on his or her Pokémon.

Stage 2 Pokémon

Evolves from: Kirlia

Poke-power

Telepass

Once during your turn (before your attack), you may search your opponent's discard pile for a Supporter card and use the effect of that card as the effect of this power. (The Supporter card remains in your opponent's discard pile.)  You can't use more than 1 Telepass Poké-Power each turn. This power can't be used if Gardevoir is affected by a Special Condition.


  • Weakness

    psychic +30
  • Resistance

  • Retreat Cost


Diamond & Pearl

Diamond & Pearl—Secret Wonders 7/132 Rare Holo

Gastrodon East Sea

Gastrodon East Sea

HP 100 water

Dwindling Wave

80-

water colorless colorless

Does 80 damage minus 10 damage for each damage counter on Gastrodon East Sea.

Stage 1 Pokémon

Evolves from: Shellos East Sea

Poke-power

Osmosis

Once during your turn (before your attack), if you have Gastrodon West Sea in play, you may move up to 3 damage counters from Gastrodon East Sea to 1 of your Gastrodon West Sea.


  • Weakness

    grass +30
  • Resistance

    lightning -20
  • Retreat Cost


Diamond & Pearl

Diamond & Pearl—Secret Wonders 8/132 Rare Holo

Gastrodon West Sea

Gastrodon West Sea

HP 100 fighting

Raging Flood

20+

fighting colorless

Does 20 damage plus 10 more damage for each damage counter on Gastrodon West Sea. Then, remove 2 damage counters from Gastrodon West Sea.

Wild Waves

80

fighting colorless colorless colorless

Put 1 damage counter on each Benched Pokémon (both yours and your opponent's).

Stage 1 Pokémon

Evolves from: Shellos West Sea


  • Weakness

    grass +30
  • Resistance

    lightning -20
  • Retreat Cost


Diamond & Pearl

Diamond & Pearl—Secret Wonders 9/132 Rare Holo

Ho-Oh

Ho-Oh

HP 90 fire

Rainbow Wing

20x

colorless colorless colorless colorless

This attack does 20 damage times the number of different types of basic Energy cards attached to Ho-Oh.

Basic Pokémon

Poke-power

Phoenix Turn

Once during your opponent's turn, if Ho-Oh would be Knocked Out by damage from an attack, you may flip a coin. If heads, Ho-Oh isn't discarded. Instead, remove all damage counters, Special Conditions, and other effects from Ho-Oh. Then, discard all cards attached to Ho-Oh (except for Energy cards). This counts as Ho-Oh being Knocked Out and your opponent takes a Prize card.


  • Weakness

    water x2
  • Resistance

    fighting -20
  • Retreat Cost


Diamond & Pearl

Diamond & Pearl—Secret Wonders 10/132 Rare Holo

1 of 14

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