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Stage 2 Pokémon
Evolves from: Marshtomp
Poke-power
Water Call
Once during your turn (before your attack), you may attach a Water Energy card from your hand to your Active Pokémon. This power can't be used if Swampert is affected by a Special Condition.
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Weakness
-
Resistance
-
Retreat Cost
EX Ruby & Sapphire 13/109 Rare Holo
Stage 1 Pokémon
Evolves from: Wailmer
-
Weakness
-
Resistance
-
Retreat Cost
EX Ruby & Sapphire 14/109 Rare Holo
Pelipper
HP
70
Stockpile
During your next turn, Spit Up's base damage is 70 instead of 30, and Swallow's base damage is 60 instead of 20.
Spit Up
30
Swallow
20
After your attack, remove from Pelipper the number of damage counters equal to the damage you did to the Defending Pokémon. If Pelipper has fewer damage counters than that, remove all of them.
Stage 1 Pokémon
Evolves from: Wingull
-
Weakness
-
Resistance
-
Retreat Cost
EX Ruby & Sapphire 19/109 Rare
Seaking
HP
70
Water Arrow
Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Fast Stream
30
Move 1 Energy card attached to the Defending Pokémon to the other Defending Pokémon. (Ignore this effect if your opponent has only 1 Defending Pokémon.)
Stage 1 Pokémon
Evolves from: Goldeen
-
Weakness
-
Resistance
-
Retreat Cost
EX Ruby & Sapphire 21/109 Rare
Sharpedo
HP
70
Dark Slash
40+
You may discard a Darkness Energy card attached to Sharpedo. If you do, this attack does 40 damage plus 30 more damage.
Stage 1 Pokémon
Evolves from: Carvanha
Poke-body
Rough Skin
If Sharpedo is your Active Pokémon and is damaged by an opponent's attack (even if Sharpedo is Knocked Out), put 2 damage counters on the Attacking Pokémon.
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Weakness
-
Resistance
-
Retreat Cost
EX Ruby & Sapphire 22/109 Rare
Swampert
HP
100
Water Arrow
Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Waterfall
50
Stage 2 Pokémon
Evolves from: Marshtomp
Poke-body
Natural Remedy
Once during your turn (before your attack), when you attach a Water Energy from your hand to Swampert, remove 1 damage counter from Swampert.
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Weakness
-
Resistance
-
Retreat Cost
EX Ruby & Sapphire 23/109 Rare
Stage 1 Pokémon
Evolves from: Mudkip
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Weakness
-
Resistance
-
Retreat Cost
EX Ruby & Sapphire 40/109 Uncommon
Stage 1 Pokémon
Evolves from: Mudkip
Poke-body
Natural Cure
When you attach a Water Energy from your hand to Marshtomp, remove all Special Conditions from Marshtomp.
-
Weakness
-
Resistance
-
Retreat Cost
EX Ruby & Sapphire 41/109 Uncommon
Stage 1 Pokémon
Evolves from: Taillow
Poke-power
Drive Off
Once during your turn (before your attack), if Swellow is your Active Pokémon, you may switch 1 of the Defending Pokémon with 1 of your opponent's Benched Pokémon. Your opponent picks the Benched Pokémon to switch. This power can't be used if Swellow is affected by a Special Condition.
-
Weakness
-
Resistance
-
Retreat Cost
EX Ruby & Sapphire 46/109 Uncommon
Wailmer
HP
80
Rest
Remove all Special Conditions and 4 damage counters from Wailmer (all if there are less than 4). Wailmer is now Asleep.
Water Gun
20+
This attack does 20 damage plus 10 more damage for each Water Energy attached to Wailmer but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
Basic Pokémon
-
Weakness
-
Resistance
-
Retreat Cost
EX Ruby & Sapphire 48/109 Uncommon