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Stage 1 Pokémon
Evolves from: Bronzor
Poke-power
Miracle Oracle
Once during your turn (before your attack), you may draw a card. Then, discard a card from your hand. If you discard an Energy card, draw 1 more card. This power can't be used if Bronzong is affected by a Special Condition.
-
Weakness
+30
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl—Mysterious Treasures 6/124 Rare Holo
Meganium
HP
130
Ultra Powder
20
Flip 3 coins. If the first coin is heads, the Defending Pokémon is now Poisoned. If the second coin is heads, the Defending Pokémon is now Burned. If the third coin is heads, the Defending Pokémon is now Paralyzed.
Fire Counterattack
60+
If your opponent has any Fire Pokémon in play, this attack does 60 damage plus 30 more damage.
Stage 2 Pokémon
Evolves from: Bayleef
-
Weakness
+30
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl—Mysterious Treasures 13/124 Rare Holo
Raichu
HP
90
Electromagnetic Induction
Search your deck for up to 2 Lightning Energy cards and attach them to 1 of your Pokémon. Shuffle your deck afterward.
Explosive Thunder
30x
Discard all basic Lightning Energy cards attached to Raichu. This attack does 30 damage times the number of Lightning Energy cards you discarded.
Stage 1 Pokémon
Evolves from: Pikachu
-
Weakness
+20
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl—Mysterious Treasures 15/124 Rare Holo
Chimecho
HP
70
Call In
Draw a card. If Chingling is anywhere under Chimecho, draw 2 more cards.
Strange Bell
20
If the Defending Pokémon is a Basic Pokémon, that Pokémon is now Confused.
Basic Pokémon
-
Weakness
+20
-
Resistance
-
Retreat Cost
Diamond & Pearl—Mysterious Treasures 22/124 Rare
Stage 1 Pokémon
Evolves from: Croagunk
Poke-body
Poison Sacs
Your opponent can't remove the Special Condition Poisoned by evolving or devolving his or her Poisoned Pokémon. (This also includes putting a Pokémon Level-Up card onto the Poisoned Pokémon.)
-
Weakness
+20
-
Resistance
-
Retreat Cost
Diamond & Pearl—Mysterious Treasures 36/124 Rare
Unown I
HP
50
Hidden Power
Choose an Energy card attached to the Defending Pokémon and put it face down. Treat that card as a Special Energy card that provides Colorless Energy and doesn't have any effect other than providing Energy. Put that card face up at the end of your opponent's next turn.
Basic Pokémon
Poke-power
ITEM
Once during your turn (before your attack), if you have Unown I, Unown T, Unown E, and Unown M on your Bench, you may search your deck for a Trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. You can't use more than 1 ITEM Poké-Power each turn.
-
Weakness
+10
-
Resistance
-
Retreat Cost
Diamond & Pearl—Mysterious Treasures 37/124 Rare
Whiscash
HP
90
Fury
20x
Does 20 damage times the number of damage counters on Whiscash.
Magnitude
60
Does 20 damage to each Benched Pokémon (both yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.)
Stage 1 Pokémon
Evolves from: Barboach
-
Weakness
+30
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl—Mysterious Treasures 40/124 Rare
Unown E
HP
50
Hidden Power
During your opponent's next turn, whenever your opponent flips a coin, treat it as tails.
Basic Pokémon
Poke-power
EQUIP
Once during your turn (before your attack), if Unown E is on your Bench, you may discard all cards attached to Unown E and attach Unown E to 1 of your Pokémon as a Pokémon Tool card. As long as Unown E is attached to a Pokémon, that Pokémon gets +10 HP.
-
Weakness
+10
-
Resistance
-
Retreat Cost
Diamond & Pearl—Mysterious Treasures 65/124 Uncommon
Blastoise
HP
120
Hydro Pump
50+
Does 50 damage plus 20 more damage for each Water Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.
Stage 2 Pokémon
Evolves from: Wartortle
Poke-power
Waterlog
Once during your turn (before your attack), you may attach as many basic Water Energy cards from your hand to any of your Pokémon in any way you like. If you do, your turn ends. This power can't be used if Blastoise is affected by a Special Condition.
-
Weakness
+30
-
Resistance
-
Retreat Cost
Diamond & Pearl—Secret Wonders 2/132 Rare Holo
Charizard
HP
130
Blast Burn
120
Flip a coin. If heads, discard 2 Energy cards attached to Charizard. If tails, discard 4 Energy cards attached to Charizard. (If you can't, this attack does nothing.)
Stage 2 Pokémon
Evolves from: Charmeleon
Poke-body
Fury Blaze
If your opponent has 3 or less Prize cards left, each of Charizard's attacks does 50 more damage to the Active Pokémon (before applying Weakness and Resistance).
-
Weakness
+40
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl—Secret Wonders 3/132 Rare Holo