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Blaziken
HP
110
Clutch
20
The Defending Pokémon can't retreat until the end of your opponent's next turn.
Flamethrower
80
Discard a Fire Energy card attached to Blaziken.
Stage 2 Pokémon
Evolves from: Combusken
-
Weakness
-
Resistance
-
Retreat Cost
EX Ruby & Sapphire 15/109 Rare
Breloom
HP
70
Headbutt
20
Battle Blast
40+
Does 40 damage plus 10 more damage for each Fighting Energy attached to Breloom."
Stage 1 Pokémon
Evolves from: Shroomish
-
Weakness
-
Resistance
-
Retreat Cost
EX Ruby & Sapphire 16/109 Rare
Donphan
HP
80
Rend
20+
If the Defending Pokémon has any damage counters on it, this attack does 20 damage plus 20 more damage.
Double Spin
60x
Flip 2 coins. This attack does 60 damage times the number of heads.
Stage 1 Pokémon
Evolves from: Phanpy
-
Weakness
-
Resistance
-
Retreat Cost
EX Ruby & Sapphire 17/109 Rare
Nosepass
HP
60
Invisible Hand
If any of your opponent's Active Pokémon are Evolved Pokémon, search your deck for any 1 card and put it into your hand. Shuffle your deck afterward.
Repulsion
Flip a coin. If heads, your opponent returns the Defending Pokémon and all cards attached to it to his or her hand. (If your opponent doesn't have any Benched Pokémon or other Active Pokémon, this attack does nothing.)
Basic Pokémon
-
Weakness
-
Resistance
-
Retreat Cost
EX Ruby & Sapphire 18/109 Rare
Pelipper
HP
70
Stockpile
During your next turn, Spit Up's base damage is 70 instead of 30, and Swallow's base damage is 60 instead of 20.
Spit Up
30
Swallow
20
After your attack, remove from Pelipper the number of damage counters equal to the damage you did to the Defending Pokémon. If Pelipper has fewer damage counters than that, remove all of them.
Stage 1 Pokémon
Evolves from: Wingull
-
Weakness
-
Resistance
-
Retreat Cost
EX Ruby & Sapphire 19/109 Rare
Stage 2 Pokémon
Evolves from: Grovyle
Poke-power
Energy Trans
As often as you like during your turn (before your attack), move a Grass Energy card attached to 1 of your Pokémon to another of your Pokémon. This power can't be used if Sceptile is affected by a Special Condition.
-
Weakness
-
Resistance
-
Retreat Cost
EX Ruby & Sapphire 20/109 Rare
Seaking
HP
70
Water Arrow
Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Fast Stream
30
Move 1 Energy card attached to the Defending Pokémon to the other Defending Pokémon. (Ignore this effect if your opponent has only 1 Defending Pokémon.)
Stage 1 Pokémon
Evolves from: Goldeen
-
Weakness
-
Resistance
-
Retreat Cost
EX Ruby & Sapphire 21/109 Rare
Sharpedo
HP
70
Dark Slash
40+
You may discard a Darkness Energy card attached to Sharpedo. If you do, this attack does 40 damage plus 30 more damage.
Stage 1 Pokémon
Evolves from: Carvanha
Poke-body
Rough Skin
If Sharpedo is your Active Pokémon and is damaged by an opponent's attack (even if Sharpedo is Knocked Out), put 2 damage counters on the Attacking Pokémon.
-
Weakness
-
Resistance
-
Retreat Cost
EX Ruby & Sapphire 22/109 Rare
Swampert
HP
100
Water Arrow
Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Waterfall
50
Stage 2 Pokémon
Evolves from: Marshtomp
Poke-body
Natural Remedy
Once during your turn (before your attack), when you attach a Water Energy from your hand to Swampert, remove 1 damage counter from Swampert.
-
Weakness
-
Resistance
-
Retreat Cost
EX Ruby & Sapphire 23/109 Rare
Weezing
HP
80
Confusion Gas
10
The Defending Pokémon is now Confused.
Poison Smog
Each Defending Pokémon is now Poisoned. Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Stage 1 Pokémon
Evolves from: Koffing
-
Weakness
-
Resistance
-
Retreat Cost
EX Ruby & Sapphire 24/109 Rare