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21-30 of 329 results

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Tropius

Tropius

HP 80 grass

Fruition

grass

Move 1 Energy card attached to Tropius to another of your Pokémon and remove 4 damage counters from that Pokémon (all if there are less than 4).

Gust

20

colorless colorless

Basic Pokémon


  • Weakness

    fire
  • Resistance

  • Retreat Cost


EX

EX Hidden Legends 27/101 Rare

Metang

Metang

HP 80 psychic

Psyshock

20

colorless colorless

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Metal Ball

psychic colorless colorless

Put 5 damage counters on the Defending Pokémon.

Stage 1 Pokémon

Evolves from: Beldum


  • Weakness

    psychic
  • Resistance

  • Retreat Cost


EX

EX Hidden Legends 43/101 Uncommon

Beldum

Beldum

HP 50 psychic

Call for Family

colorless

Search your deck for a Basic Pokémon and put it onto your Bench. Shuffle your deck afterward.

Metal Ball

psychic

Put 1 damage counter on the Defending Pokémon.

Basic Pokémon


  • Weakness

    psychic
  • Resistance

  • Retreat Cost


EX

EX Hidden Legends 54/101 Common

Kingler

Kingler

HP 80 water

Salt Water

colorless

Search your deck for up to 2 Water Energy cards and attach them to Kingler. Shuffle your deck afterward.

Hyper Pump

30+

water colorless

Does 30 damage plus 20 more damage for each basic Energy attached to Kingler but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.

Stage 1 Pokémon

Evolves from: Krabby


  • Weakness

    lightning
  • Resistance

  • Retreat Cost


EX

EX Fire Red & Leaf Green 26/112 Rare

Scyther

Scyther

HP 60 grass

Fury Cutter

10+

grass colorless

Flip 3 coins. If 1 of them is heads, this attack does 10 damage plus 10 more damage. If 2 of them are heads, this attack does 10 damage plus 20 more damage. If all of them are heads, this attack does 10 damage plus 40 more damage.

Basic Pokémon

Poke-body

Leaf Ride

If Scyther has any Energy attached to it, Scyther's Retreat Cost is 0.


  • Weakness

    fighting
  • Resistance

  • Retreat Cost


EX

EX Fire Red & Leaf Green 29/112 Rare

Charmeleon

Charmeleon

HP 70 fire

Flare

30

fire colorless

Damage Burn

40+

fire colorless colorless

If the Defending Pokémon has already any damage counters on it, this attack does 40 damage plus 20 more damage.

Stage 1 Pokémon

Evolves from: Charmander


  • Weakness

    water
  • Resistance

  • Retreat Cost


EX

EX Fire Red & Leaf Green 31/112 Uncommon

Onix

Onix

HP 80 fighting

Rock Throw

10

fighting

Tunneling

fighting colorless

Choose up to 2 of your opponent's Benched Pokémon. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) Onix can't attack during your next turn.

Basic Pokémon


  • Weakness

    water
  • Resistance

  • Retreat Cost


EX

EX Fire Red & Leaf Green 42/112 Uncommon

Charmander

Charmander

HP 50 fire

Singe

fire

The Defending Pokémon is now Burned.

Basic Pokémon


  • Weakness

    water
  • Resistance

  • Retreat Cost


EX

EX Fire Red & Leaf Green 57/112 Common

Krabby

Krabby

HP 50 water

Irongrip

10

colorless

Nap

water

Remove 2 damage counters from Krabby (remove 1 if there is only 1).

Basic Pokémon


  • Weakness

    lightning
  • Resistance

  • Retreat Cost


EX

EX Fire Red & Leaf Green 66/112 Common

Dark Electrode

Dark Electrode

HP 70 lightning darkness

Energy Bomb

30

lightning

You may move all Energy cards attached to Dark Electrode to your Benched Pokémon in any way you like.

Stage 1 Pokémon

Evolves from: Voltorb

Poke-power

Darkness Navigation

Once during your turn (before your attack), if Dark Electrode has no Energy attached to it, you may search your deck for a Darkness or Dark Metal Energy and attach it to Dark Electrode. Shuffle your deck afterward. This power can't be used if Dark Electrode is affected by a Special Condition.


  • Weakness

    fighting
  • Resistance

  • Retreat Cost


EX

EX Team Rocket Returns 4/109 Rare Holo

3 of 33

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