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Palkia
HP
100
Zone Shift
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
Pearl Blast
60
You may return an Energy card attached to Palkia to your hand. If you do, choose an Energy card attached to the Defending Pokémon and return it to your opponent's hand.
Basic Pokémon
LV Rule
Lustrous Orb
If an Active Pokémon has Weakness to Water type, Palkia's attacks do 20 more damage to that Pokémon (before applying Weakness and Resistance).
-
Weakness
+20
-
Resistance
-
Retreat Cost
Diamond & Pearl—Majestic Dawn 11/100 Rare Holo
Phione
HP
60
Evolution Wish
Search your deck for a card that evolves from 1 of your Pokémon and put it onto that Pokémon. (This counts as evolving that Pokémon.) Shuffle your deck afterward.
Water Pulse
30
The Defending Pokémon is now Asleep.
Basic Pokémon
-
Weakness
+10
-
Resistance
-
Retreat Cost
Diamond & Pearl—Majestic Dawn 12/100 Rare Holo
Rotom
HP
60
Dual Trans
Search your discard pile for up to 2 basic Energy cards and attach them to 1 of your Pokémon.
Reflect Energy
30
Move an Energy card attached to Rotom to 1 of your Benched Pokémon.
Basic Pokémon
-
Weakness
+20
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl—Majestic Dawn 13/100 Rare Holo
Zapdos
HP
100
Raging Thunder
80
Does 40 damage to 1 of your Pokémon, and don't apply Weakness and Resistance to this damage.
Basic Pokémon
Poke-power
Sheet Lightning
Once during your turn, when you put Zapdos from your hand onto your Bench, you may flip a coin. If heads, put 1 damage counter on each of your opponent's Pokémon.
-
Weakness
x2
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl—Majestic Dawn 14/100 Rare Holo
Stage 1 Pokémon
Evolves from: Old Amber
Poke-body
Primal Claw
After your opponent's Pokémon uses a Poké-Power, put 2 damage counters on that Pokémon.
-
Weakness
+20
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl—Majestic Dawn 15/100 Rare
Bronzong
HP
90
Pain Amplifier
Put 1 damage counter on each of your opponent's Pokémon that already has damage counters on it.
Coating
60
During your opponent's next turn, any damage done to Bronzong by attacks is reduced by 20 (after applying Weakness and Resistance).
Stage 1 Pokémon
Evolves from: Bronzor
Poke-body
Cursed Alloy
As long as Bronzong is your Active Pokémon, put 1 damage counter on each of your opponent's Pokémon that has any Poké-Powers between turns.
-
Weakness
+20
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl—Majestic Dawn 16/100 Rare
Empoleon
HP
130
Dual Splash
Choose 2 of your opponent's Pokémon. This attack does 30 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)
Surf Together
50+
Does 50 damage plus 10 more damage for each of your Benched Pokémon. Flip a coin. If tails, this attack does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Stage 2 Pokémon
Evolves from: Prinplup
-
Weakness
+30
-
Resistance
-
Retreat Cost
Diamond & Pearl—Majestic Dawn 17/100 Rare
Espeon
HP
80
Morning Sun
60
You may move an Energy card attached to Espeon to 1 of your Benched Pokémon.
Stage 1 Pokémon
Evolves from: Eevee
Poke-body
Sunlight Veil
Each of your Pokémon that evolves from Eevee gets +20 HP. You can't use more than 1 Sunlight Veil Poké-Body each turn.
-
Weakness
+20
-
Resistance
-
Retreat Cost
Diamond & Pearl—Majestic Dawn 18/100 Rare
Flareon
HP
90
Fire Fang
30
Flip a coin. If heads, the Defending Pokémon is now Burned.
Kindle
70
Discard an Energy card attached to Flareon and then discard an Energy card attached to the Defending Pokémon.
Stage 1 Pokémon
Evolves from: Eevee
-
Weakness
+20
-
Resistance
-
Retreat Cost
Diamond & Pearl—Majestic Dawn 19/100 Rare
Glaceon
HP
90
Ice Shot
30
Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Icy Wind
60
Flip a coin. If heads, the Defending Pokémon is now Asleep.
Stage 1 Pokémon
Evolves from: Eevee
-
Weakness
+20
-
Resistance
-
Retreat Cost
Diamond & Pearl—Majestic Dawn 20/100 Rare