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Darkness Energy
If the Pokémon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokémon (before applying Weakness and Resistance). Ignore this effect unless the Attacking Pokémon is Darkness or has Dark in its name. Darkness Energy provides Darkness Energy. (Doesn't count as a basic Energy card.)"
Special Energy
EX Ruby & Sapphire 93/109 Rare
Metal Energy
Damage done by attacks to the Pokémon that Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). Ignore this effect if the Pokémon that Metal Energy is attached to isn't Metal. Metal Energy provides Metal. (Doesn't count as a basic Energy card)"
Special Energy
EX Ruby & Sapphire 94/109 Rare
Rainbow Energy
Attach Rainbow Energy to 1 of your Pokémon. While in play, Rainbow Energy provides every type of Energy but provides only 1 Energy at a time. (Doesn't count as a basic Energy card when not in play.) When you attach this card from your hand to 1 of your Pokémon, put 1 damage counter on that Pokémon.
Special Energy
EX Ruby & Sapphire 95/109 Rare
Arcanine
HP
80
Burn Up
60
Flip a coin. If tails, discard all Fire Energy cards attached to Arcanine.
Stage 1 Pokémon
Evolves from: Growlithe
Poke-body
Fire Veil
If Arcanine is your Active Pokémon and is damaged by an opponent's attack (even if Arcanine is Knocked Out), the Attacking Pokémon is now Burned.
-
Weakness
-
Resistance
-
Retreat Cost
EX Sandstorm 15/100 Rare
Espeon
HP
80
Confuse Ray
20
Flip a coin. If heads, the Defending Pokémon is now Confused.
Energy Crush
20+
Does 20 damage plus 10 more damage for each Energy attached to all of your opponent's Pokémon.
Stage 1 Pokémon
Evolves from: Eevee
-
Weakness
-
Resistance
-
Retreat Cost
EX Sandstorm 16/100 Rare
Golduck
HP
70
Special Blow
30+
If the Defending Pokémon has any Special Energy cards attached to it, this attack does 30 damage plus 40 more damage.
Stage 1 Pokémon
Evolves from: Psyduck
Poke-power
Chaos Flash
Once during your turn (before your attack), if Golduck is your Active Pokémon, you may flip a coin. If heads, the Defending Pokémon (choose 1 if there are 2) is now Confused. This power can't be used if Golduck is affected by a Special Condition.
-
Weakness
-
Resistance
-
Retreat Cost
EX Sandstorm 17/100 Rare
Kecleon
HP
60
Double Scratch
20x
Flip 2 coins. This attack does 20 damage times the number of heads.
Basic Pokémon
Poke-body
Energy Variation
Kecleon's type is the same as every type of basic Energy card attached to Kecleon.
-
Weakness
-
Resistance
-
Retreat Cost
EX Sandstorm 18/100 Rare
Omastar
HP
110
Pull Down
If your opponent has any Evolved Pokémon in play, remove the highest Stage Evolution card from each of them and put those cards back into his or her hand.
Hydrocannon
30+
Does 30 damage plus 20 more damage for each Water Energy attached to Omastar but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.
Stage 2 Pokémon
Evolves from: Omanyte
-
Weakness
-
Resistance
-
Retreat Cost
EX Sandstorm 19/100 Rare
Pichu
HP
40
Energy Retrieval
Search your discard pile for up to 2 basic Energy cards and attach them to 1 of your Pokémon. Put 1 damage counter on that Pokémon for each Energy card attached in this way.
Basic Pokémon
Poke-power
Baby Evolution
Once during your turn (before your attack), you may put Pikachu from your hand onto Pichu (this counts as evolving Pichu) and remove all damage counters from Pichu.
-
Weakness
-
Resistance
-
Retreat Cost
EX Sandstorm 20/100 Rare
Sandslash
HP
70
Sand Swirl
Does 20 damage to each Defending Pokémon. The Defending Pokémon can't retreat until the end of your opponent's next turn.
Earthquake
60
Does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Stage 1 Pokémon
Evolves from: Sandshrew
-
Weakness
-
Resistance
-
Retreat Cost
EX Sandstorm 21/100 Rare