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Pelipper

Pelipper

HP 70 water

Stockpile

colorless

During your next turn, Spit Up's base damage is 70 instead of 30, and Swallow's base damage is 60 instead of 20.

Spit Up

30

water colorless

Swallow

20

water colorless colorless

After your attack, remove from Pelipper the number of damage counters equal to the damage you did to the Defending Pokémon. If Pelipper has fewer damage counters than that, remove all of them.

Stage 1 Pokémon

Evolves from: Wingull


  • Weakness

    lightning
  • Resistance

    fighting
  • Retreat Cost


EX

EX Ruby & Sapphire 19/109 Rare

Pelipper

Pelipper

HP 70 water

Water Gun

30+

colorless colorless

Does 30 damage plus 10 more damage for each Water Energy attached to Pelipper but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.

Stage 1 Pokémon

Evolves from: Wingull


  • Weakness

    lightning
  • Resistance

    fighting
  • Retreat Cost


EX

EX Sandstorm 50/100 Uncommon

Pelipper

Pelipper

HP 70 water

Bay Dance

10

colorless

During your next turn, if any of your current Active Pokémon does damage to any Defending Pokémon, the attack does 30 more damage (before applying Weakness and Resistance).

Aqua Sonic

50

water colorless colorless

This attack's damage is not affected by Resistance.

Stage 1 Pokémon

Evolves from: Wingull


  • Weakness

    lightning
  • Resistance

    fighting
  • Retreat Cost


EX

EX Deoxys 21/106 Rare

Pelipper δ

Pelipper δ

HP 70 lightning

Supersonic

20

lightning colorless

The Defending Pokémon is now Confused.

Wing Attack

40

colorless colorless colorless

Stage 1 Pokémon

Evolves from: Wingull

Poke-power

Delta Transport

Once during your turn (before your attack), if Pelipper is on your Bench, you may switch 1 of your Active Pokémon that has δ on its card with 1 of your Benched Pokémon.


  • Weakness

    lightning
  • Resistance

    fighting
  • Retreat Cost


EX

EX Crystal Guardians 26/100 Rare

Pelipper

Pelipper

HP 80 water

Guzzle

Choose up to 2 basic Water Energy cards from your hand and attach them to Pelipper. Remove 2 damage counters for each Energy card attached in this way.

Jet Return

30x

water colorless colorless

Does 30 damage times the number of Energy cards attached to Pelipper. Then, put all Energy cards attached to Pelipper on top of your deck. Shuffle your deck afterward.

Stage 1 Pokémon

Evolves from: Wingull


  • Weakness

    lightning +20
  • Resistance

    fighting -20
  • Retreat Cost


Diamond & Pearl

Diamond & Pearl—Great Encounters 48/106 Uncommon

Pelipper

Pelipper

HP 90 water

Water Pulse

30

water colorless

The Defending Pokémon is now Asleep.

Continuous Crush

70

water water colorless colorless

Flip a coin until you get tails. For each heads, discard an Energy card attached to the Defending Pokémon.

Stage 1 Pokémon

Evolves from: Wingull


  • Weakness

    lightning +20
  • Resistance

    fighting -20
  • Retreat Cost


Platinum

Platinum Arceus 24/111 Rare

Pelipper

Pelipper

HP 90 water

Water Ball

20+

colorless

Does 20 damage plus 10 more damage for each Water Energy attached to Pelipper.

Wing Attack

60

water colorless colorless

Stage 1 Pokémon

Evolves from: Wingull


  • Weakness

    lightning +20
  • Resistance

    fighting -20
  • Retreat Cost


Platinum

Platinum Arceus 45/111 Uncommon

Pelipper δ

Pelipper δ

HP 70 lightning

Lightning Wing

50

lightning colorless colorless

Does 10 damage to 1 of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Stage 1 Pokémon

Evolves from: Wingull

Poke-body

Mist

Any damage done to Pelipper by attacks from Stage 2 Evolved Pokémon (both yours and your opponent's) is reduced by 30 (after applying Weakness and Resistance).


  • Weakness

    lightning
  • Resistance

    fighting
  • Retreat Cost


Pokémon Organized Play

POP Series 5 14/17 Common

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