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11-20 of 133 results

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Manectric

Manectric

HP 90 lightning

Power Wave

lightning

This attack does 30 damage to each Pokémon that has any Poké-Powers (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.)

Attract Current

40

colorless colorless

Search your deck for a Lightning Energy card and attach it to 1 of your Pokémon. Shuffle your deck afterward.

Stage 1 Pokémon

Evolves from: Electrike

Poke-body

Electric Barrier

Prevent all damage done to your Benched Pokémon (excluding any Manectric) by attacks.


  • Weakness

    fighting +20
  • Resistance

    metal -20
  • Retreat Cost


Platinum

Platinum 11/133 Rare Holo

Palkia [G]

Palkia [G]

HP 100 water

Splashing Turn

20

water colorless

You may switch Palkia [G] with 1 of your Benched Pokémon.

Pearl Breath

50

water colorless colorless

Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Basic Pokémon


  • Weakness

    lightning ×2
  • Resistance

  • Retreat Cost


Platinum

Platinum 12/133 Rare Holo

Rampardos

Rampardos

HP 130 fighting

Head Smash

80

fighting

If the Defending Pokémon would be Knocked Out by this attack, Rampardos does 40 damage to itself.

Mold Breaker

40

fighting colorless

Any damage done to Rampardos by attacks is reduced by 20 (after applying Weakness and Resistance) until the end of your next turn.

Stage 2 Pokémon

Evolves from: Cranidos

Poke-body

Iron Skull

Rampardos's attack's damage isn't affected by Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.


  • Weakness

    grass +30
  • Resistance

  • Retreat Cost


Platinum

Platinum 13/133 Rare Holo

Shaymin

Shaymin

HP 70 grass

Flower Aroma

10

grass

Remove 2 damage counters from Shaymin. The Defending Pokémon is now Asleep.

Damage Aid

30+

grass colorless

If the Defending Pokémon is affected by a Special Condition, this attack does 30 damage plus 50 more damage. Then, remove all Special Conditions from the Defending Pokémon.

Basic Pokémon


  • Weakness

    fire +20
  • Resistance

    water -20
  • Retreat Cost


Platinum

Platinum 14/133 Rare Holo

Shaymin

Shaymin

HP 80 grass

Growth

Attach a Grass Energy card from your hand to Shaymin.

Air Slash

40

colorless colorless

Flip a coin. If tails, discard an Energy attached to Shaymin.

Basic Pokémon


  • Weakness

    fire +20
  • Resistance

    fighting -20
  • Retreat Cost


Platinum

Platinum 15/133 Rare Holo

Slaking

Slaking

HP 150 colorless

Best Dash

150

colorless colorless colorless colorless

During your opponent's next turn, any damage done to Slaking by attacks is increased by 50 (after applying Weakness and Resistance).

Stage 2 Pokémon

Evolves from: Vigoroth

Poke-body

Lazy Paunch

If Slaking used any attacks during your last turn, Slaking can't attack.


  • Weakness

    fighting +30
  • Resistance

  • Retreat Cost


Platinum

Platinum 16/133 Rare Holo

Weavile [G]

Weavile [G]

HP 80 darkness

Call for Family

Search your deck for up to 2 basic Pokémon SP and put them onto your Bench. Shuffle your deck afterward.

Team Attack

10+

darkness colorless colorless

Does 10 damage plus 10 more damage for each Pokémon SP you have in play.

Basic Pokémon


  • Weakness

    fighting ×2
  • Resistance

    psychic -20
  • Retreat Cost


Platinum

Platinum 17/133 Rare Holo

Altaria

Altaria

HP 90 colorless

Midnight Eyes

20

colorless

The Defending Pokémon is now Asleep.

Perish Song

colorless colorless

If the Defending Pokémon is Asleep and was damaged or affected by Midnight Eyes during your last turn, the Defending Pokémon is Knocked Out.

Healing Song

40

colorless colorless

Remove 1 damage counter from each of your Pokémon.

Stage 1 Pokémon

Evolves from: Swablu


  • Weakness

    lightning +20
  • Resistance

    fighting -20
  • Retreat Cost


Platinum

Platinum 18/133 Rare

Banette

Banette

HP 90 psychic

Darkness Switch

psychic

Discard an Energy card attached to Banette, and then switch all damage counters on Banette with those on the Defending Pokémon. (If an effect of this attack is prevented, this attack does nothing.)

Loneliness

30+

psychic colorless

You may show your hand to your opponent. If you do and if you don't have any Pokémon in your hand, this attack does 30 damage plus 30 more damage.

Stage 1 Pokémon

Evolves from: Shuppet

Poke-power

Temper Tantrum

Once during your turn (before your attack), you may discard as many cards as you like from your hand. If you do, put that many damage counters on Banette. This power can't be used if Banette is affected by a Special Condition.


  • Weakness

    darkness +20
  • Resistance

    colorless -20
  • Retreat Cost


Platinum

Platinum 19/133 Rare

Bastiodon

Bastiodon

HP 130 metal

Iron Defense

30

metal metal colorless

Flip a coin. If heads, prevent all effects of an attack, including damage, done to Bastiodon during your opponent's next turn.

Iron Tackle

80

metal metal colorless colorless

Bastiodon does 30 damage to itself.

Stage 2 Pokémon

Evolves from: Shieldon

Poke-body

Metal Trait

As long as Bastiodon has a Pokémon Tool attached to it, remove 1 damage counter from Bastiodon between turns.


  • Weakness

    fire +30
  • Resistance

    psychic -20
  • Retreat Cost


Platinum

Platinum 20/133 Rare

2 of 14

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