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Torterra
HP
140
Crash Impact
60
Torterra does 20 damage to itself. Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any.
Land Shake
80
During your opponent's next turn, when your opponent puts a Basic Pokémon from his or her hand onto his or her Bench, put 2 damage counters on that Pokémon.
Stage 2 Pokémon
Evolves from: Grotle
Poke-power
Sunshine Song
Once during your turn (before your attack), when you play Torterra from your hand to evolve 1 of your Pokémon, you may choose as many of your Grass Pokémon in play as you like. For each Grass Pokémon you choose, search your deck for an Evolution card that evolves from that Pokémon and evolve it. Shuffle your deck afterward.
-
Weakness
+30
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl—Stormfront 11/106 Rare Holo
Abomasnow
HP
100
Snow Play
20
Does 20 damage to each of your opponent's Benched Pokémon, excluding Grass Pokémon and Water Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Below Zero
60
If Abomasnow evolved from Snover during this turn, the Defending Pokémon is now Paralyzed.
Stage 1 Pokémon
Evolves from: Snover
Poke-body
Snow Veil
As long as Abomasnow is your Active Pokémon, any damage done to your Pokémon by an opponent's attack is reduced by 20 (after applying Weakness and Resistance).
-
Weakness
+30
-
Resistance
-
Retreat Cost
Diamond & Pearl—Stormfront 12/106 Rare
Bronzong
HP
90
Strange Spin
20+
If you have the same number of cards in your hand as your opponent, this attack does 20 damage plus 40 more damage and the Defending Pokémon is now Confused.
Heavy Potential
Put a number of damage counters on each of your opponent's Pokémon equal to the number of Colorless Energy in that Pokémon's Retreat Cost (after applying effects to the Retreat Cost).
Stage 1 Pokémon
Evolves from: Bronzor
Poke-power
Cycler
Once during your turn (before your attack), you may choose a card from your hand and put it on top of your deck. Then, search your deck for up to 2 basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. This power can't be used if Bronzong is affected by a Special Condition.
-
Weakness
+20
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl—Stormfront 13/106 Rare
Stage 1 Pokémon
Evolves from: Cherubi
Poke-body
Sunny Day
Each of your Grass Pokémon and Fire Pokémon's attacks does 10 more damage to the Defending Pokémon (before applying Weakness and Resistance).
-
Weakness
+20
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl—Stormfront 14/106 Rare
Drapion
HP
110
Scorpion Grapple
10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, the Defending Pokémon can't retreat during your opponent's next turn.
Cross Poison
20x
Flip 4 coins. This attack does 20 damage times the number of heads. If 2 or more of them are heads, the Defending Pokémon is now Poisoned.
Derail
60
Discard all Special Energy cards attached to the Defending Pokémon.
Stage 1 Pokémon
Evolves from: Skorupi
-
Weakness
+20
-
Resistance
-
Retreat Cost
Diamond & Pearl—Stormfront 15/106 Rare
Drifblim
HP
90
Delivery
Put any 1 card from your discard pile into your hand.
Lifting
Search your deck for up to 2 Basic Pokémon and put them onto your Bench. For each Basic Pokémon you put onto your Bench, you may search your deck for a basic Energy card and attach it to that Pokémon. Shuffle your deck afterward.
Ominous Wind
40
Flip a coin. If heads, the Defending Pokémon is now Confused and can't retreat during your opponent's next turn.
Stage 1 Pokémon
Evolves from: Drifloon
-
Weakness
+20
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl—Stormfront 16/106 Rare
Dusknoir
HP
120
Darkness Mist
60+
If the Defending Pokémon already has 2 or more damage counters on it, this attack does 60 damage plus 20 more damage.
Stage 2 Pokémon
Evolves from: Dusclops
Poke-body
Spirit Pulse
As long as Dusknoir is your Active Pokémon, put 1 damage counter on each of your opponent's Pokémon that has any Energy attached to it between turns.
-
Weakness
+30
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl—Stormfront 17/106 Rare
Gengar
HP
110
Shadow Room
Put 3 damage counters on 1 of your opponent's Pokémon. If that Pokémon has any Poké-Powers, put 6 damage counters on that Pokémon instead.
Poltergeist
30x
Look at your opponent's hand. This attack does 30 damage times the number of Trainer, Supporter, and Stadium cards in your opponent's hand.
Stage 2 Pokémon
Evolves from: Haunter
Poke-power
Fainting Spell
Once during your opponent's turn, if Gengar would be Knocked Out by damage from an attack, you may flip a coin. If heads, the Defending Pokémon is Knocked Out.
-
Weakness
+30
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl—Stormfront 18/106 Rare
Gyarados
HP
130
Tail Revenge
30x
Does 30 damage times the number of Magikarp in your discard pile.
Wreak Havoc
40
Flip a coin until you get tails. For each heads, discard the top card from your opponent's deck.
Dragon Beat
100
Flip a coin. If heads, discard an Energy card from each of your opponent's Pokémon.
Stage 1 Pokémon
Evolves from: Magikarp
-
Weakness
+30
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl—Stormfront 19/106 Rare
Machamp
HP
130
Take Out
40
If the Defending Pokémon isn't an Evolved Pokémon, that Pokémon is Knocked Out instead of damaged by this attack.
Hurricane Punch
30x
Flip 4 coins. This attack does 30 damage times the number of heads.
Rage
60+
Does 60 damage plus 10 more damage for each damage counter on Machamp.
Stage 2 Pokémon
Evolves from: Machoke
-
Weakness
+30
-
Resistance
-
Retreat Cost
Diamond & Pearl—Stormfront 20/106 Rare