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1-10 of 49 results

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Buneary

Buneary

HP 50 colorless

Bunny Hop

colorless

Choose 1 of your opponent's Pokémon that doesn't have any damage counters on it. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Basic Pokémon


  • Weakness

    fighting +10
  • Resistance

  • Retreat Cost


Platinum

Platinum Arceus 55/111 Common

Makuhita

Makuhita

HP 70 fighting

Sand Attack

colorless

If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.

Magnum Punch

30

fighting colorless

Basic Pokémon


  • Weakness

    psychic +10
  • Resistance

  • Retreat Cost


Platinum

Platinum Arceus 68/111 Common

Pikachu

Pikachu

HP 60 lightning

Pika Ball

10

lightning

Mega Shot

lightning colorless colorless

Discard all Lightning Energy attached to Pikachu and then choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Basic Pokémon


  • Weakness

    fighting +10
  • Resistance

    metal -20
  • Retreat Cost


Platinum

Platinum Arceus 71/111 Common

Shinx

Shinx

HP 60 lightning

Gnaw

10

colorless

Swagger

20

colorless colorless

Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.

Basic Pokémon


  • Weakness

    fighting +10
  • Resistance

    metal -20
  • Retreat Cost


Platinum

Platinum Arceus 74/111 Common

Shinx

Shinx

HP 50 lightning

Payback

10+

lightning

If your opponent has only 1 Prize card left, this attack does 10 damage plus 30 more damage.

Basic Pokémon

Poke-body

Star Barrier

As long as Shinx has any Energy attached to it, Shinx has no Weakness.


  • Weakness

    fighting +10
  • Resistance

    metal -20
  • Retreat Cost


Platinum

Platinum Arceus SH12 Rare

Jumpluff

Jumpluff

HP 90 grass

Mass Attack

10x

grass

Does 10 damage times the number of Pokémon in play (both yours and your opponent's).

Leaf Guard

30

grass

During your opponent's next turn, any damage done to Jumpluff by attacks is reduced by 30 (after applying Weakness and Resistance).

Stage 2 Pokémon

Evolves from: Skiploom


  • Weakness

    fire x2
  • Resistance

    fighting -20
  • Retreat Cost


Call of Legends & HGSS Series

HeartGold & SoulSilver 6/123 Rare Holo

Delibird

Delibird

HP 70 water

Snowy Present

water

Draw a card for each Water Energy attached to all of your Pokémon.

Hail

water colorless

This attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Basic Pokémon


  • Weakness

    metal x2
  • Resistance

    fighting -20
  • Retreat Cost


Call of Legends & HGSS Series

HeartGold & SoulSilver 39/123 Uncommon

Skiploom

Skiploom

HP 60 grass

Knock Away

20+

grass

Flip a coin. If heads, this attack does 20 damage plus 10 more damage.

Stage 1 Pokémon

Evolves from: Hoppip


  • Weakness

    fire x2
  • Resistance

    fighting -20
  • Retreat Cost


Call of Legends & HGSS Series

HeartGold & SoulSilver 51/123 Uncommon

Hoppip

Hoppip

HP 30 grass

Bounce

10

grass

You may switch Hoppip with 1 of your Benched Pokémon.

Basic Pokémon


  • Weakness

    fire x2
  • Resistance

    fighting -20
  • Retreat Cost


Call of Legends & HGSS Series

HeartGold & SoulSilver 67/123 Common

Xatu

Xatu

HP 90 psychic

Psywave

20x

psychic

Does 20 damage times the amount of Energy attached to the Defending Pokémon.

Confuse Ray

50

psychic colorless colorless

Flip a coin. If heads, the Defending Pokémon is now Confused.

Stage 1 Pokémon

Evolves from: Natu


  • Weakness

    lightning x2
  • Resistance

    fighting -20
  • Retreat Cost


Call of Legends & HGSS Series

HS-Unleashed 11/96 Rare Holo

1 of 5

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